SUBMISSION - A Freaky Meta-Horror Game Where You Help a Happy Donkey in a Glitchy Game World! Part of the Dread X Collection 3, Which Launches Today on Steam: store.steampowered.com/app/14...
I like these types of games that have a mix of humor and horror, since they both follow similar formulas. Something about a cartoon sheep spinning and no clipping while explaining overdrive triggers is both funny and unsettling
@Not Sure Yes, that's why I said yellow on yellow, and not gray on gray. It's also true the colorblind can see different shades, regardless off color, but that makes color puzzles only slightly less difficult. Darker yellow on yellow is still harder to find than red on green.
It's almost like seeing into a game developer's mind on a tight deadline: starting out with one idea, then fretting over whether it'll work, before throwing your hands up and smashing the whole thing to pieces just in time to turn it in. It's how they made Gain Ground, after all.
So when you're playing a game like this, sometimes there will be a border on the side. Nothing is supposed to appear in this border, as it is usually just meant to take up space.
Never thought I would see the day where a horror game would contain snarky, evil version of Clippy, especially a horror game that still managed to be more effective at being creepy than the bulk of horror games that rely far too much on jumpscares. That letterbox scare is great.
This game teaches you how to be a programmer, sort of like the indie game Human Resource Machine. In this game, you learn all about syntax and keywords and other basic programming principles.
The model showing up in the borders outside the "game window" at 17:53 is really upsetting. I'm not sure if I've ever seen that before, it kinda rules. I especially love the fact that it gets closer as you approach the body, forcing you to let it stand there in the corner of your eye
Oh, it's another corpsepile game! Great as usual. The donkey game within a game was legit such a nostalgia trip, up to and including the bugs. Edit: 5:51 - I heard a new mail signal right around this moment and got a little confused
gotta say, this game's pretty awesome. this, along with Helltaker and GO HOME, is one of the few extremely memorable games you've covered; it doesn't take itself seriously and yet it still has time for some extremely well-made and creative horror. it's pretty neat.
As a game developer, I would prefer my engine being possessed by an evil spirit rather then by all those bugs that require 3 hours of unity answers browsing to be fixed.
Man I gotta thank you for this one, you took so long to do anything that I went and bought the collection myself so I could play through it faster lmao
This game really sent me sivers down my spine, especially the part where you see the dead body or a ghost on the black border, this is a top horror game of 2020 for me , seriously i cannot sleep, kind of has the same energy to an older horror game about my little pony, forgot about that name.
Horror games that give creepy vibes and feelings are THE best. I feel like those kinds really get a person genuinely scared, compared to a jumpscare (jumpscares just seem to forced) I really love how things look soooooo detailed in this as well! I havent seen a horror game like this before, and it's amazing
is no one going to talk about how the harmony's game engine logo is an obvious 666? also since verticality wasnt too big of a mechanic in potato's revenge, it could have played out nicely as a doom clone. imagine potato's face in place of doomguy's in the hud haha
1) This was another game that stuck with me long after playback ended. Seems like there's a lot of cool puzzles to be made around building words from code. 2) POTATO MERCH POTATO MERCH 3) but seriously can't anyone else see him becoming a sort of horror mascot for an unconnected horror series? Like Robbie the Rabbit.