This level is part of the 4YMM community project that celebrates the Mario Maker anniversary. The team behind Kiavik has a website where you can find all information and level codes. Please check it out: 4ymm.warp.world/ Level ID: Y2T-XLV-YDF by Ren 69
Rebecca Price Watch as Minecraft fanboys complain that Mario maker 2 stole from Minecraft just like how they complained about fortnite creative note blocks 😂
_lets now take a moment of silence, to appreciate how hard the creator took time to make these music notes perfectly scaled, and correct object/enemy_ _dont forget the boss fight itself, thats cool too_
Ok.. This was by far the most mindblowing level in SMM2 up until this point.. I can't even begin to understand how they made al this work in combination with that incredibly well made music.
Mario - Liu Kang Ludwig - Raiden Roy - Johnny Cage Morton - Kano Wendy - Sonya Blade Iggy - Reptile Larry - Sub-Zero Bowser Jr. - Scorpion Boom Boom - Goro Bowser - Shao Kahn
The fact they created music in VERTICAL mode is amazing in and of itself. But to add a new layer of musical sounds as you progress is just mind blowing. This truly is a marvel of engineering in Mario Maker.
This level is all and all one of the best I’ve seen But my favourite part has to be how well executed the music is! Music is hard to make in mario maker, and they executed so flawlessly!
It's so cool how they put 2 Boom Booms together at the end to make them look like Goro from Mortal Kombat! Very nice touch! Now if only we had Bowser as Shao Kahn...
This was so amazingly well put together the nostalgia of hearing the movie song and how 4YMM snuck it the Reptile version just blows my mind how creative MM2 can be. Just wish there was a way to implement Dan Forden "Toasty" phrase in there like Luigi comes pops up saying it.
Mario tests his might in a dynamic level that treats players not only a genius rendition of the Original Mortal Kombat song, but to its other track "Control". Superb!
This. Was. Epic! I've never seen a level which used the koopalings more creative than this team did. The Level overall was amazing. The level of difficulty was perfect imo. Basically, a great level.
Anyone remember Mario Kombat? Anyone who was in middle school around 2010ish would know the awesomeness of Mario punching with great impact and the Koopa's fought back too.
Man, this has got to be some of the most creative Super Mario Maker 2 stages I've seen in a while! :D I love the Mortal Kombat theme of this level, and would love to more MK motifs in the future! :) Also, what does "4YMM" stand for?
Please upload paper mario: the origami king - 100% walkthrough part 2 It will mean a lot cause I like your videos so much beardbear, your the best of the best