Sooooo, this video is getting way more popular than I could ever imagined, so here are some explanations and answers to most asked questions :) I put links for more info at the end of this comment, if you are curious - Is this really legit? => Well, there is no video or game modification, everything you see is doable on any U.S. version of the game on an actual NES. Basically, I get the two flutes to get to 7-1 as fast as I can, nothing much to say there. Then the crazy stuff happens: I kill some piranha plants to free their memory slot so it can be filled with the koopas/paratroopas. Then I need to put 3 shells at a precise position on screen (only the horizontal position actually matters), to setup the final step, that brings me to the end of the game - WTF, no way there's a hidden pipe that takes you to the end?! => Correct. Two sided piped like this one check if you are either on top of them and pressing down, or hitting them from below and pressing up. The thing is, in this game, every solid collision is made of tiles (a tile is a 16 pixels wide square, iirc). So if you are hitting a wall with enough speed, with Mario's feet just above a tile, the game will consider Mario walking onto that tile for a frame (in this case, a 60th of a second). So by keeping the down button pressed during this frame, the game allows us to enter the pipe form the side, to go downwards. Note that this can be done in many pipes in the game! Once you are sent downwards, you end up prrety much in a garbage place where you have absolutely no reason to be; you are not in a portion of the level that is intended, or even designed. There, by bumping an invisible note bloc, we force the game to execute some assembly code, depending on the values already loaded in memory. If you are just doing it randomly, you'll very very likely just crash the game. However, the rest of the 7-1 is useful precisely for this: it allows to put the desired values onto the right memory slots (the horizontal position of the koopa shells). They are exactly at the right number, so that when the game tries to convert these numbers to some code to execute, the code is "hey bro, bring me to princess Peach, I don't have time for that" (or more exactly, execute the end of the game routine) - Is this TAS? => No it's not. A TAS is wonderful demonstration of what is in theory possible in the game, using tools such as frame by frame control, savestates to redo things if you didn't get it right... This video is just a normal run done by a human (me :D), with no such tool. A TAS using this strat can beat the game in less than 3 minutes. Also, while this run was very good 7 years ago when I did it, it is now about 50th place on the leaderboards, the WR beating the game in 3 minutes 2 seconds. - Why do speedrunners always break the shit out of the game, can't they stop using glitches all the time? That's cheating! => Hey, that's not true! In fact, the leaderboards have 4 separate categories, this one being the only one to use such major glitch. And it's probably the less popular one among the speedrunners of the game, altough some curious souls (like me) just like to try to get a run done to see what it's like to beat a game from their childhood in less than 4 minutes ^^ More technical explanation on what's going on: tasvideos.org/4288S A TAS played on real NES to prove it's not due to some emulation inaccuraty: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-E2QlihJAZEQ.html Super Mario Bros. 3 speedrunning leaderboards: www.speedrun.com/smb3#Any An hilarious TAS showing how this same glitch can lead to much more interesting results than just beating the game: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-UrIcz8iGJ14.html Also I'm member of a french speedrunning crew named the SpeedRunning Machine. We don't do much stuff but you can check out our Twitch, Twitter & RU-vid accounts: RU-vid: ru-vid.com/show-UCEQ6AoM-OK9XRNI1LqpSrpw Twitter: twitter.com/speedrunningm Twitch: www.twitch.tv/speedrunningmachine
Dude your are a beast and bringing back nostalgia to the ones that forgot about what gaming was back then. So epic that you did it under 5 minutes lmao
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How to do it: 1. Get raccoon leaf 2. Warp to World 7 3. Enter 7-1 4. Find 3 piranha plants and tail whip them to free up memory 5. Set koopas in x positions 20, E3, 8F 6. Glitch into a pipe 7. Hit an invisible note block at screen 19 You’re (probably) at the end of the game, good job.
Even without speedrunning you notice it. I always liked it because the 300 second timer still remained for the most part. So it gave you alot more leeway with exploring the map and looking for secrets. Comparing it to SMW maps I always felt rushed trying to search around for secrets because you still had the same time limit but the levels were longer and you had way more secrets to find, which I guess is made up for by being able to replay the levels as many times as you wanted
I love the coding in these old games. So much space is shared and reused to make things fit, that you can just shove values in places and get the game to go like "oh ok I guess"
I've actually seen a video where some guys got together and wrote code to execute controller inputs in a certain sequence. They reached the Princess in 2 seconds by using controller inputs!
Imagine discovering this when it came out. Or at least by 1995. Damn that'd be insane! Some freaking lil kid playing with his friends and shocking the whole house. 😆
In the movie The Wizard when they're playing a SMB3 tournament, and the little kid just takes a glitched warp pipe in 7-1 and sh*ts on the competition. They would've been dumbstruck.
What's amazing in The Wizard is how thry knew about the whistle in 1-3, despite NEVER knowing about the game previously. And why, if the competition was based on points, why he suddenly got a ton of points just for making it to World 2 lol. "I love the Powerglove. It's so bad."
"No matter where... or when... in time we go... he's always a parallel universe ahead of us!" - Luigi (from Something About Super Mario All-Stars Speedrun ANIMATED)
@@Somari What makes it look like TAS? Nowhere in the title or description is that indicated, and much of the earlier levels are very unoptimised (for example missing p speed before going behind the black screen)
I can't believe it took me 20+ years to beat this game level by level and you just did it in 4 min. I had no idea you could do the things you did in this game. Amazing work
I actually know whats going on. In 7-1, you setup koopa shells' x position for Arbitary Code Execution, and by entering the pipe the wrong way, you go to down to... a junk area where you can find an invisible note block to execute your code.
@@davidbermudez7704 yes I've been a software engineer for many years and that's not something you can just "know" it's something that's discovered so he must have already heard of this trick somewhere. Just think there could have been many different technical reasons for the glitch besides arbitrary code execution.
The reason for the sudden influx of people wanting to watch this is because of Terminalmontage's video "something about super mario" The fact that many things in the video is from the actual speedrun is super cool
Holy shit, Ive been playing this game since its original release, when he didn't use the 2nd warp whistle in the tube level selection and went to world 7, I had absolutely no clue where this was then going.
Ok, sure buddy. You somehow knew how to do this exact combination and you knew every little detail about the games code and you even knew to duck at the end. You're such a liar
Welcome to any% glitch speedruns. Where the only goal is to exploit the game to get to the end screen as fast as possible. There are 100% glitchless no-warp speedruns out there. I think the record for beating this game in that category is 55 minutes or so
When my sister was 14 she spent the entire summer grinding through this game and when she got world 7 level 1 she tried doing the red cube glitch and ive never seen someone in more agony and frustration than when she tried to do that. She spent a week trying and theb just gave up and beat it legit.
King Koopa: "Hmmm what's taking Mario so long? Oh well...I'll better see how Princess Peach is doing back in her room" *looks in the room* King Koopa: "WHAT?! She has disappeared! But how?!?!!!!!"
I imagine myself discovering this glitch by accident in 1991 when I was 9 years old... and then nobody believing me that it's real and trying in vain for years to repeat whatever I did to find it.
I'd say speedrunning on this level involves an even greater level of love and respect for a game than normal playthroughs. You gotta put in the time and effort to really know EVERYTHING about how a game works and keep making runs to try and get that perfect playthrough. There's still also other categories too, like warpless or 100% that make it so you have to play more of the game instead of using whistles or endwarping
I want to say that a leaf NEVER comes out of that ?-block in the 1st castle of world 1. It's ALWAYS a flower. That's why everybody avoids it. Something's wrong here.