I gotta say kept’s downfall in the second game was relying too much on bowling ball. For every bowling ball he hard-whiffed, he could have punished a high recovery to death instead. You’re supposed to condition your opponent to recover low *after* you make them properly afraid of fair and bair at ledge. That’s when you pull out the forward smash. Instead, kept would attempt a hard read while his opponent *still* had every recovery option. It’s a really good and fast way to be punished or even reverse edgeguarded. In the end, he adapted to the high recoveries. It’s just something to look out for.