add a fellowship trading center where you can exchange anything (coins, supplies, items in the spell inventory, spell fragments, goods, etc.)inside your fellowship. That will be a great way to exchange something you don't need but another player in the same fellowship need for something that is useful.
I like this idea. I've always wanted a "market place" that was driven by players, in addition to the game one. So if any player has extra stuff they don't need, but others might need it, and have stuff the other player could use, why not create a player driven market? It could also include something important, which I believe is missing, a playing able to buy good from another player with gold.
This is great! Thanks so much! Something that occurs to me for the additional features you intend to add later is allowing our unused badges in Fellowship Adventures to count for something in the next Adventure. :)
Excellent addition! And thanks for giving the controls to only Mages and the Archmage. One disgruntled member could really wreak havoc! Keep up the good work guys!
It would be helpful to know how to spend those archived tournament points. For instance, do you have to spend them on the next tournament or can you choose when to spend them?
I like the new additions and thank you for them, but there are so many of us that are just one player fellowships or don't even have a fellowship. Recruiting others is not as easy as it seems and some fellowships won't even consider a less "experienced" player. It is what it is...
Bardzo mi się podoba ta nowa funkcja w bractwie. Idealna dla tych, którzy nie lubią uczestniczyć w przygodach i kolejny powód żeby być w bractwie. Przydałoby się też żeby w bractwie było możliwość udzielenia hurtownej pomocy taka jak jest obecnie w manufakturach i warsztatach. Przy większej liczbie to jest tak samo męczące jak przy warsztatach.
As the blanksheets says under my post, add a fellowship trading center where you can exchange anything (coins, supplies, items in the spell inventory, spell fragments, goods, etc.) You MUST also add a building which supplies us the 3rd kind of goods, I mean : Elixir, magic dust and gems in the same quantity as the 1st kind of good produced by the golden phenix, I mean : steel, marmel and wood, We need a building to produce as much as those, the 3rd kind of goods.
Marmere en Krystal en elixir are often use te make exchange but quantity of wood metal and silke, papyrus , magic dust and gems that we can produce often to low. I at level 8 but . But every one is gone and I don't to leave because love the
That's great! (No, of course not). When can the area be increased because it is quite scarce. Without spending money on it! So it's all an insane idea !!
I don’t want to be in a fellowship. So far just about every invite I’ve had, with a few exceptions, are bullies. Not interested. So how can I continue to play and not miss out on some of these perks?
You can start one on any day. The problem comes when you change fellowships. Make sure you do this before the fellowship adventure starts otherwise you will not be able to participate.
am scared to death to use the perks as AM - have no idea what happens when I click what button... I wish there was a better tutorial for the spire perks... what do you push, what do you intentionally store, do you just click the spire icon on the perks page... I really would love an in-depth tutorial on what to do to use them... I tried pushing the spire icon got to level 4 what did I do ? where did they go when I reset ? does it only work on icons on the spire ? egads.... grrrrr
If you are struggling with our video. Please check our our Wiki as this also covers the Fellowship Progression: en.wiki.elvenar.com/index.php?title=Fellowships
This sounds like your device has logged you into the wrong server as you games are saved only to the server that you play on. Please check your log in screen as this has a drop down menu full of our servers to choose from, if you then select the one you normally play on, your game will be there for you.
Nice to have a new feature in the game, but the AW levels, increasing the difficulty of the game, is most important flaw of the game, this just make our efforts into evolving them, meaningless... 😣😫
@@mikelouis9389 In the forum, most of the players didn't like this changes, because the AW already have a huge Cap, that are the HUGE amount of KPs to evolving them properly, making the game harder after that, is just a systemic betrayal of the company, that always made a incentive to construct and evolve all of them, without restrictions and warnings...
@@viniciusborges8908 All for the dubious and very doubtful goal of making it easier and fairer for new players......huh? InnoGames must be based out of Amsterdam and share a barge with a cannabis cooker.
The difficulty increase is to offset your higher power with developed AW's it's to make the game more even across all chapter levels, I would agree it's not extremely even, but different cities can accomplish more or less depending on their unique set and focus and of course frequency of play.
@@GospelBearer That's the point. Why make it more even? Folks have worked to get better so they get penalized for getting better? Are you a politician?
What happens to these rewards when you don’t belong to a fellowship? You seem to be forcing this fellowship. I don’t have time for fellowships. I don’t want to have someone tell me when I have to play and what I half to do when I’m playing. This will force people who don’t want to be bullied in their game to either quit or be forced to play the way we are ordered to.
I check who's in the top fifty during the tournament and keep an eye on my newish neighbors. I love rescuing ambitious players from retirement village style Fellowships lol