One important thing to note about pendulum decks is that they go to the face up extra deck INSTEAD of the GY. So even though they don't use the GY, they are reliant on the GY being accessible to work. Just figured i'd mention that, since Vaylantz isn't cheap, so people should be aware of that issue before making it.
Im confused. can you elaborate? Like they dont need the GY but it needs to be accessible? Why is that? Iv only JUST started playing pendulum stuff recently.
@@obskewerd3992 The rule with adding cards to the face up extra deck is that when a pendulum card is removed from the field, instead of going to the graveyard it goes to the face up extra deck. Some cards like Ariseheart have an effect where cards get banished instead of going to the graveyard. So when your pendulum card is removed from the field while one of those effects is active, it's no longer going to the graveyard but the banish zone, and the pendulum rule says only pendulum cards going to the graveyard are added to the face up extra deck, so the cards just get banished.
@@obskewerd3992if Macro Cosmos or Kashtira Arise-Heart is on the field, any cards sent to the GY is banished instead. Normally pendulum cards will be sent to Extra Deck face-up if destroyed or used as material (link, fusion, tributed, etc.) but banishing effects will cause them to get banished instead of going to Extra Deck face-up. It’s just the weird mechanics of pendulum cards cuz Konami said so. This is why Kashtira Arise-Heart was such a big problem for so long because he wrapped formats making a ton of decks unplayable (including pendulum) and Konami took forever to ban him.
Mikanko walks over everything its a stupid deck. Removes your board with jump scares. Becomes untargetable. Nearly all their stuff is a deck you have to buiod entirely against. 1/10 deck. As if the game needed more decks for helmet wearers.
@@bigpablo673 forget HTs, spmetimes just an Ash blossom is enough to disrupt the entire board...and then good luck surviving the round xD Also a reason why mikanko struggles a LOT against decks like Runick
NECROFACE In any deck. Necroface Alghoul mazerra Haunted zombie trap card. Doomking. If you pull a necroface turn one, Just let Kash do their thing, Reserve resources for a turn then blow their shit up, Summon necroface and start searching your deck if possible. Its legit saved me from runick and kash too many times not to tell people
Mekk Knights are decent. Giving your opponent a token is huge against Kash and if you go blind second Mekk Knight/Crusadia you can run a heap of Kaiju's
I'm definitely interested to see how you run Kash. It feels like the main deck is pretty tight. My main question mark for the deck is how to survive a kaiju spam meta
Want my sauce? Ursarctics. Summon from hand on either turn. All you need is level 7 or higher monsters in hand. Septentrion turns off XYZ and link monsters (Ariseheart) book of moon monster, Banish and spell destroy monster in main deck 🤷♂️ Ursarctic Kashtira. Im the only one playing it on MD. It DOES brick, and has some occasional slow plays but matters less when you can play both turns almost every time
@@Aceofgenz 3x Martha 3x Elis 3x pax 1x returnia 3x Therizia 2x diplos 3x frenzy 3x domain 2x feret flames 2x trap trick 1x sonic 1x alert 2x solemn judgement 3x ash 3x maxxc 3x imperm 2x called by Extra 3x martha 2x magnifica 1x of each of the other exos 1x PeP 1x stealthbergia 2x rexterm 3x kentrigina You can switch out the hand trap package for whatever you want, whether it be trip tac or something
@@Aceofgenz going first goal: is to end on exosister magnifica, with returnia set, and at least 1 frenzy set. Anything else is extra. Banish everything they try to do, then Dino combo when done. Going second goal is to break the board with hand traps and exosister plays/summons and then further extend on their turn with the dinomorphia cards to a point where they can’t play. Feret flames is there to out towers.