ProsafiaGaming thank you for this video maybe in the next video you can do the same on super mario 3d world....but just a suggestion :) great video though :)
So much nostalgia, I remember when I played this back in 2011 when it first came out, it was one of the first Mario games I ever played along with New Super Mario Bros. Ds.
Don't worry, I was joking. The game's 3-4 years old, even if you spoiled something in the thumbnail (which you did), it's an old game, so it doesn't matter.
January: Bowser kidnaps Peach! February: Bowser kidnaps Peach again and love her! March: Bowser stills kidnaps Peach! April: Bowser turns himself into the Easter Bunny to he can kidnap Peach! May: This time Bowser jr. kidnaps Peach for Mother's Day! June: Bowser jr. Loves his Dad! (Kidnaps Peach again!) July: Bowser kidnaps Peach! August: Bowser kidnap Peach! September: Bowser kidnaps Peach! November: Bowser kidnaps Peach! (Thanksgiving) October: Dry Bowser! December: Bowser kidnaps Peach and Santa Claus!
Boom boom and Pom Pom really do fit better in the 3D Mario games. The koopalings are the 2D game bosses and this duo should stay as 3D game bosses. 😅 (But that’s just my opinion)
It actually wouldn't be that hard, we can simply spawn a bunch of Meowsers and it would have the same impact as chasing the actual Bowser in terms of gameplay
@gars random basically, instead of programming one Bowser's path which would be rather difficult, the modder could add Meowsers at the different spots where Bowser jumps, ofc the Meowser they'd add is the one that just stays in his place and breathes fire, the barrels and spike balls will be replaced by Spike throwing the spike roller thing, so basically whenever you run towards a Meowser as part of the chase, he starts attacking you by breathing fire, now that I think of it, the part where Bowser is chasing you wouldn't be too easy cuz Meowser would have a specific moveset programmed for running after you which isn't in SM3DW
Me at the salty spoon or something: How tough am I? I beat Super Mario 3D Land! Yeah so? With no continues... Right this way sir! This is true story. But can't make it through special world-4 unfortunately... But i will keep trying!
Since I'm rather young I never got how people remembered old video games from their childhood having amazing graphics when it came out. And now that this video has helped me experience it let me tell you it is a mind fuck.
The bosses are only things I don't really enjoy in this game.Because they're all the same enemies same way to defeat them.Super Mario 64 ds bosses were probably better.
11:53 I remember almost dying on this stage by falling off, but I saved it last second by wall jumping off a log that fell earlier and gaining enough hight to wall jump off a log that hadn't been walked on to be just enough to be on top of the collision as the space I fell down was replaced with a log. Best play I've done in a Mario game and sadly will probably never be able to recreate it. Seriously though if you never played this game thinking it's just a weak launch title get it and play it, it's a solid game and the control is perfect.
You fight Boom Boom a total of 6 times Pom Pom a total of 5 And Bowser a total of 7 but there were 2 fake bowsers so you technically only fight Bowser 5 times which is less than Boom Boom...
I love how in new Mario games like this they actually made the thing that collapses the bridge a switch since so many thought the axe in Super Mario Bros was a switch
W1.Goomba bowser W2.Boom Boom Normal W3.Boom Boom with floor W4.Pom Pom Normal W5.Kamek bowser W6.Pom Pom with fire floor W7.Boom Boom and Pom Pom W8.Bowser
I remember the first time I played this, after beating Bowser I thought "okay, the music's still playing, there must be a second part to this", then I was caught off guard when a purple laser fireball came screaming past me. I loved this game although I wish it had bonus worlds and not just Special 8-Crown. I know the second set of 8 worlds (the special worlds) are technically bonus worlds but I've always considered them a regular part of the game. Still, it was so cool to have a Mario game with 16 worlds to explore.
I wanna play this game someday to get the feel of it, and use it whenever I want! Also, rhe way Bowser perishes once you defeat him in the final battle kind of makes me wide-eyed. You know, how Bowser screams while falling to his death. I'd feel good for beating him, but I'd feel bad for having him perish like that. Also, Bowser gets clonked on the head a couple times with falling rocks, and that's the only part of his death that's funny to watch! But for the most part, I'd actually feel bad for killing him because he doesn't come back in the ending sequence. However, he does come back in New Super Mario Bros. 2.
I completed the main story line in 5 days but completed the entire game in a month, surprisingly even though SM3DW has 12 world's and SM3DL has 16, SM3DW took longer
i'm just now realizing that the final bowser battle could have influenced mario odyssey when you turn into bowser (its the falling blocks that remind me of odyssey)
Come on guys,Super Mario is my childhood game,the first game on my Nintendo 3DS.Super Mario 3D World is silly,not a princess but fairys ,cats and fart music,Super Mario 3D land is not garbage
[Liam] BlizzyGamerYT Most likely because Boom-Boom gets dizzy every once in a while. That gives the player more time to attack him. Pom-Pom, however, does not rest, so the player has to constantly evade her boomerangs in order to survive. That aspect of the battle makes it harder, so the player takes her out first.
I hate how, technically, the final boss is just a straight up standard Boom Boom and Pom Pom fight instead of a harder version of the original final boss
4:20 Enemy Data: Diancie And Orange Square Diancie Description: Diancie, Meloetta's enemy, she looks from the universe of Colour Code, but she actually takes the new friend: Orange Square. Orange Square Description: He looks kinda mad, but he surely is the maddest Colour Code guy! Also, it's Green Note Block's enemy.