It's a good idea! But I have different ideas about this. An All-Stars version and a regular SNES solo game version. Maybe someday I'll make an animation talking about this, including an official canceled Nintendo project that had Mario Bros. for the SNES, where it used the title screen that years later came in the GBA version.
Nos primeiros vídeos de gameplay da versão beta revival, eu gravei no mesmo dia. Os outros foram em dias diferentes. Os últimos foram gravados no mesmo dia que postei, com diferença de alguns minutos. Eu gravo ao-vivo apenas pausando o gravador e os vídeos são feitos sem nenhuma edição além das básicas que pode ser facilmente feita na internet como recortar a tela do vídeo. É mais fácil para eu não me atrasar em outras coisas que preciso fazer no meu dia-a-dia. Ou eu teria que esperar minutos ou horas para renderizar um vídeo.
Jogo muito bem feito, jogabilidade clássica e se fosse lançado em 1987 eu pensaria: A Mangle vai dar uma mordida no Mario ocasionando um final ruim? Claramente uma piada. Dou um 100/10 para essa fangame que deveria conter mais reconhecimento!
Hahaha! Não tem final ruim jogo, além do game over. Mas conterá um segundo terminamento caso colete todas Wonder Seeds, o que não será tão fácil. E muito obrigado @Mario_Fan_BR
It's not the type of content I usually post here, but I'm sure Java games would work perfectly on a GBA. (They wouldn't have to adapt anything since Java is more limited than the GBA)
I have a few questions: • What stops yall from making this a NES Rom • Will SMBWL have Transformations? & finally will it be like SMB2 where each character have their own ability since this basically is SMW but NES
1 - Different programming. The NES and other consoles have completely different programming than what I know how to do for the PC. 2 - There will only be the Elephant, the power cannon, and one other item that I cannot reveal so as not to give spoilers, but it is already implemented in the game. The version outside the beta revival will have the "Bubble Flower", I still have plans to add other powerups soon. 3 - It will be based on a mixture of SMB2JP and SMB3, where Mario and Luigi are "identical twins". Maybe I'll modify Luigi's jump a little to make it more different.
Hey! I know Nimagintendo answer to this already, but regarding the NES... I'm a novice in NES homebrews, I just made a little game recently. Is the game doable? Yes, but not quite. 1 ~ There would be less colors on background and enemies. 2 ~ Slowdowns and Flickering would be constant The NES uses a low level language called Assembly, which is unredeable by simple sight. A lot of effects in this fangame can be achieved if you have years of experience in the language. Also, the memory space on cartdriges would be limited, unless you use some chips/mappers. What about a rom hack? Kind of the same story, just limited depending on the game. Would be amazing to see Super Mario Wonder on NES, though!
@@Smilehero65 They would definitely have to remove many enemies from the screen and shrink the Hoppos and Bulrushs. I just didn't do it in this version because I would have to redo a lot of changes to the objects so I kept what was in the future version. However, it's as if SMB Wonder was an alternative timeline where Nintendo had found a way to take away a little more of the NES's limitations, just like they did with new chips that arrived in the console's future. This would affect future games by bringing more things to them but still limiting others. Fewer colors in the background is actually something that I already talked about at one point, perhaps in the modern version of the game, that it wouldn't be possible to have all these colors in the background with a limitation per room.
We are almost arriving at the exact location where Blue Bowser is located. But you will see the entire ending first! I will not play the final levels of the game to avoid spoilers so I will only post the videos very soon. If all goes well, later this month we will have the full version of the Super Mario Wonderland beta revival.
These are the Mario brothers in 1987. Well, at least my recreation of something as if it were back in time. It's even funny that the original SMB. Wonder was based on the Mario model from the Japanese SMB1 cover, in the 80s. And in my fan game, Mario's model was from the 80s, but in the form of the game's sprite (mixed with SMB1 and SMB3) Then I changed everything in the fan game to resemble the real SMB Wonder, including the final model.
Initially it was planned to be a mini dragon dog, but there were no sprites, just concepts in my head. So I revived the idea using the existing Klap Trap sprite from the future version.
It's more "old", but technically, yes! XD This will feature references to the beta of the original SMB Wonder, even though it doesn't have the game's levels and the story is completely different.