Military guide. 1. You can't make units automatically, you have to make the weapons or buy them to be able to. Recruit. 2. In peace times in multiplayer, if your eco is strong or if your build order has a strong start? You can invest in bad things as bad things hurt a. The overall approval of your citizens and b. The effectivity of your units in combat( since combat is not allowed in PEACE time. You can use bad things now for the duration, then switch to good once you able to live off the surplus 3. You can stack units in towers indefinitely. If the tower is full( indicated,,), hold shift and click on the crenulated sides of the tower until you see a flag. Basically it is a waypoint bug. 4. Take note of pathing sequences of workers. All workshops(tanneries, armories etc.) Have workers who need to rest in between. So placing them close to stockpiles will greatly help. And finally, don't believe in big castles;)
Love the video. Your placement of buildings is so good. First time you get paid or tad earlier if u sell off all your stuff make one brewery, and buy some hops. This will ensure a start to your ale other brewery's and inns later, even one running helps. Wheat farms are often attacked in pvp, with this in mind I would always keep auto sell on wheat way higher and stack that more than flour. Second note: You can set very big area aoe fire traps with wheat and very little pitch, like one. (Let it burn)
From what I remember that depends a bit on the difficulty level (at least in crusader) but selling food instead of taxes is better. Especially since there is autotrade in DE, you can just set autosell >100 units.
@@aleksanderkawinski7366 I tend to set autotrade to sell at >240 bread. That way with one granary I don't hear the annoying "granary is full" message. I also like to autotrade excess wheat and flour so that I can spam as many farms and mills at possible without negatively impacting bread production while making a tidy profit. Doing this means multiple sources of income so you never need to worry about gold again.
@@R_5_D I do it at 220 or 200 even since market does not trade instantly - yes I know that from crusader - guess should do the same tests in definitive edition
It’s extremely close but basically: Extra rations consumes fractionally more than 50% extra iirc, which causes inefficiency. Low taxes are the biggest marginal increase in tax rate. What this means is that if you have no other source of popularity, then double rations + mean taxes is best, followed by extra rations + average taxes, than normal rations + selling bread. However, best is to have ale to cover average taxes (ale is almost comically cheap, you can just buy it and skip the production chain, just ensure you have enough peasants per inn). Then just sell extra food rather than go to extra rations for the extra tax. But it’s super close tbh.
Ideally more spacing between buildings and wells I guess. But you don't always have the luxury of space in multiplayer. The best way is to simply not let that heathen enemy anywhere near you!
Или яблоки или хлеб не имеет значения, самое простое дерево- пики или арбалета и на продажу, сложнее и дороже железный рудник- мечи или латы и на продажу(зато бесконечно) Можно излишки хлеба продавать А ещë коровы-латы кожанные(бесконечно) или камень
depends on the distance and its not so hard to look up what u have in stockpile remaining to make adjustments.. wheat near stockpile can power up to 6/8 bakieries IIRC with mill (it's sick basically) while wheat farm far away will not achieve that this guide, while it's okayish, is far from optimal. e.g. building bakeries before u even have a mill ready lol
Religion isn’t worth it in this situation. You would need to build so many due to the population size. You don’t get the popularity bonus for Church and Cathedral like in Crusader.