Yes, it never left, however it looks so lifeless, even with the crescent moon, they may as well have copy & pasted Persona 5's battle UI and made it blue.
Something I really dislike are enemy health bars. In persona 5 health is shown as a heart that gets destroyed, here it would fit if it were a moon switching phases or something. Atlus hire this guy!
I hope the moon during battle corresponds to the current moon phase,like during a full moon the screen will look more and more like an evoker or something similar
Thanks for all your kind words! Thinking about shifting to GUI-design for games as a career, but I'm afraid the market is too small and specific for me to be in.
I think it’s cool that the game is inspiring ideas on how to design it. I know some ppl dislike the designs, but I think they’re cool and I also like your spin on it :)
Love the work!! It's super nice and clean, and I find the transition fits much nicer! Bringing back the revolver design is also nice, cause the plain circle one looks a bit too bland for me (I can see why Atlus did go for that design though, to match the bigger circle that transitions into the moon-like shape); though I will disagree with the dialogue animation. I feel like something that's super flashy--although hella cool--would detract from certain situations if that was used. Say, if there's a major moment in a storyline, or a super sad moment. Something that flashy would take away from the situation. Would also be harder to implement character expressions with that.
I liked the ideas, but to be honest i prefer the original ones instead. HUD doesn't have to be soooo glamourous, sometimes simplicity is the best choice.
Cool work! The only problem I have with the revolver in the UI as it is now is that with all the menu selections being tied to buttons the entire 'revolving/spinning the chamber' while selecting isnt conveyed anymore. Oh and, the fact that theres only 4 selections, for each face button so the 4 'chambers' for a chamber that obviously holds more makes it not really convey the idea and looks more like a cog than anything. not that i think the moon is like, perfect and looks completely natural but if theyre sticking with the button per choice thing i can see why they went with it, as the button positions are arbitrary on a shape like that.
I will say I do like that the UI isnt all that extra most of the time. Cuz the UI being so stylish in 5 made sense with how that game was. With 3 they did add some style but not that much.
If I had to be honest, the proposed feels like too much. I like the way Atlus did it - very simple yet elegant. Less is more. Your proposal seems to be "add more for the sake of adding more". I think it's a good attempt nonetheless! Also, the proposed portrait thing doesn't fit the vibe of being a in classroom or conversation methinks. It just looks cool because it's an animation, but it really does not match a vibe of answering a quiz question lmao
I highly doubt Atlus would hire you, but these things like this may get touched up upon before the final release. Not sure why people freak out over seeing early in-progress footage.
I hope you get hired by Atlus. But I prefer the original for the most part because many users will be playing this game for 3-4 hours straight (for 80+ hours total). Having so much stimulation in all these transitions causes me more discomfort even though it looks better when you see it in 30 second cuts.
I love this. Excellent Work. There have been some differences in the past with Persona 5's first trailer as an example vs how the game actually looked when released. I wonder if they will make similar adjustments like how you were showing in the video.
I love all of these!! Except the response one. Honestly the one they’re using is boring I agree but the one you made looks good and smooth but it’s a little over the top. Something like P5 balanced style with simplicity. The current one leans too much into simplicity and yours leans too much into style. Not bad tho. The other ones are perfect tho and I hope you get hired man, you’re really good at this stuff and since P3R is mainly new staff you’d prolly be a great addition to the team!
While I do like the revolver design, the only problem I have is you worded it as if you were objectively improving it. UI is pretty subjective, and the original P3 had a simple, but sleek design to begin with. The transition redesigns are too on the nose imo.
Los evokers no tienen el diseño de un revólver, así que eso carece de sentido. De cualquier forma estaría bien si en el remake pudieras comprar/personalizar la evoker y esta cambiara la UI de los combates.
I loved basically everything you showed, but the text dialogue is perfect the way it was showed, I see no way to improve it. Didn't really like how you did, feels kinda... out of place.