TROLL OR NO TROLL.. It doesn't matter to ME... It's still a great piece... Of more significance is the intro... It sounded like that came from a radio station...
What all the games actually are: LCD: 4-bit 0-bit: 8-bit 2-bit: 8-bit 4-bit: 16-bit 8-bit: 8-bit 16-bit: 16-bit 32-bit: 32-bit (sm64 runs in a 32-bit engine) 64-bit: 32-bit (all nintendo consoles after the n64 and before the switch were 32-bit) 128-bit: 32-bit HD: 64-bit
Well, 0-bit doesn't even exist, as it would be nothing. No code, no compilation, no run time, no sprites, no background, no mechanics, nothing. If a computer is 0-bit, it is not a computer, as it cannot compute anything. For 1-bit, it would be extremely slow, as the console will be powered by vacuum tubes, with the activated tubes representing 1's and the deactivated tubes representing 0's. It would only have one block for the character, and one block for the background. No enemies, no obstacles, and no goal. Just a block and a background in a single level, and game over. 2 bits are slightly better, as each thing will have 4 possibilities, so we can have 4 basic levels, with Mario, a Koopa Troopa, a Goomba, and Bowser, which is basically a giant Koopa, and have a brick, a coin, a block, and a flagpole as the obstacles. However, there is still no scoring system, as we don't have enough sprites to do so. 4 bits is pretty interesting, as now, we can have one hexadecimal digit to represent everything, as it is exactly one nibble, or one binary group. We can have a scoring system, but only numbers. Letters are not included. Now, all enemies can be included, and there will be 12 worlds, plus 4 bonus areas. However, Mario and the enemies only have one sprite, including powerups, but all objects can be represented. Of course, we are familiar with 8, 16, 32, and 64 bits. For the 32 bits, we can use the Game Boy Advance to represent it. Also, this video is flawed: 2 bits look more pixelated than 1 bit, and even 1 bit looks like it took more bits to represent it, as you know, every single sprite requires a collection of bits to represent.
Welcome Albert! I was wondering why it's taking you so long to enlighten the comments section. 😂 but you should have put little more effort. You just copy/paste the same comment from the other videos 🤣
LCD: Super Mario Bros. (Game & Watch) (Crystal Screen) by Nintendo 0-bit: Super Mario Rect by fairysvoice 2-bit: Atario Bros by The Elite Hacking Force. 4-bit: Super Mario Bros. for Intellivision by Matthew Kiehl. (Technically a 16-bit machine if you're being pedantic) 8-bit: Super Mario Bros by Nintendo. 16-bit: Super Mario All Stars by Nintendo. 32-bit: Super Mario Bros in Mario 64 by Kaze Emanuar. 64-bit: New Super Mario Allstars HD by Cad111 128-bit: Mario's Retro Run by Parax_342 HD: SMB 1-1 Remake by Vandemino Yknow it would be way easier if Retromantra credited the talented Romhackers, Programmers and Modders directly.
@@Retromantra It would be way easier for people who want to play these. Also it's just the right thing to do considering the hackers who worked hard on some of these hacks.
What stuff actually is LCD: a type of light 0-bit: the cpu is made of air 2-bit: there's only 4 states the whole thngs can be in 4-bit: 16 states, so nothing really uses this 8-bit: systems such as the C64 or the NES 16-bit: systems like the SNES or the Sega Genesis 32-bit: Windows Vista and PlayStation1 are 32-bit 64-bit: includes Windows 10 or Atari Jaguar 128-bit: First xbox, PS2, Gamecube HD: A screen resolution that this video actually is in What this video says this stuff is LCD: Game and watch!!! 0-bit: Hmmm... Everything is 4 pixels but the audio is normal! 2-bit: Another SMB hack 4-bit: Random iTelevision game! 8-bit: Normal mario 16-bit: Mario allstars 32-bit: A mario 64 hack yeah that's good 64-bit: Mario hack for a 194 bit console 128-bit: Mario hack for a 32 bit console HD: Mario Wonder hack yaaaaaaaaaaaaaaaaay Technically the switch's resolution is HD but STILL
No idea what the Color TV game uses Game & Watch is 4-bit IIRC NES, Game Boy, and GB are 8-bit SNES is 16-bit N64 is 64-bit They went back to 32-bit for the GameCube, Wii, and Wii U GBA, DS, DSi, 3DS, and New 3DS are all 32-bit Switch is 64-bit Pokemon Mini is 8-bit NES Classic and SNES classic are 32-bit Modern Game & Watch full color are 32-bit
G&W me gustan los sonidos🙃 0 bit Mario cuadrado🟥 2 bit esta mal😐 4 bit mejor🙂👍 8 bit el original 16 bit del snes 32 bit es 64 no 32😠 64 bit 😌 128 bit mi favorito😍 HD pensé que era mejor que eso😐
ldc: is on game and watch 0 bits: a hack rom 2 bits: its looks likes another hack rom 4 bits: a fangame/hombrewer of itelevision 8 bits: the original smb 16 bits: smb of the super nintendo 32 bits: its doesn´t looks 32 bits 64 bits: a smb for wii 128 bits: a fanmade level 1-1 of smb in super mario 3d world hd: its another fanmade level 1-1 of smb in super mario wonder