The fail over the speed ramp was our favourite part of this whole game. My brother and I played multiplayer to manipulate that every player scored at least 1 point by taking turns and attacking winning players before jumping the speed ramp.
BetterThanYouXuD Rubber Band AI: When the human player gains the advantage, the computer will ramp up it's difficulty to ensure a challenge. If the player is VERY good or gains a large advantage, the game computer players will become so fast/powerful/skilled that they will, in effect, break the game in order to catch up. Notice how they go from normal racing speed to warp speed the moment Toad goes from 8 to 1.
The original Mario Kart actually had the tamest rubber band AI. With decent skill, you could totally lap second place and they wouldn't have much of a rubber band advantage. In later iterations of the game, lapping anybody, let alone second, is extremely difficult or impossible.
2:27 Speaking of koopa beach, there was a glitch I encountered that was never mentioned in the video. Although maybe not much of a glitch and more of an oversight. It’s something that should be noticed. If you use a cape feather to try and get over a large gap of the wall and fail to do so and fall inside the inner wall of the course... Unlike other instances, Lakitu does not pick you up and just leaves you in there to drive around. When i tried this. I thought i was literally stuck inside the wall with no way out. Thankfully, you can get back inside the course using a yellow bumper near the checkered lap.
Great episode Andy! I have to say, Your episode covered a ton more Glitches than mine did for this game hahahaha I think I only included 3 Glitches back when I made the Mario Kart Glitch Picnic... My bad. Keep it up, loving the Son of a Glitch Speedruns too! 8
50 episodes already... where has the time gone? I first found this channel when I was looking for cool glitches for my new copy of Mariokart Wii, and have loved it ever since. Keep doing your best, Andy.
8:36 I've seen the looping glitch mentioned here, but I've also seen instances where the computer opponents don't even realize that they failed the jump, and so they just start pushing against the wall.
***** oh, I'm referring to the multi-colored button Super Famicom controller, which is pretty awesome. U mean purple monstrosity as in the american one that had the light/dark purple buttons? hehe
LOL at the AI's cheating screwing them over. More like Super Mario Karma. The TAS really breaks the heck out of the lap counter with these glitches. At one point you can see it reach lap 16.
In versus mode you are able to drive backwards. Its hard but it works. Also in versus mode you can shoot shells through walls while drifting. Thats fun!
So glad the long boosting technique was mentioned! People think I hack or something like that, when i do it. It can also be done without mushrooms, using speed arrows, but it's more difficult to pull off.
Great job as usual! :) ALthough I was surprised it wasn't Yoshi dropping an item and messing everyone up for the last glitch. He always seems to be the source of glitching fun :D
That poison mushroom glitch stopping all the racers is so cathartic after seeing the Mario Bros. cheat with their infinite Starmen and Cape Feathers all this time. Incidentally, I'd love to see some more Kirby game glitches in the future!
Amazing. So many fond memories of playing this game with friends. And that banana peel/ramp NPC glitch was so much fun... I recall the princess peach mushroom glitch as well. I could swear it's actually possible to cause all of the players to loop repeatedly with the banana peel. There was a specific spot right at the ramp that would cause it. I also enjoyed using it on the Bowser's Castle 3 track. I would have to go back to fully recall it but you could use a banana peel just before a ramp and the NPCs would drive into the lava and Lakitu would pick them up and place them just before the ramp and the glitch would loop. Amazing stuff.
Each character has an adversary, if you manage to disqualify one character's adversary (doing he arrivering in 5th position), a glistch occurs, and all the players start running slower in the nexts races
Thankfully, in 1992, (most people) didn't know about glitch and played the game like it was meant to play. I don't know why but it kinda hurt my childhood knowing there is these glitches in old awesome games.
+GameDjeenie why is everyone saying stuff like "erhmagherd mahi chiiilt huud" i was born 1974 so i played through everyting (from comodore 64 to nintendo to modern pc (u get the idea) and all these videos never ruin/hurt my childhood in any way shape or form so i dont know the deal with that shit
My brother and I figured out the battle mode lost screen glitch around the time the game was originally released and is the only reason I would still play it with him because he almost always won. It let me take out some frustration by getting red shells and shooting them at him while he was stuck there lol
Me and my sister discovered the battle mode ones as kids. When one of us got tired, we'd actually let the other one drive around, Before that, I used to do it to her so she'd be forced to wait for me to be done lol
For once, I actually knew about a glitch from the video. Even as a kid, I knew about being able to continue driving around after losing a battle. Being the precociously sore loser that I was as a kid, if my brother ever beat me, I'd stall out the result screen as long as I could tossing red shells at him until he'd manage to wrestle the controller from me long enough for him or I (accidentally) to hit the B button. Man, I had good memories with Super Mario Kart. I remember my brother and I going to like Battle Course 4 (what we called "The Death Star" for it's "circular" maze-like shape). We'd drive around spamming green shells until the map was alive with them, then we'd drive around trying to snipe them with other green shells, and whoever got the most before one of us died, or we ran out of green shells to shoot, was the winner, and if we missed a shot with one of our own green shells, it was added to the pot of potential points. Good times, gooood times.
lmmmaooo, i remember watching Son of a Glitch when i was younger, and i remember my dad told me “Stop watching that show its not appropriate” Back then i didnt know what the phrase “Son of a B*tch” was, and i was so incredibly confused why he would tell me to stop watching because it was literally just a show about video game glitches
Thank you for putting the game’s music in the background of all these videos, soundsmith commonly uses old game music in his videos and I’ve found another he uses thanks to u
@A+Start: The lap skip that cost the lap count to go backward, this only happen become you end-up behind the line while the sign was still showing, you do not need a lap skip. I have a video on my channel proving it.
when i was a kid, i found a glitch in this game. If the replay could'nt end the course, it will simply stops, then you'll have to end the lap, but it never ends, you just keep running, and running and running... this happened on bowser castle, since the replay hit that thing that stomp you and it falled on lava at the same time and could'nt end the race at the same time i did.
I remember the Battle Mode one, that one was fun. I also remember the jump in Mario Circuit 2, and how it would sometimes do that. Between this game and Mario Kart 64, I developed a love of boobytrapping the jumps with bananas and lightning bolts, though newer games don't have them drop down as they used to. Maybe that's why they haven't yet remade Wario Stadium 64 for another game (they've made the other 15)...
I used to do the last "glitch" all the time when I played on that course. It was so broken! I never thought of it as a glitch, more of an exploitation of the CPU drivers trying to avoid the hazard item. Also, if you were able to get a mushroom and angle it just right, you can use the mushroom to get an added boost right before the jump to skyrocket over the out-of-bounds grass area to the checkered line. It helped me out many times when I was either in 2nd or 3rd place to make 1st. Never knew about the lap skipping. I'll try that the next time I try to beat 200cc again. It'll make it so much easier to win. I must say that Super Mario Kart had, by far, the hardest CPU drivers ever. They were so broken that whenever you were ahead of them, they sped up faster than normal until they passed you; they had unlimited items to throw at you; and they could jump over any hazard or obstacle almost at will. This game caused many frustrations and vulgar-induced rage. Maybe this game is the reason I have terrible road rage...
On Koopa Beach 1 there is a lap skip glitched. Just as you cross the line jump off into the left with a mushroom or feather and keep driving at a specific angle unto Lakatu brings you back in just like the other skips.
I did a different Mario Circuit 2 ramp glitch. I did it on PC. You may not know the controls but I actually forgot the controls. What you have to do is drift to the right when your near the ramp. Keep drifting to the right and make sure you don't hit the wall. When you're in the air, as I said, stay drifting to the right, them you will go to the ramp again and get to the line. Pretty simple glitch.
Glitches can never be taken seriously, which is why you come up with all these jokes with the glitches, Andy. Also, I keep thinking Lakitu is yawning in this game when he's actually telling you to turn around. Either that, or he's actually performing some sort of Indian chant.
oh, that endless loop of computer drivers failing to make the jump in the mario circuit track happened to me just last night to TWO guys. I found it amusing, as a computer player ruined the race for me on the last lap by knocking me out just at that point, so yeah. It was Toadstool and DK Jr.
Here is the interesting glitch: If you are on final lap and the Time Out! music played, you must press start in order to make the music disapared, there is a small chance i do it with that glitch (the original track played, and if you done like i set, you will heared the music disapared)
The battle glitch is way easier than stated. As long as you don't release B as you get killed, jumping will get your cart moving again. Me an my brother used it as a vengeance from the afterlife. :-)
I was doing that last one back as a kid. I never thought of it as a glitch but more a way to try to mess up the order since the first and second racer always finished in the same place.