Its to much information to handle for me but i guess if i watch it 2-3 times i will get it ❣️ you are awesome man thankyou for making this video for us
yeah i can be a little bit of overwhelming, the most important thing of the whole thing is making sure we keep clean layers and we are sure that each layer is doing a specific action, we are not adding them just for the sake of adding them. Also make sure you understand that this process is trying to mimic light, so thats why we go from dark to light, to build up that "volume" only with color
THIS IS SOOO GOOD! I felt you could only paint real life things in Substance. I was looking for a way to add that human touch of actually hand-painting something. Thanks for sharing all this knowledge, thanks for being so clear, specific, to the point, perfection in a tutorial haha!
fantastic your video showed a new perspective on the whole cavity map. ( I know it's a little bit corny, but I just couldn't have rephrased it differently)
bro makes a hand painting tutorial. doesn't make a single hand painting the whole tutorial lol (i'm just joking guys hahaha this tutorial is really nice thanks Abe!)
fuck, this workflow is perfect, i like the way to make those different levels for light, shadows and base colors with only few clicks you have a lot of the work made.
now i need to know how to make better maps for use this workflow, cuz baking from hight poli to lowpo dont give me the edge or curvature map for some reason
Would you also do something similar but for props? And some tips on different types of materials like cloths,wood,metal etc? Thanks for the valulbe tutorial.
I would’ve loved for u to put a link in the description to sell the smart masks for new texture people so that they can just purchase it, since I have no idea how to do most stuff shown into the video :D
That's a good idea! i might do that in the near future, but in the meantime, have you checked my site? i got a full course on substance painter and it teaches all the necessary tools you need to understand not only this video but all the software
I'm not sure what you mean but is usually depends on your screen resolution. If you are working with a 4k monitor things might look very small. I normally work with a 1080p monitors
@@AbeLeal3D Thank you for reply. I am also using 1080p monitors. The interface is too small to read. Maybe it is because I am using steam version and won't get upgrade support. I'll see what I can do. thank you so much.
Setting roughness to 1 is NOT the same thing as using a real diffuse/color only shader. You're still using PBR, just with a max roughness. (Great tips! And nice model!)
You might need to change some of the masks and folders but at the end just group everything together, right click on the group and save as smart material
It is a good tutorial but dude, don't put hand painting in the title if you don't hand paint. I'm looking for hand painting, not something else, even if it is good.
Thanks for the feedback, I tried to emphasize that this technique is trying to emulate the style and not replace it but maybe I wasn't clear enough. I will be recording a true hand painted one with 3D Coat soon, cheers!
Unless the title changed, the addition of “style” after hand-painted indicated it wasn’t actually hand painted but using substance painter for that style which is what I was looking for (Edit: Indicated “to me” but that’s subjective)
Hey my friend! Just wanted to let you know that i just uploaded a video with the traditional hand painted approach in case you want to check it ;) cheers!
I’ve seen many mobile games characters and assets have plane parts for png faking a 3d what is it called? How do we making them? do you have any tuts about it?
@@AbeLeal3D yes, it’s kinda plan with transparency but’s it’s kinda want to know how they made it so good. I’ve sent them to to your dm in IG if you don’t mind. Appreciate your vids
I have alot of question about stylized tuxtuers. Becues am new to all this 3d painting. Normal tuxtuers have alot of maps rounghess glossy metal hige Normals maps. And I see poeple paint all the shadows and ligth rounghess by themselves. Do I have to pain all by myself like an .diffuse images. Or are the no role's and I can just make an albedo image. And use other maps for it.
Good questions. There are multiple ways to see this process In the most traditional sense a hand painted texture is just the color (albedo) so you do need to paint light, shadows reflections and everything. This allows to have only a single map However I have seen games that use multiple maps. Sometimes a color map + a normal, or a color + a metallic. It depends on the pipeline and final objective.
i would say it would be a little bit more tricky, but it can be doable, the thing with wood and metal is that the texture and details really need to be hand painted. I think this method works best for organic things like characters and creatures
Hello, i am a beginner in substance painter. At 1:38 minute you added a colour. But when i do it doesn't appear in model and texture space. Kindly guide me what to do. What i am doing wrong. I am using substance painter 2017.
Make you are adding a fill layer and not a paint layer. If it is indeed a fill layer you should be able to select the color for it. If you have more questions jump into our discord channel and we can help you out
you are not an illustrator?Strange i suppose u have a lot of knowledge and foundamental u can easly draw!Btw thanks for tutorial before i literally painted manually all lights and shadow lol
No haha I am not but I do have the fundamentals as you say. I do have quite some background in painting miniatures, not professionally just some stuff does translate
Yep perfectly valid, we have a other video where we do the proper process on 3dcoat. I like using this technique for simple assets and sometimes as a starting point to refine from
@@AbeLeal3D yeah my teacher showed me how to use substance for stylized props and environments, but personally I never liked it for characters or creatures. Maybe I have to keep playing with it or find a good brush to try it out.
My man, please don't call this a ''hand painted'' texture. It might be trying to emulate that stylized, punchy, somewhat cartoony look, but its still mainly procedural, and calling it anything else will just confuse people and undermine the talented artists who use a hand-painted workflow. Word for the wise. I did enjoy the tutorial, nonetheless .
Yes of course! I do mention along the video this is not a true hand painted process and more a procedural substitution for some assets. I am also a huge fan of traditional hand painted and will share some of those techniques later on as well ;) Thanks for the support!
Hey my friend! Just wanted to let you know that i just uploaded a video with the traditional hand painted approach in case you want to check it ;) cheers!
I clearly mention that the same steps were used for the teeth, same masks, same layer blends. Just different colors. Part of learning is being able to understand the information to use it in different ways