Pirate-xodia is probably the most consistent comp I've won with. Any other comp, I find myself getting beat down by other player's high rolls before I can pull it off.
Thats really interesting about the pool, because for example in TFT it works the opposite way. If you had reno in TFT and golded a unit then it would take 2 out of the pool. Interesting how they work differently from each other.
I used to hate frogs because it took ages and now that frogs are gone i now instead hate this comp. Builds like that suck all the joy out of playing for me. Even when i am the one who ends up runing the comp.
what would have made me mad is having no time to tethis. but srsly why be mad, you hit two golden titus, a hundred flag bearers, IMO pretty legit build
Yeah, except this is very powerful composition that I see almost every pirate game, which is almost impossible to counter. Not really fun to play against.
Best version of this I’ve seen had a Poet and Motley applying extra Scallys each turn, math ended up needed an enemy board requiring almost tens of thousands of stats across the board to beat, was ridiculous.
LOL ok that 2. to last fight because of the Bugged Attack order RDU was robbed 9 Attacks with +20 attack. If I remove 180 health virtually on the last minion 3 Sky portages could have been safed and RDU would have done 16 instead of 13 dmg thus killing the opponent. Thanks Blizzard
because in the fight where they had 77 he got three cruise controllers, thanks to pack tactics... later on he had only golden which is only two buffs as opposed to three
@@z3roqutieWrong. It actually helped him go through small 1/1 units with kept value, with the extra + 1 hp buff the golden ones provide. With 30 gold per turn, it's a given you go for the meme at that point
@@airnidzo and he loses the 4th 4/4 that he had which is 4 deathrattles + 2 golden barons so that’s 4 x 6 = 24 summons total missing for an extra health on ur scallywags not worth