Тёмный

Super Freaks Arcade (Dev Log 15, Redone Music, Balancing Changes) 

SuperFreaksDev
Подписаться 214
Просмотров 39
50% 1

First off, thanks to ‪@philosophicalracoon‬ ‪@philRacoindie‬ ‪@philR_aco_‬, a few levels now have ACTUAL NES remixes and not just me slapping their MIDI's through a soundfont: Super Freaks Stadium, Skyway Highway, Toy Block Bridge (this one in particular goes hard), and Barrel Canyon Cliffs.
Second, there's been quite a lot of subtle balancing changes. Enemies spawn in a fixed shuffled pattern as opposed to being randomly chosen, which means guaranteed less of the dangerous enemies. The enemy portal spawn them much faster, but also shoot out yorbs if the screen has too many enemies for it to spawn more (still working on this particular thing). The end result feels a lot more consistently chaotic than before, but also a lot better balanced. You're not either screwed by way too many Skizzors/Pinheads or waiting around for anything to spawn in, and there's more incentive to leave the screen busy. I personally like it a lot better than before.

Игры

Опубликовано:

 

29 апр 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 2   
@philRacoindie
@philRacoindie 2 месяца назад
big huge
@SuperFreaksDev
@SuperFreaksDev 2 месяца назад
very large
Далее
Doom didn't kill the Amiga...Wolfenstein 3D did
16:58
Просмотров 669 тыс.
13 Hardest Super Nintendo Levels - SNESdrunk
14:25
Просмотров 926 тыс.
Was the PS2 "Emotion Engine" over hyped?
17:14
Просмотров 460 тыс.
NES Graphics Explained
17:23
Просмотров 230 тыс.
Top 20 Best Selling Video Game Consoles of All Time
18:31
Coding 80s games in 2024
21:35
Просмотров 41 тыс.
Gameplay of New C64 Games from June 2024
43:26
Просмотров 3,8 тыс.
What was the N64 Expansion Pak actually used for?
15:03