awesome job, one question; Is there a reason why you use marmoset for baking rather then using the substance painter one as you are texturing it in there anyway?
Hey can i ask why did you use decimated mesh as your low poly instead of retopology by hand, i see some artist do this too... I though if retopo by hand would save more poly count?
If I had £200 to drop would you recommend zbrush or substance painter?, I’m learning unreal 5 and blender and was wondering which would compliment them best. Thanks in advance , great vid
It depends on your needs. You can do basic sculpting in blender. So i would prefere substance painter. There should be permanent licence on steam unlike zbrush. The basic sculpt you can do in blender and its faster, you don have to export anything. But if you sculpting some high detail rock i woild reccomend Zbrush but in the end you will need substance painter to texture it.
Thanks, I would love to know that too :-D, I think I miss edited the video. Or I did retopo and then after that, I decided to change a few details and forget to record the second retopo and clean up. I made a lot of mistakes in this video.
Sorry for the speed but it is timelapse of more than 8 hour video which is also trimed down from repettitive parts. About the brush i do not know any inflate_3dcw
@@JakubMasarik Btw no worries about the speed. Personally, (no idea about anyone else) I would find the video more valuable and from it gain more info it was half the current speed and 30mins instead. Maybe that screws the algorithm or something but just feels like a shame that such a good demonstation is 'rushed' to me. Obviously very happy it exists and much happier it exists as is than not at all!
I Just learned Zbrush first. I never tryied blender sculpt. But for what I did in Zbrush it is enough to do In blender. But more advanced sculpt i would not do in blender. Personal preference only.
Oh, I was wondering what you mean by that but then I realized :). If I am correct it is in the 0:45 minute? If so, you need to separate the meshes (Select mesh and press P) so each brick does not touch them selfs then you just select edge and pre F (fill)
Hey man how do you seperate the cut meshes so fast? i usually rip them, move them aside and fill the holes... you seem to do it way faster...please educate me a bit :D
@@shreemahajan5694 I do not realy know. I have not baked sice than. Sorry I could not help you. But from my point of view now I think saving time using only one software is more worth it. :)
@@lisniakaleksandr6923 It depends. If you doing it for your personal project just do decimate in Zbrush, it saves time a lot. Good for a portfolio though is to show that you actually can do good retopo or at least show that you understand the workflow. But for inorganic assets like this one I have made does not matter as long as you can manage to do a good bake without artifacts.
You can use any software you like. It was always about the outcome and speed and how confortable you are with the software. I knew zbrush better for sculpting than blender and when I was learning There was only Zbrush capable sculpting in.