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The NES Version is the classic. But they did a good Job on the ports as well. I liked the save game feature on the SNES, something i was missing on the original.
Even though I also like the original NES version and the SNES version, I personally believe that the Game Boy Advance version is the definitive version of Super Mario Bros. 3, period. It's likely because it includes 38 brand-new levels that originally required the e-Reader accessory and the game's e-Reader cards to unlock them. Only 12 of those e-Reader levels were originally released in North America, while the remaining 26 were available exclusively in Japan. However, with the advent of Wii U Virtual Console, which was later replaced by Nintendo Switch Online + Expansion Pack, the e-Reader accessory is no longer required, as all 38 e-Reader levels are now included in the game by default.
@@ZacharyNoah There were actually supposed to be a LOT more E Reader Levels but the e reader itself got discontinued and Nintendo chose not to make any more. Notice all the empty spots in the hall where your e coins go.
Note, the wiiu version of SMB3 gba is the best version because it has all the eReader levels unlocked. Both used and unused, making that the definitive version.
@@Sinistar1983 oh, I softlocked the game at world 5 I think. I used the music box and the plants went to sleep, went between 2 of them and they woke up, I don’t know what to do, they aren’t levels :|
Famicom: The original version, released in 1988. NES: Same game, but with small differences and an english translation, was delayed for 2 years and officially released in 1990. SNES: Included in Super Mario All Stars, a classic NES game collection released in 1993. This version includes the “Downgrading Power-ups System” from Super Mario Land 2: 6 Golden Coins(for... some reason), and has improved graphics and sound over the originals. GBA: This version was the fourth entry of the Super Mario Advance series, which were rereleases of classic SNES titles rebuilt and repackaged for the Game Boy Advance, released in 2003. This version also includes the same power up system from the All Stars version, while adding in voice clips for Mario and Luigi, a 4-Player Mario Bros. Arcade game(as with all of the other Mario Advance titles), and an entire collection of e-reader levels which were unlocked by scanning cards using the e-reader accessory.
I liked the gba version there are voices for the characters and you can play as luigi even if you don't play co-op mode but the voices became a little bit obnoxious at the time
Famicom Version: The toughest one, due to the one hitpoint system. NES Version: The balanced one, altough this video shows RevA. SNES/SFC Version: The colorful one, Luigi is no longer a Green Mario. Based on RevA. GBA Version: The voiced one, Charles Martinet makes this port enjoyable.
@Streets! I wouldn’t say it sucks but it’s just weird because I only associate talking Mario with Mario 64 and later games. A sprite based Mario can’t talk.
@Streets! to be honest I only really played Super Mario World through and at the time it didn’t bother me that much. Less than the Link voices in Link To The Past which were really grating.
The Super NES and GBA versions are my favourites. While the NES version is great and an achievement on the hardware, the 16-bit and 32-bit remakes with their enhanced graphics and sound as well as added save features make them better experiences.
Even with a lower screen resolution, I'm still going to say that the graphics on the GBA version are better than the Super Nintendo version simply because the colors are way too oversaturated on the Super Nintendo, plus better parallax scrolling backgrounds Besides, you really don't lose that much screen resolution because the NES and Super Nintendo versions have a massive HUD on the bottom of the screen
@@linuxameteur Idk, I think they're both equally good for different reasons; the Super Nintendo may have better sound quality, but I like the instrumentation a little better on the GBA
La del NES por lejos, por el desafio de no tener como guardar, recuerdo que antes de saber el truco de las flautas, el mundo 3 del agua era mi nemesis, todos hablaban del mundo gigante y llegaaba a soñar con eso, realmente llegar a terminar el juego fue toda una experiencia ✌️
Yo llegue a odiar el mundo donde todo es gigante pero le encontré una forma muy fácil y rápida de pasármelo lo voy a subir ami canal de RU-vid para que lo puedan ver y ayudarlos 😎
Don't mind the talking in the GBA version, but I wish there were a few voice samples for each action to mix things up. In particularly, having Mario something other than "Just what I needed" for every powerup.
One of the differences in the Japanese NES (or Famicon, rather) version is that in Japan, if you already are Fire or Raccoon or any other non-Super Mario, and you get hit, you'll return to Small Mario (just like in SMB1), while in America and Europe they made this a bit fair by making the already mentioned forms return you to Super Mario, then Small if it's hit again.
@@bryanc1772 It's the same. You revert to Super Mario, and if hit again, you turn to Small Mario. That's on the International version. On the Japanese version, your special suit will be removed and you'll immediately turn to Small Mario.
My favorites: All-Stars (except music, NES's was better) GBA NES After playing the U.S. release for so many years, it would be a drastic change to go to the Famicom version and readjust how I played the game. Because in our version you get hit, you only go back to big Mario, on the Japanese version you go straight to small Mario.
Well, this video confirms my thoughts about the GBA and SNES versions looking almost identical. Never seen them side by side til now, was just going purely off memory. Bought my wife a GBA back in 2002 when we first started dating. Mario Advance 4 was the first game I purchased for the GBA. I bought it for her but I'm certain I played it way more than she did lol
Upon learning of the existence of the original games, I figured the GBA versions were always a crunched down and compromised experience, and stuff like SM64 DS only bolstered that idea to me. But honestly they do seem to be the definitive versions! There aren't really any noticeable compromises. Even the music is vastly improved.
@@crimsontide1980 I won't lie, even with the vastly superior controls and higher res, it's hard for me to go back to the N64 version. Upscaling SM64DS on my Retroid Pocket 3, even though it sucks to control, that's my definitive version. I know I'm wrong but all the extra content is so great.
I prefer Snes an GBA, because it has more features, saving game system, better graphics, and etc...I play this to remake versions on my PC but the nes version isnt bad, and I also got a nes fake mini here and It has the Nes version in it, but I usually dont play this one to much!
I have fond memories of playing SMB3 for hours with my cousin on the NES. Such a polished game. If only it had a save feature - we used to keep it running whilst we went to the ice cream van or had sandwiches. I'd heard they made a 2½D graphics version for the Switch (not that I'm looking as I can't afford one). What I'd heard was it was going to be like New SMB DS, but it may have been speculation/rumours.
The SNES version included in Super Mario All-Stars has one. Other than that, there's probably a romhack out there that adds saving. At least there is one for the original NES Metroid.
Cheers for the info @@Retr0Dima. 👍 I do have the Wii e-shop version (which can be in effect pause state), the All Stars Wii re-release (basically the SNES version on a disc) and the Mini NES classic, so I have options these days. Sometimes the original plays a challenge to see how far I can get with restricted playtime. However, I'd love to have the GBA version and e-reader to unlock the new levels and take advantage of my IPS screen mod. 😁
@Reuniclus Being able to use and keep the Raccoon Leaf throughout the entire World? I've never been able to accomplish such a feat. Then again, my family was not a Nintendo family since I had the Atari in my closet and my sister had a Genesis.
I notice GBA scales down the difficulty. Extra section to duck in the spike room in the castle, the level before the ship gives you 2 blocks to get on the lift instead of 1. Did they think the next generation didn’t have the skills to pass it the original way? Or did they think a smaller screen would make the game too hard the original version
You also have the E-Reader levels which can be more difficult than the games original levels. The screen size I think would be the most probable reason for scaling down the difficulty in the normal game.
@@jonathanbeshansky4932 I love the e reader levels a lot. Takes a ton of content like the Chargin Chucks from SMW, Poison Mushroom from Lost Level, SMW Goombas even the return of the cape. Good levels
The sounds are just a bit off with the SNES version, although I generally like the more advanced sprites. It's not 100% though. The GB Advance version is better in the music department, and the visuals are a bit more vibrant, but other things are not that great. I think I'll have to be a purist and say the NES versions are still the best.
All of the Super Mario Bros 3. 🍄VERSIONS Comparison ▶ EVOLUTION through its PORTS: 0:00 NES/Nintendo Entertainment System (Japan/日本 Version, 1988) 8:41 NES/Nintendo Entertainment System (USA/International Version, 1990) 17:11 SNES/Super Nintendo Entertainment System (Super Mario All-Stars) (1993) 25:14 GBA/Game Boy Advance (Super Mario Advance 4) (2003)
The only one I had for a while was Famicom version, which is unnecessarily hard compared to the international one, what with the one-hit-and-you're-back-to-standard-Mario thing. I've got All Stars now though, so I also get lovely save states!
I grew up with the SNES version. The only version that I can play now is the NES version on the 3DS Virtual Console, which is better than nothing - the backgrounds were way better on SNES, however (due to the differences in hardware), but, I’m still not complaining! ^^
Qué Nostalgia y Bueno Tiempos aquellos Años Noventero de Dulce Infancia el Super Mario Bros 3 Las 3 Versión son muy Buenas el NES, SNES, Game Avance son Memorable, Entrañable ,Emblemáticos, Carismático, Hasta la Próxima Gatcha Now Next me PD:The Greeting From Honduras 🙂😎👋💪😊👏❤
At least the FAMICOM/NES versions didn't want to make us believe we were in Hawaii. On the other hand, the GBA version, even with it's weaker soundcard, sounded more in line with the original FAMICOM/NES versions, and dumped that horrible marimba/woodblock that made the all-star version so obnoxious to the ear.
Super Mario Brothers 3 in the original version : Has cancelled MS-DOS port were planned release by id Software (a developer who owns DOOM), very 16-bit graphics but 8-bit Super Mario Brothers 3 in the 16-bit version and GBA : Fully polished with new sound effects such as Intro theme, updated graphics now let's players easy to explore and looks like Amiga or PC-DOS/Windows game graphics, Luigi is no longer being Green Mario but Luigi actually. Additional, Super Mario Brothers 3 in the Super Mario Maker series : adds new theme such as Ghost House (you can re-create fortress levels with ghost house theme), Koopalings redesign makes painful however.
Really wish this had a saveable disk system version in Japan. Or I wish the SNES or GBA ports kept the original design. Not being able to play every level of the original is suffering.
While I can admit I DO like the more booming bass in the DOOM SHIP theme in both the GBA *and* the SNES versions, well-- I am afraid that's really the ONLY THING I like about the retooled versions more than the ORIGINAL! I mean, I grew UP on the original, after all! ;___; I was all of seven years old when it came Stateside...
Is the International port you chose the NTSC-US or PAL version? I ask as both versions are not identical and there are a few changes between both versions.
So? Who wins? I liked GBA's voices but felt a bit of input lag. NES's was ok but SNES's did a great art. With emulators today I don't care anymore about batteries and saving.