I just wanted to take a moment to express my heartfelt thanks to you guys for watching and subscribing. Almost at 100K subscribers now! Wowzers! Your support has been incredible and I can't thank you enough. As for this video - It was so much fun to talk about these lesser-known Super Mario games and I hope it introduced you to a new version or two of this absolute masterpiece of a game. I'll be back soon with more videos! Take care guys! ✌❤
After several years, you’re still one of my go-to gaming channels! It’s not just the content but the friendly way you present it. And somehow you continue to present info that is new to me after playing these games for over 30 years!
Great vid as ALWAYS. The new levels arcade version of Vs Super Mario Bros were actually designed first. Then when they made SMB2 that same year, the team included these levels
Just a few days ago I actually found an arcade with SMB! I thought it would be identical but when I reached the upper 4-2 warp zone, the only option was a pipe to world 6. I spent a long while questioning if I was the wrong one and then I saw my coin count go above 100 without resetting lol
It’s worth noting that the C64 used basically the same CPU as the NES, although at a lower clock speed, and that the C64’s VIC-II graphics chip has vastly different capabilities than the NES PPU, especially regarding its sprites. It’s pretty incredible what the SM64 developer was able to do.
<a href="#" class="seekto" data-time="500">8:20</a> THERE IT IS! I'VE LONG SEARCHED FOR WHERE THIS GAME SCREEN FROM MY EARLIEST CHILDHOOD MEMORIES CAME FROM!
Two interesting ports are the SNES port by p4plus2 and the TG16 port. The SNES port is very similar to the All Stars version, but with the graphics from the original game and it’s closer to the original source code. The TG16 port was supposed made in 1993 and was first seen in a 5 in 1 pirated games cartridge. It’s extremely faithful to the original NES version, except for it being sped up by 20%, and sound being off due to it being made for PAL instead of NTSC.
was about to mention this, its called 5-in-1 Fami-Collection, apparently a finnish scene group made it (which is a bit odd considering the name and the fact that the turbografx was only available in import shops in europe) they also made a multicart porting/emulating a handful of commodore vic 20 games
The addition of Dual SID support in the C64 version of Super Mario Bros. wasn't for stereo audio, it was to make up for the SID only having 3 channels of audio; the NES had 5, 2 pulse, 1 triangle, 1 noise, and 1 DPCM. The SID only had 3, though they're a lot more flexable with waveforms. If you play SMB64 with only one SID chip, the third channel will switch between playing drums and bass to try and simulate two extra channels. It actually works pretty well, you almost don't notice it unless you listen carefully. When you play in Dual SID mode, the two SIDs each handle two channels. Oddly, the port doesn't take advantage of the two extra channels to allow sound effects to have their own channels, channel 3 of both SIDs are unused in this mode.
You should've showcased the ZX Spectrum port of the game! It plays just like the original game but looks very unique due to the Speccy's graphical limitations, it's honestly a miracle that the game even runs on it to begin with.
I couldn't get past the lag on the VS Super Mario Bros port on Switch. Used to love playing the arcade of it and the control was great. Love how it's got the same Playchoice 10 palette too.
The sad part is Nintendo never ported the All-Stars version of Super Mario Bros. 1 to any platform outside of the Super NES, the Wii version doesn't count as it's basically just an emulation of the Super NES game. It was the only one of the All-Stars games that did not get an Advance port for GBA.
Back in the day I played the Vs Mario version first. I played it so much when I finally got an NES, I was actually taken back by the differences and disappointed it was easier. Good times.
Can’t say for sure without actually playing it, but in your footage it looks like the C64 version has that awkward “Mario doesn’t bounce off bricks when breaking them” bug that All-Stars has
Love the video! However Lost Levels is actually easier than VS due to the engine differences as VS SMB uses the SMB1 engine while Lost Levels is modified making those leap of faith jumps easier to do compared to lost levels! Aswell as Lost Levels actually took stages from VS not the other way around
This reminds me of how when I was a kid my uncle had an unofficial version of SMB for the Commodore 64. It was very different from the NES version, and I now suspect it was a port of Super Mario Bros. Special.
When Super Mario Bros DX came out, the Game Boy Color had only been around for about 7 months. At the time, it was considered the system's first killer app. The best game on the console. It only enjoyed this status for 6 months. Then pokemon Gold/Silver came out.
Cool vid my man. Recently I bought a classic NES syestem that has 650 games on it. I hope all the Marios will be included it it from the original system.
In addition to this official All-Stars version made by Nintendo themselves, the Super NES also has a fan-made, more direct port with the same graphics as the NES original. The Nintendo 64 also has a fan-made version of Super Mario Bros., but it is a hack of Super Mario 64.
There's actually an arcade in my city that has an original Super Mario Bros Vrs. cabinet. I don't know if they have that thing cranked up to max, but it sure is one heck of a hard game.
Thank God Nintendo took those C64 files down! That really could have eaten into their profits. If I know gamers as much as I think I do, most of them stopped playing Mario Wonder or Tears of the Kingdom or whatever and immediately loaded up their Mario Bros on the C64. It's all gamers ever go on about.
There also is an SNES port by p4plus2 for Super Mario Bros., and it is done by doing a TAS on Super Mario World. There also is a PC10 port, 2 GBA ports, and a Turbografx-16 port as well.
In the arcade Vs. Super Mario Bros., there's still a spot where you can do the 1-up trick with kicking a Koopa on the stairs, with the Parakoopa at the end of world 5-2. Of course, it's quite tricky, but if you pull it off, you'll find Nintendo nerfed one other aspect of that trick. When you get to the point where you would start earning 1-ups from repeated stomps without touching the ground, you'll just get a single 1-up, then every stomp after that in the combo grants 8000 points instead. However, since you automatically land on the ground every so often, you can still gain a decent amount of lives this way, albeit at a much slower rate. And, this is of course highly abusable for getting a high score. And, if it takes you multiple tries to get the trick to work in 5-2, it really helps that the midpoint for 5-2 in the arcade version is set to just before the point where you can access the vine leading to coin heaven, instead of just after that point like in the original game. This means, you can probably earn around 50 coins per attempt, giving you an extra life (if it's set to the normal 100 coins per 1-up) every two attempts, and thus you'll more chances to get the trick with the Parakoopa to work before you Game Over.
I've played the Genesis version at a convention. The biggest difference: They mapped A and B to their respective letters on the controller. But because NES uses B-A for button order and Genesis uses A-B-C instead, if you have muscle memory of holding tip of your right thumb to run and your first knuckle to jump, it's backwards and will feel very weird.
F'n A, they didn't bother to maintain button order across the controller? (Button names regardless) How careless! I'm surprised the game plays at all similarly if they didn't care about that when play testing.
You forgot to include “Princess Rescue”. I guess that doesn’t really count as a port, because it’s totally reprogrammed, but it’s amazing to see SMB on the Atari 2600!
There’s also a game boy advance port of the original super Mario bros (no deluxe) from a series of direct ports of famicom games to the GBA, with other games like Makaimura (ghost n’ goblins), adventure island, castlevania, and few others.
The most difficult part of Vs. Super Mario Bros on the Switch is the input lag. The best home option is probably playing in on the NES with either a reproduction cart or a flash cart.
I knew about the C64 port but not the Sega Genesis/Mega Drive port. Amazing that it came out so well. It could easily have ended up as bad as a port of Dark Castle or something. I wish I could find my copy of the GBC game, the extra features really made it stand out, and it'd be nice to see a version of SMB with these features that didn't have the limited screen size.
you can't go too far to the left, it just stops making it fair as the original game, also Gameboy Color has a very small screen so they had the center it to Mario
It may not be “open” source, but the source code has been attained. All of these forks for other consoles reminds me of Linux and the FOSS world though!
Super mario bros technically can run on any 6502 It's the graphics part and sound you have to worry about As the logic and Base code will technically run on a 6502, 6507, 6510, 6508 is pretty much 2/3 of an atari 2600 just add the tia, cartridge and actual ram Or even 8502
Growing up in the early 90s me and my sister were decent are Mario and other nintendo games of that time. I introduced my children to those games and they suck at them lol. Boy how times change
Is there any difference besides the color palettes? Used to love playing SMB2 on the Playchoice 10 at the Dairy Queen by my mom's shop. Christmas break I'd go work at mom's shop and after everything was done she'd give me a couple bucks to buy a burger and play the arcade there. Was about the only way to play SMB2 at the time since Nintendo didn't have enough cartridges to come anywhere close to the demand for the game that Christmas.
I actually dig Genesis version of SMB music. As to All Stars version, I don't think it belongs here. It's probably one of the most notable ports of the game.
He forgot to mention that in Super Mario Deluxe you can also play as Luigi instead of Mario and if you press up on the D-pad the screen will scroll up a little bit to play as Luigi just press Select on the map screen
Nintendo is so ridiculous. Taking down Super Mario Bros. for Commodore 64 as if that is going to effect their sales in any way whatsoever. If it had been released in 1987 I could understand but in 2023-2024 it is just super petty of them.
It is from the original code, but that brick breaking bug is annoying for sure! The C64 port had this bug initially too but thankfully the author fixed it in the 1.2 release
Great video, but personally i think we could use a breath of fresh air and the next short/normal video not be related to Mario. It was a bit too much, why not having something about old Macs for a change again.
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17 years ago I almost bought a super Mario bros arcade cabinet off eBay for $200 only to be outbid by like $5 at the very last second. it came with the plastic marquee and everything. I actually mainly wanted it for the marquee because I thought it looked awesome. I had no idea the arcade version was any different than the nes version so now I'm more upset.
@@kingzombie951 it was going to be more of a collector type purchase, so I kinda wanted original hardware. I do have a couple bootleg games for my neo geo mvs though.
You failed to mention the homebrew version for the Intellivision. You covered it a while ago, but it was still in its beta stage. Just recently it was published in cartridge form for the console complete with the box, the manual, and an adapter that goes over the Intellivision's controller to give you the NES controller's feel.
<a href="#" class="seekto" data-time="272">4:32</a> Anyone notice the lava moving? That is a "1 UP" (see what I did there?) from Nintendo, who never had moving lava. In fact, it was just a re-badged version of water.