What makes this all even MORE interesting, isthat the prawn suit was ORIGINALLY meant to have a mark 3 depth module (that can still be accessed in the game's files)... imagine if the developers HAD left this "lost zone" in the game, and some player is just desperately trying to flee from one of the sea dragons, when they fall into a deep, deep hole, filled with nothing but darkness... and the sounds of something VERY, very new, lurking amongst the shadows, watching them.
Since it’s at the bottom of the map and the area is so large, I imagine it was supposed to be for the single celled biome. Especially with how weird the sounds are
@@saywhaat595 go out of the map itself (to the point where your biome is considered as nothing), or replace an existing biome’s name with “arctic” in the biomes.txt file (found in the “build18” folder)
That area was actually the sea dragon nesting zone, it was basically the lava lakes back in the betas where the PCF was meant to be entered from, while the lava lakes had a moonpool esque area like at the gun building, but they decided to scrap the area and just keep the lava lakes Source: memories of playing through 90% of the betas
@@SunnyMilky026 idk why people don’t like lost river… Free energy from heat Big space Some areas are actually pretty save There is always light Tons of recourses Portal to the research complex from where you can teleport to many different locations There is an entrance to the lava zone
Don't ever hug a lobster when you seen one on the street For decorum is essential when a lobster you must greet You may comment on the weather, compliment his choice of hat But crustaceans like their space if one should stop them for a chat Don't ever hug a lobster when you're strolling down the coast Simply nod and give a greeting, or a handshake at most For a lobster's first priority is formal social graces And one seems over-familiar if a lobster one embraces Don't ever hug a lobster when you meet one in the sea For a lobster's spine and chitin make it difficult, you see And he might become self-conscious if you bring that fact to light So don't ever hug a lobster, simply put, it's impolite
I remember a long time ago while the terrain manipulator was in the game you could dig down overly far and find isolated caves that were otherwise inaccessible. Dont think any of them exist anymore, but it was cool.
Use the ghost command in subnautica below zero and go in the ground and you'll find a lot of small areas that are just empty but I can't call them caves because they aren't large enough. It's really weird and the tool you were talking about was the terraformer I think it can still be spawned in with commands.
i have never played the game but is a fan of it and i felt like i seen it before as well. i didnt know it was removed. i thought people just never use it. i seen it on a vid once when the game was kinda fresh
that actually still exists in the game's code, you just need to use console commands in order to spawn it and use it. source: i got my seamoth stuck 50m underground (yay bugs) and had to dig it out
@@F.B.I it was early game and had a bunch of important resources on it at the time... I was also leagues away from the nearest (and only) base and didn't have batteries to seaglide there. So it was either spend a century swimming there slowly or dig it out in a couple minutes
The holes that are mentioned are probably the remanences of when there was a tunnel leading from the Aurora directly into the lava lakes as this tunnel was later sealed up in future builds.
@@Radicalbeast If I remember the current lore for the current build now, the tunnel "technically" still exists but ever since the Aurora crashed it sealed up the tunnel thus the Dragons down there are more or less now being starved as they would need to make their way through the lost river in order to reach their main source of food, the Reaper.
Nope, this area is actually part of the even older passage that lead from the lava zone to the deep grand reef. The “holes” are just pillars that go from the floor to the ceiling, so they look empty because there’s no floor to show up on the map. Also the reaper skeletons in the bulb zone passage area of the lost River and the fact a dragon went up there and destroyed the disease research facility point to dragons being perfectly fine going through the lost River for a snack.
I did that, and the only thing there is a small inaccessible open chamber and some floating magma effects. It’s actually possible to find it in survival too, without glitches. Just build a scanner room in the top southeast corner of the biome and you don’t even need range upgrades to see it. It’s almost certainly left over from when there was a passage to the deep grand reef there.
@@countFreak The crush limit doesn't apply in the containement facility. (Spoiler below) You can even go through the alien portal to the emperor aquarium with a seamoth and it won't be crushed.
Something cool you can do is if you place a scanner at the lava castle base and have all max range on it you can see some sort of big box outside the map that has nothing there, and it’s not the alien base. Try it for yourself
oh do you mean the void floor? yea that's the true bottom of the map, nothing past it, and yes it's in the voide, so have fun with those massive ghost laviathans.
@@fandom_jumper thats exactly what that box is, its the edge of the terrain surrounding the PCF and the Lava Lakes, the terrain under the crater only extends down to about 1.1 kilometers, but they extended a box down around the lava zones.
"There's two spooky holes in the Lava zone that have weird noises and unused assets! Some people even made clips on these." "Woah cool! Can we see it?" "No."
Fun fact: There are 3 unused biomes that were all of course scrapped but then later added to the sequel, below zero. The biomes are called Arctic, Lilypad Islands, and Twisty Bridges
Crazy how searching has been too much for these lazy pandas. The whole "biome" is single celled or an entity. Yes the whole biome an entity, it is hostile and will attack light source there's even an image (idk if its actually apart of the game) where the ATLAS submarine being attacked by the entity. It was scrapped due to its sheer size lastly to navigate through the biome you would've have to use sonar if you don't want to get attacked by the tendrils.
Yes, you can also see this in below zero. Below zero is also technically the original game and they just diverged and started making unique assets for it. You are most likely seeing the bridge where they stopped developing one game and put those assets into the new game. A lot of creatures went through a few redesigns in early below zero development and no longer look like their first iteration such as the mantis lobsters.
@@Frostbite374. There is an mod (its part of an bigger mod that is worked on and its planned to be like dlc sized) you can see it on the channel of the last bacon if you find it in description there should be an link for it i belive its somrthing called the silence or smt like taht
back in a day in aearly access I was playing a lot in subnautica, when they added active lava zone, there was for a short time TWO enters to the lava zone, 1 in lost river as it is now and 1 enterance was just next to the front of Aurora in the direction of the mountains biome
This is 100% true. I bought and played through the early access since before the lost river even existed and the deep grand reef had its iconic floating balls. There used to be two entrances to the lava zone but one was removed to prevent sequence breaks after the story was fleshed out.
Recently I was fighting a sea dragon in my prawn suit and wasn't paying attention and started plummeting down this hole I had never noticed before. My prawn descended below the crush depth even with the max depth module. I jumped out and drowned while watching my prawn get crushed at what must have been below 1900m. Wasn't able to find where it was again
The game probably didn’t load the floor of the terrain, happens a lot on some of the lower-middle range consoles and computes, especially during saving
Having pulled the game map from the files myself, I don’t believe so. I’ve never seen any evidence of an additional underground biome, but there is some remains of the old lava tunnel that found beneath the Aurora. If there were plans for something beneath the inactive lava zone, I’m betting it was just more lava zone. There are also a number of inconspicuous empty boxes floating underneath the map. A number of people have theorized that these were testing rooms, but I don’t think so. These out of bounds boxes happen to be placed relatively close to both locations where the lost river transitions to the inactive lava zone. This gives me two theories on what they are: 1. They are old attempts to sculpt the lava zone entrances, but these attempts went nowhere because the location of the entrances were moved. 2. They are just visual markers for where the triggers to load parts of the map should generally be placed. At least, that’s my theories. It doesn’t make sense for those boxes to be testing rooms. Typically you would put a testing room in a completely different Unity scene and as far as I know, Subnautica only has one, the scene it initializes in on launch.
Are you referring to the unfinished lava zone? Before the lost river existed there was a massive cavernous entrance under the front of the aurora that went down super deep, and the entire thing was completely empty, like literally the terrain was just a bunch of spheres of rock texture from the devs crudely sculpting the terrain without smoothing or polishing anything.
If you falling in the void(if for some reasion you want to do that) at a point if you open map in your seaglight you will see that the map show a biome was there. But there is not thing but the void. So ye, there is a cutted biome
“Detecting leviathan class life forms in the region, are you sure whatever you’re doing is worth it?” Is something my pda told me right after a reaper leviathan attacked me
I recall Markiplier playing it during Beta builds and just glitching down into an area with left over test stuff. This fricking T-posing player model stanfing on sand surrounded by total darkness remains one of the scariest things I have seen in games. It was so out of left field and sudden.
There was a terrifying big maw of a cavern entrance that was so big it looked like it would house a ginormous creature. It was past the butt of the ship toward the grand reef. It was in an early version of the game and it still freaks me out.
@@uniform6-1 I saw a video on them too which is how I know about it. I only got into subnautica well after they added ghosties to the void to keep players in the playable area.
When using a max range 3d map in the map room while in the lava zone, you will find square-like shapes on the edges. They look like large rooms, but I could never glitch out to see.
No, these areas do not have unused assets, and no there are zero unused sounds still in the game. Ive gone through every audio files, including ones that are not used and have found that the unused files are in fact unused.
And did you check that these assets and sounds are in other areas? The fact that they're in this mystery biome means that checking the files will show you that they are used because they're used there.
@@dominickeijzer5844 it's not a biome per se but more like a relic of the early access versions. Back in the days they were called the Hell Holes. Basically just an extremely deep, barren hole that the devs dumped their assets in. It was kinda freaky to see the player character model A-posing in the middle of darkness.
@dominickeijzer5844 I've also gone through the Fmod files of the game and can confirm that there are no unused sounds being used in the game, there are many placeholders and zero of them are assigned to anything, including out of bounds sounds, those have not been used since the early access builds.
@@Narkboi That is literally what I just said. Checking the files will show the sound being used there, but the important thing is if they're used anywhere else. "There are no unused sounds being used in the game" is quite literally what unused means. If they were used in the game, they wouldn't be unused. It's a simple yes or no question; looking in the files, are the sounds called in the 'mystery biome' called anywhere else?
I feel like this unused biome was some sort of early idea of the crystal area we find in below zero. The reason why i say that is because below zero was actually supposed to be a DLC to subnautica but since it was to big they made it as a separate game. That's why the next subnautica game is a subnautica 2 instead of 3.
i remember this in the betas. it was some kind of nest or secret habitat for the sea emperor (presumably), which had an even deeper hole that just went straight down for a couple hundred meters and then stopped. markiplier actually has this documented in one of his old subnautica videos where he explored the area in the beta. it also has some other weird assets, like a copy of the players model on top of a rock in some corner. pretty spooky stuff.
@@may___021 yeah sure ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GmTUJ9fuPII.htmlsi=Gc-_u4_v5OEvUAl- if the link doesnt work, its episode 32 of his subnautica series, "The Deepest Point in the Game"
@@may___021 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GmTUJ9fuPII.htmlsi=Gc-_u4_v5OEvUAl- if the link doesnt work, the episode is titled "the deepest point of the game" and is episode 32 in his big subnautica playlist
This reminded me of that hole you could find in the Below Zero early access. The map was fine and all but in one of the ravines or whatever there was a hole where they later put the Shadow Leviathan in I think, but before they did that it was a normal hole that led you UNDER the map, the depth would go on forever and would lead you to the dead zone I believe.
This is a cut area, the Sea Dragon nesting area, which originally took the place of the Lava Zone. It was accesible from the surface, however it was blocked by the Aurora. I was unaware there was remains of it in the release however, figured it was fully deleted from the betas. There are multiple videos documenting it.
Back before the official release, before the lava zone existed, at the far end of the cave, there was a hole that was maybe a 100m deep. It was the lowest point of the map excluding the crater edge.
The void has a ground The subnautica map with the vulcano etc ist a floating island (not like the Real floating island) Theres a theory that the map is a giant reefback
I've never had this nightmare, but I've had something...adjacent. I had a recurring fever dream as a kid. In the dream I had no body. Basically, my entire vision was filled with an unfathomable mass of white putty. The texture was almost exactly like Prestik. And somewhere in this malignant mass, a single thin, disgusting strand stuck out from the surface. It would already be pulling out of the putty, drawing some of the stuff along with it. The mass would sort of shift around sometimes, but the strand would never be pulled out, always limply straining against the hold of the mass. This putty, somehow, was my brain. I could feel it, the tension as the strand strained through it, and the sensation of the scene felt like a cold blade pressed onto the core of my brain. Or what I imagine pulling on my eyeballs would feel like. In the background, but also permeating the entire sensory experience, a muted droning/buzzing energy would complete the maddening sensation. Its intensity varied, but the whole scene as well as my brain droned along with it. It was inescapable, as real as the insane white mountain in front of me. Later I discovered that the sensation persisted somewhat even after waking up. It would mostly stop if I got up and walked around, but continue the moment I lay down and closed my eyes.
The deepest biomes in Subnautica were some of my favorite ones, especially the inactive lava zone/lava lakes. The thought of a place like that being underwater was so cool to me. I totally wouldn't have minded if there were several more biomes that just went deeper into the core of that planet. Even if it was nothing more than a pitch-black cavern (sort of like what the beta version of the inactive lava zone looked like), I'd be cool with that
That would explain why the prawn has a 1700 meters of depth resistance at max when the max deepness is 1600 if stretched with the containment facility of the emperor.
i remember when the forest was still EA, i could glitch through walls in caves and i could circumvent parts of caves that way. the caves were so eery it felt like i found different caves every time lol
Recently I’ve been building my bases in unconventional spots in Subnautica to try and get that feeling of awe once again in unfamiliar areas. I suggest exploring the cave systems around the map as some go unnoticed. There is a large cave system in the mountains biome between the two wrecks that I would recommend getting over your Reaper fear to explore.
A fact that if you go around 3000 meters deep in the void and use a seaglide map it will show terrain hinting that there could be a biome that was cancelled
As someone who has probably explored every square meter of this game's map, I can say with complete confidence that what you are talking about is an utter hoax. There are no holes in the floor of the ILZ. There WERE large areas of square, geometric terrain underneath the map at one point. These were basically underneath the whole map and required going into the void to access them. I assume they were a placeholder for a biome that was never added. They no longer exist however, last I checked. That is about the closest thing to what is mentioned here that I actually know existed at one point.
@warmute4886 Really? Interesting. I suppose they must have missed some when filling them in. Either that or my memory has failed me and they never got rid of them in the first place. Goodness knows, that is possible, since it's been years since I've played Subnautica.
@@warmute4886 That makes absolutely perfect sense. Why did I never think of that before? Since the map uses a "batch" system for terrain rendering, it makes sense that each batch has a geometric and undetailed underside. That must be what it is.
I remember playing early access, glitching into terrain with the prawn, and being terrified as I fell down into the unfinished lava zone until my prawn exploded and I died.
It’s mysterious things like this that got me into subnautica, I wish I could use brain bleach to get rid of my memories of watching RU-vidrs play subnautica so I could experience it myself
I like the idea that there are still some places unexplored on the map. I genuinely love when games can do that. I’ve played Skyrim a disgusting number of times and I still find things and places that I’ve never seen before. To think that such places and things could be in Subnautica is fun.
@@warmute4886 Went there in game just to check, its a shame some youtubers make assumptions with unverified evidence and then make up a whole ton of bs history about it- although it isn't too suprising judging from most other content :/
I remember long ago when the game was in early access and there was only the safe shallows, the kelp forest and the dunes even before the reaper. There used to be a library you could spawn in and it would be every entity in the game and also you could go to the lava zone before it was a lava zone. It was quite cool to see, but I only saw it on RU-vid
That could’ve been an interesting way to incorporate the void as an accessible and properly interactive biome. You’d still be unable to access the void biome by going off the map due to the ghost leviathans. You could, however, use a deep cave system below the lava zone that exits into the bottom of the void to bypass the ghost leviathans and explore. It could be that this part of the void is able to sustain some life thanks to its proximity to the Crater and more specifically lava zone. Going too far out would put you in the void as we know it now, but instead of being attacked by ghost leviathans, you get eaten by the gargantuan leviathan.
There was a conceptualized "Single-cell organism biome" that was planned to take up a pretty significant portion of the map. A piece of concept art names it "Fungal Network". It was conceptually a predatory decomposer, with the ability to manipulate sections of the network like limbs, grabbing prey items and using their corpse as an energy source. I believe there was also a partner creature that was supposed to live down there, it was never visualized but it's role in the game was conceptualized. It was going to a completely harmless eel-like creature. Smaller than the player, it was meant to feel oddly non-threatening at this depth and would actively seek out the player. After getting into view of a player, it would turn around and flee deeper into the Fungal Network, expecting you to chase. Once deep enough, the eel dissappears and you find yourself face to "face" with the fungal limbs. By then, it's too late.
So, just stating for the record, subnautica's devs at multiple points used long straight tubes to go directly down into the caverns, before they finalized the entry transitions. It's been a long time since they existed, but there used to be a shortcut to I believe the lost river at the intersection of the safe shallows, the red grass biome with the seamoth bay in it, and one of the creepvine forests. There is this slope that you can walk down that often has a big drillable salt. Walking down the slope, the red grass is ahead of you, there is a large cliff above you to the right with creepvine on top, and the safe shallows are on your left. Along the wall leading up to the safe shallows, you'll find a large bowl shaped indent that has multiple little openings to shallows caves. Right in the bottom of that, there used to be a hole, and in older release versions, you can even use the seaglide's map or the scanner room to see a sealed inaccessible tube.
there used to be an entrance to the lava zone from a small hole in front of the aurora back before the full game released in early beta, you had to get past reapers up top but nothing was inside just a long tunnel that lead down straight to it.
Funny thing. I was in the lost river right? So I jumped a bit too high and WENT THROUGH THE TERRAIN. Into the lava lakes. AND THROUGH THE TERRAIN AGAIN. I ended up in some blocky ahhhhhhh ceiling before falling 8000 meters in my prawn suit
A new zone that's as dark as the void but is classified as an actual biome with scarce flora and fauna, and one massive terrifying leviathan would be such a cool area. Maybe there would be some really good resources or lore dumps there. Just thought of an idea like that, and I wish I could tell the devs for Subnautica 2 somehow 😂
I can confirm the sighting of an unrecorded biome. In a creative world on below zero, I read the databank entry of a chelicerate. I thought it would be fun if I patrolled a peice of the sector too, or rather the entire thing. Way behind the half of sector zero that sticks out of the water, I found a strange biome filled with cubic terrain errors. One cube was shallow and made of sand, another towered above the water. They have various sizes. If you decide to go find it remember this was us below zero, and it took me hours to find my way back home so I recommend using a pc so you have console commands to speed things up. Also don’t use the console unless you don’t want below zero steam achievements, I learned the hard way that if you use the console in a creative file, you can’t earn achievements even if you switch to a genuine survival world.
That would make sense, because I think in the game as released, the biggest depth upgrade is useless. So, it would make sense if a greater depth was planned at some point.
In the early beta you could explore A LOT of areas like that. I followed a hole twice as deep as we can go in the live game. A lot was removed since then sadly.
I remember finding a weird hole at the bottom of the Lava Lakes back in like early 2017. It led to an area that I think had default textures with a pit that led straight down to 1700 meters. It might just be something my brain just totally fabricated but it might have something to do with these holes
After thoroughly exploring the mentioned "holes" i can with 100% confidence, state that there is nothing there and that this is a hoax. Theyre not holes they are pillars/cave supports. I even went into ghost mode, theres nothing there at all
I think that’s the reason they made the prawns suit mk2 go 7000 meters even though you couldn’t go deeper than the sea emporers cage. A deeper biome would’ve made for a thing to do after beating the game.
I liked exploring the lava zone back before the lava zone was added but the terrain was there. gliding through the blackness with only the seamoths radar scanner lighting up the outline of the empty void of the lava zone and what would one day be the lava castle. I want to say back then you could enter the lava zone from the hole in front of the Aroura.
There was to my understanding a biome that was cut from the game, supposedly a living biome (everything is alive) and as much as I’d like to elaborate beyond it’s about all I can remember. I’m sure you can find a video on it somewhere
I think it'd be neat if there was a tunnel in the ILZ just large enough for a player with the Seaglide to fit into, but nothing else, and it leads to this lost zone. Add a fear of tight spaces on top of the fear of the ocean to this game. Maybe the tunnel is a solid 100-150m long.
I wonder if it would be better if the game made something lure the player down there or if they just left it hidden so the player can stumble across it? On the one hand without any indicators as to where it might be it would be like finding a needle in a haystack…but on the other the player finding it on their own with zero warning feels like it would hit so much harder
Years ago when I was playing subnautica for the first time, I believe 2018-19, I found a giant hole in the side wall of the ILZ. It led straight into the void. Afterwards I got an update to the game and never found it again… Some may think im lying but i am not. I definitly got straight into the void from the ILZ.
@@onlygamer1939 you mean in 2018 when the game was fully released and all the cuts had already been made. there was never an actual hole leading to the void from the inactive lava zone. you were supposed to go from the active lava zone into the biome that was cut from the game WAY before full release.
@@dakota8381 yes it was before the full release. So it would probably be that biome you are talking about. Luckily there is a way to play updates before the full release so imma search for it
Imagine u fall down into it and its a entrance to a even more massive cave zone with something new modded or not. like a shadow leviathan or gargantuan. Man that would suck.