Cause placing woodcamps on the grass is just dumb. Relay on wheat farms, start bread production asap and religion. Then you can put +2/+3 taxes, produces iron and star making steel armor and blades, that you can sell for huge profits. This strategy allows me to make roughly 65,000 golds in roughly 1 hour.
I completed the skirmish trials where you have to fight against multiple Allied AI with more resources and no peace time without proper chock points so i simply set up barricade outposts and archer bank while I micromanage my economy.
@@vziiix7791 Thanks for the advice, I did complete all story missions and skirmish trials and the pig and the princess DLC quite quickly (in game time) but I simply went with reliance on Industry and spears manufacture with religion, I believe that suites my play style more since I prefer to expand early mid game and raid late-mid game and mass weapons manufacture aids me with recruiting cost efficient troops like mace men and pikemen. In my experience there are players who are just not good at micromanaging things so I raid on there over extended undefended walls to their massive brewery is worth two Hussite wagons and a couple of mantlets to destroy their economy.
I'm 8 years late, but I have something to say: I do not recommend selling the stone, since in case your enemy opts for an early raid with slaves it can easily burn your fields of wood if you do not have walls
I’m a noob and know this wouldn’t work in PVP, but you’ve essentially made a tutorial for how to build a strong gold income quick as hell in free play!
When you create your economy buildings, do you keep in mind the various production ratios? For example, it seems to me that 2 wheat farms and 2 bakeries per 1 mill is the most efficient use of food resources. Also, one chandler seems to be able to support the normal services of 32 peasants, and so on. Do you constantly do the math in your head as you raise rations or do you prefer to place buildings based on intuition? I can't tell if your building is calculated or more of a structured chaos lol
Ricarde Ellingsworth Hello. You have a point. I actually don't know how many wheat farms or mills I need. I simply build and produce, if the production is too low, I increase it, if the production is too high, I sell the extra, therefor I constantly check my production. Is that simple. :)
I know this is like 8 years and I'm late tho something that I find valuable is if you have like alpt of food and productions it's good to sometimes even sell 🙃 the food stock for example if you have 1k or more food mostly bread, you can sell bits of it and I always sell alot of stone and iron cuz I always play defensive due to how slow I am at eco building. And I been playing against the different kinds of AI characters I have luck as long as I can get ample eco stability. Hop productions isn't bad but they take up space for wheat farms and also depending how the enemy plays it really depends how you'll be able to set up your eco or buildings. It's not bad going for hop production for early game as you won't be getting the church anytime soon from which you can swap out the early game hops and ale making for the church depending. Tho I feel like stronghold 2 it really depends on your opponent and how they play cuz even if their also building eco, they can still buy slaves and burn your stuff down or also be busy making a defense stone walls to be ready for you to attack and you'll be left without any choices. Cuz the AI seem to really know how to build their walls compared to most players I've seen and played against. And I'm so bad at the game that I mostly play team battles haha 😄 with my brother and uncle against hard AI. Or I just mess around in sandbox to build an amazing looking kingdom
@@koreancowboy42 One trick that I remember from the good old days is that the most important thing is having a good manpower-income ratio. As example, there's no point into wasting manpower, as well as food required to feed them, to build 1 mill + 2 wheat farms + 2 bakeries that produce an overall income (if you would sell the bread) lower than candles, which are/used to be the most expensive items. It's way better having 20 candles producers and sell the candles to buy food
Well, good tactic, if you have a lot of starting resources and you are playing with AI, otherwise, this would burn very nicely and an early rushing players would have killed you :)
Luze Crosszeria How about you set 15 minutes of peace time or 10? This will help you avoid the eraly rushers and you can have time to at least start building your economy.
LoL i know this i 7 years old but people still play in 2022, yes playing with Ai you be ok but think playing with Ai is where you learn, i took me a long time to figure thinks out
Stronghold crusader is not only an strategy in economy, but in war too, if u do it first and doesnt care with ur base, u can lose, but if u balance both u will win
+patrick pitz Nononono the game economy works fine and is perfectly balanced. You just have to go against all reasonable conventions of how to actually build up a reasonable economy.
But when we play offline I mean 1 player then we have a limit of buildings to place them I think🤔🤔66 buildings then we have a problem. Thanks for all tip and help........ 😃😃😇😇
Hmm, while the tactic is no use at the early ( it will simply fail if other player realized wat we're doing). but dat Production Shifting method prove to be a smart move. just like he destroyed all the woodcutter and shifting production to other, it's quite Flexible cuz in this way u can easily choose either Devensive focus or Offensive.
Marlon Lindner No, he didn't win. For 2 reasons. I already had about 2.000 Gold and my gold was increasing 10 times faster than his. You could build army after army. Even if you are a very bad tactician, you can rely on numbers since you have a lot of gold. Compare his castle with mine and you will know that he had no chance at all. :)
Yes, the oppnent won the game, he maybe can produce some unit in early game, but 15 minutes later he get destroyed by the opponent because he do not produce any food and he just take caring of that in thw whole of game, its make oppnent have an easy way to defeat this fucking idiot king.
Vlad Mititelu You are right, you can focus candles more if you have little grass, or, if you have little grass and Iron, you can focus Candles and Armor production more and you will boost your economy. Make use of everything you have! That's the main RULE! :)
Why does nobody ever go food straight away to sustain double or triple rations? Sense rations give u a lot more happiness. I know its harder to sustain later on but I'm just curious on why I never see it.
@sergiuHellDragoonHQ What about the Armory? Do you have any plan to make it close to the stock but in a safer place that is not by your wall. I mean if the enemy destroys the armory, one could lose all. Thanks for the video
Armory has the highest health of all buildings in the game along with the Grand Tower (40,000). For reference, a Gatehouse has 20,000 HP. It's also immune to fire. Armories are not vulnerable buildings like granaries are. strongholdcrusader2.com/stats.html
Appreciate the video! I hope you don't mind me asking questions, I wish to learn more about this fantastic game although I'm late to the party :D At the start, 2:30 , you decide to go for hops/beer production - why would you pick this over candles/church first? It seems to me that hops/beer is the more resource intensive/slower production route vs the church alternative. In addition I focus 100% on bread production as food and sell my excess quantities - autobuy the other foods in exchange for +15 popularity bonus but I don't see you doing this. It's not efficient to do so?
@@SergiuHellDragoonHQ I'll look for more recent content on your channel then! Thanks. What about the food strategy (mass bread + sell overproduction), buy rest for pop bonus
I have been playing this game for more than 6 years, your skills are very slow, bosses at DLC and campaign are very strong and fast, they produce soldiers while you still have no iron mining. I believe you have many weakness as I saw from other people comments. You must place stockpile in center so sword and bows creater take less time to walk and produce faster. You must focus on buying woods and invest in Pitch, Iron then stone respectively as they give you most profits in market. You have money others mistakes, I am really disappointed that this video is not good enough to fight strong bosses and maps.
if i change to no rations, I get -30 from that, but I noticed you can get -15, also my Wood house is much smaller than yours? different type of versions?
On houses, the further you build a house away from your keep, the less population it can support. A house can support between 2-8 peasants (8 for houses almost next to your keep, 2 for the most far away).