I love how every time I enter these projects I tell myself "Oh this won't be long or tough to edit"... and then the scope of the project massively increases :P
So what if I set hfcc B gee TV need so he an G’s week com baa we du da so us say I of da shh Lou da why loud we ask lie am plz ahhhhh OS see chk is ally panicked cap dy du da of da ash ja wenn gay new OS fills menaced called mad IOC swim sex Bud apps so tools do
Wonderfully researched and well done. I’d love to see which games ended up with mechanics developed for the cancelled game(s), beyond what is known (Pikmin/Galaxy). From concepts such as the Luigi’s Mansion diorama style, to things as simple as reused rooms, or a tested mechanic eventually becoming an item in Zelda, etc.
Thank you! Some do theorize Zelda: Twilight Princess got the magnetic boots effect of him going upside down for Super Mario 128, so there's a possibility.
@@BlazeHeartPanther because the lifespan was a mess, games got delayed, canceled, nintendo was adamant on supporting a really expensive peripheral that wasn't great. Couple that with a lot of terrible decisions, and you have a huge mess. Great console, absolute disaster surrounding it. same deal with the saturn, i love the sega saturn but that was a huge mess as well behind the scenes.
I think they still need to make a true sequel to mario 64. It doesn't need everything to be a sphere, or for mario to have a living hat that he can jump on, just pure mario 64 acrobatics with a bigger more filled out courtyard and castle and new paintings, and characters to interact with. The paintings can each take you anywhere imaginable, so working from that idea they could easily scratch that itch for a true mario 64 sequel for purists while still innovating cool new ideas within each individual painting.
Hey i love the content, my guy, I found you yesterday, and basically all I've been watching are your videos, they have outstanding video production and are really engaging and i love to learn more about video game history from you! Keep up the hard work :D
Thank you! Glad you enjoying these historical takes i'm doing as an expansion to Cut Content. Dreamcast would be fun to cover one day. It has a hell of history
I foresee your channel growing very quickly over the next year. I think you're just about at that tipping point where your views/subscribers will escalate exponentially. Great video!
@@TheObsessiveGamer honestly it IS obvious, but I’ve seen younger kids get confused by stuff like this - but make no mistake, the work you’ve been doing is fantastic
I think Mario 128 might've just been the name of one demo in a collection of many different experiments. It would've been fun to have 128 different Marios on one screen, but there's no way it would be released as a finished title because it doesn't make any sense.
well Mario 128 is the first tech demo we saw, but the experiments started after as I presented in the video including making the Spheres that became Super Mario Galaxy, but the 128 Mario's instead becoming Pikmin
It's too bad that OOT ended up being such a massive time sink for everyone at Nintendo. Held back so many projects that were competing for relevance at the time, almost all of which just completely got scrapped thanks to it, arguable including the 64DD as a whole since there's no way they wouldn't have worked harder to iron out the kinks of manufacturing if they'd have had a number of smaller titles ready for launch in say, 97 instead of going all in on zelda for it.
well Nintendo EAD was working on several games overall with Zelda being the biggest one. But yeah some games were definitely put on the backburner for Zelda 64.
Most outstanding moment to hear story of Super Mario games that never made it threw. I remember very little about Super Mario 64 2, didn't think about looking it up and learn about it. Even of course it would like be most like the same as the first one. When I learn about Spaceworld, it show me something more. The Nintendo GameCube was announced. Watching Super Mario 128 demo is something to look how the graphics will enhance farther. I never thought about it as a game at first, thinking as Super Mario in 128 bit graphics. Thinking about what the next Super Mario game would look like. Watch the demo of Super Mario Sunshine looks like a game that doesn't have that much. Not sure what Nintendo had in mind, most like was revision about 2d Super Mario Bros resurface the sprite in 3d. Sunshine show more of a game classic in art style. Playing give excitement. Super Mario Galaxy wasn't sure it do that well, when I start playing it. It was unexpected experience. Start to love the game, go threw to complete 100%. When Nintendo DS show a demo of Super Mario, I was looking forward of playing it. Nintendo have giving a new way of upgrading the graphics from the previous console like Nintendo 64 and PlayStation with a new development knowing a object doesn't need more polygons and high resolution image to make the game to look better. It the artist can show it
Yeah I remember 64 2 only a little bit back then from just some magazines but otherwise 128 is what stood out for a while there especially since it was being hyped by Nintendo as being the true evolution to Mario 64. Truly did blow expectations I say
In my opinion, the N64 should've been a Zip Disk based system if not a CD based one. So here's how I would've improved things from the hardware/media format perspective. 1) the Magnetic Zip Disks will be the official media of choice for the console.(The cartridge slot will remain, but to serve other purposes as I go down the list). 2) Increase the storage capacity of the Magnetic Zip Disks from 64MBytes to 256MBytes max. This amount of space will give developers and publishers just enough space to work with and pump out more games at a reasonable pace and time without having to deal with alot of crunch time delays in game development. Besdies, Magnetic Zip Disks were hardly even in use at the time as CDs had already replaced most Zip Disk based media at the start of the 5th generation. This wouldn't have hampered Nintendo at all financially in icreasing the storage space greatly; as the only reason Nintendo even stuck with 64MBytes on the Zip Disks from the get go was only to match the 64-bit logo with the console itself. Not because of cost restrainst affiliated with increasing the amount of space! Plus, bigger and better games from both 1st, 2nd, and 3rd parties can be a new reality in this timeline as developers won't have to worry about having to sacrifice too much just to get games up and running 3) SNES backwards compatibility. Here's where the cartridge slot comes in to play. Have an SNES adapter akin to that of the Super Gameboy for a price of $49.99. But allow retailers to have customers who already own an SNES to trade in their 16-bit console for the SNES converter for free; just like how Sega did when it came to the Power Base converter to play Master System games on the Genesis/Mega-Drive! The audience nd market for more 16 bit games is still there as the SNES was still thriving in the 5th generation. Imagine De-makes of 32/64 bit games like Silent Hill, Metal Gear Solid, Castlevania: Symphoney of the Night, Klonoa, Pac-Man World, Banjo-Kazooie, Pokemon, Tomb Raider, Quest 64(16 bit edition), Gex 2 & 3, Dragon Warrior 7(now Dragon Quest 7), 40 Winks, Turok, etc. Grant no, these games might play the same way as their new bretherns on the market because of hardware limitations, but they didn't really need to. They just need to be unique enough to stand out from the crowd to entice other people to try them out! 4) Cancel the Virtual Boy and other projects associated with it. With more resources diverted away from those distractions, Nintendo can more members of their team to put more focus on making the N64 comes to together smoothly and more prioritize are put on making sure the N64 and the software being developed for it doesn't suffer further delays on it's launch! 5) Increase the nternal storage RAM from 4MBytes to 8MBytes. If Nintendo wants to have faster load times on the Zip Disk storage media, Nintendo must invest more RAM to boot so the load times aren't impeding on game development. I understand doing so would cause the price of their 64 bitmachine to increase long term, but that is a risk Nintendo must take if it hopes to have better long term performance sales wise with other competiters on the market. To further increase it even more, Nintendo can release the 4MGB RAM expansion pak just like in our own timeline to further game development sold seperately! 6) increase the cache storage from 4KBytes to 8KBytes. With this amount increased, the blurry textures that plagued most N64 games won't be an issue thanks to extra storage that wouldn't hinder the visuals! 7) If everything goes according to plan, launch the N64 in the mid or late Spring of 1996 for $299.95 with Mario 64 and others locked-and-loaded to go. With the Zip Disks being cheaper to manufacter and produce than cartridges(though not AS much CDs) gamers won't have to worry about having to spend $70 to $80(sometimes $90) on cartridges; compared to only paying $50 to $60 max on Zip Disk based software!
Really good video! Very detailed, well researched, and really good editing! Can say this for a lot of your other videos as well! I hope you do more videos around this kind of stuff. If I could recommend, could you possibly do some videos around Twelve Tales: Conker 64 or Earthbound 64/Mother 3.5? Keep up the good work!
Thank you very much! I do want to do Earthbound 64 next as the third part to the "64DD" series here, but just depends if this video does very well. So far looking pretty good I'd say
Thanks! Research was tougher than normal for this too with how scattered it was, but it worked. I mean maybe we have played all of 128 all along if all its ideas were put into different games?
I just hope that someone uses the beta Luigi model and creates some all new Super Mario 64 levels so that we can finally have a proper sequel to the N64 masterpiece.
They could have just made a base station that could hold multiple expansion packs and go all out with the systems power and just broke games up into multiple carts instead of just one.
Excellent video! Always a happy occasion when ya upload. Would LOVE to see a video on mario sunshine first 3d game i played growing up and i LOVED it to death
Would you ever consider doing some final fantasy games for a video like this or harvest moon? Like ff4 , ffx, ffx2 , ff13 and ff8 could be gold mines I feel. And harvest moon is just a nice game I feel could benefit from a spotlight on it I feel.
I absolutely would love to cover the FF games overall. The only reason I haven't yet is because the audience is a bit Nintendo centric. Over time as we grow, I do plan to expand further out and do those very games too.
@@TheObsessiveGamer I think that makes sense but also ff is a good branching path off Nintendo since the games history were very Nintendo centric until a sudden and dramatic divergence
@@PrimevalDemon No doubt, but with how Nintendo centric it is here, RPGs can be a little tough to transition right out to. Heck me doing Sonic didn't go well as it was my lowest viewed video lol in time though I plan to try to test the waters with some FF and other series
@@TheObsessiveGamer I'm sure whatever you do , as long as your heart is in it , it will be great. In time views will come , you should focus on what you want to do. At the end of the day that is all that should matter
I thought it was generally accepted Mario 64 2 was essentially Sunshine as the 128 Marios thing was just used for Pikmin... practically all the Mario 64 sequels have been Sunshine, Galaxy, Galaxy 2 and now Odyssey
As pointed out in the video, Sunshine is the official sequel but Mario 64 2 isn't that game as Mario 64 2 was to featuring a co-op Luigi. Basically they shutdown that original sequel entirely. Mario 128 is a collection of experiments with one part becoming Pikmin, but other parts becoming Galaxy and potentially other games.
Super Mario 128 makes sense though, but i kinda agree with the SM64 2 title, maybe they could've called it Super Mario Bros. 64 since Luigi would've been in it.
Not to complain but I feel pilotwings or star fox should have been mentioned over metroid prime in the intro! Not because I don't LOVE metroid because I dearly treasure it but feel pilotwings or star fox are more contextually relevant as both were snes titles and both were early and successful attempts in full 3d on n64 as opposed to metroid years later on the gamecube that wasn't developed primarily by Nintendo in house. Just my opinion though.
Though I acknowledge how pilotwings and star fox were pseudo 3d endeavors and not on nes/famicom so not wholly the same context as Mario zelda or metroid.
Yeah the pseudo 3D is a part of it as they were already 3D gameplay wise and thus didn't need a mention about them transition from 2-D to 3-D considering there was no 2D game for either series
This isn't cut content related but would you ever cover super Nintendo mouse as well as Mario paint? Tgats my personal favorite Mario game and the mouse is a unique and interesting peripheral
Maybe so. Cut Content nowadays isn't just about beta findings on the channel, but also covering the history of developing, considering this video right here did just that too.
@@PrimevalDemon ah yes, that's because I am doing it in exactly that fashion lol As a professional video editor, it has to be a cohesive story always imo :)
@@TheObsessiveGamer Please do a video on mario kart double dash or legend of zelda wind waker in the future.also,im really into fighting games.lmk if u plan on doing a video on one
@@VictorHernandez-nj2lo Wind Waker is definitely planned. It would be after Majora's Mask, but definitely in the plans. Mario Kart Double Dash might happen at some point. I did MK64 afterall lol
That's very confusing. The magazine images for mario 64 and mario 64 2 looked like the super early beta of sm64.. but at that point sm64 was already out and finished so why does it look like that?
@@Rwc900 oh I see, so the more linear platformy ones like Galaxy and 3D world is what you prefer right? I can understand that since I prefer that myself
@@Rwc900 Yeah fair. While I do like all 3D Marios, the more exploratory ones are weaker compared to the more linear, platformy ones overall to me. Thus I hope we get a Galaxy 3 one day lol