While it is true that 64 chaos had the minute sometimes, don't forget the constant falling to your death 20 times during the fortress level. For now, I would say this was easier because you have not been hit hard as soon as you start the level. Anyway, please do more!
You should totally play this all the way to the end, I’m so exited for another chaos edition and the first one with joof! Edit: ok now I’m actually watching it... change that to “try” to beat it Edit 2: EEE thanks for the heart peeb!
Hey NBC I'm subbed to you and actually watch your Zelda theories on a regular basis! :) I highly doubt you'll see this as it's a year old comment but just wanted to say its awesome how your channel is rising and I hope the best for you in the future 😊
Bad Opinion Vigilante Bad Physics (Just try propelling the boat in Corona Mountain and Noki Bay, The watermelon festival (I didn’t personally have a problem with it myself, though I’ve seen others have), the Pachinko secret level (in general), and chucksters that when accidentally talked to in a direction you didn’t mean to go, to throw you to said direction.), Inverted camera (I swear when I tried to turn the c stick to the left I somehow turn to the right and vice versa (even tested multiple controllers and got the same result)), Too many Red Coin Shine Sprites (tbf, I like red coin missions, but this feels like a little too much), Lazy secret levels (I don’t like any of the secret levels, don’t matter if they’re from Delfino Plaza or not, they all feel lazy, really hard to go through (screw the lily pad one, the pachinko one, and the chuckster one) and don’t make a whole lot of sense to end up in them (how the fuck does attaching a Yoshi to a carousel cause me to end up falling into a secret area with no walls and not a lot of platforms and with Shadow Mario waiting to snatch FLUDD away from me, only to give it back to me offscreen and with no explanation whatsoever once I beat said level!?!?), Dying whenever I lose a minigame (In Mario 64, if you lose a minigame, you don’t die but instead get the option to restart the level without losing any lives if you so please), Etc. I can go on and on, but I don’t think this game is bad It just needs more polish, better programming, new levels, etc.
Maybe if there's a way to turn down the frequency of glitch switching, this would be a playable game and we could get a full playthrough. That'd be awesome
Unfortunately no there isn't. however i can PERSONALLY confirm, that it is at least possible to get all shines up to hotel delfino, where i dropped the game because life stuff and i haven't picked it back up
Sunshine was literally the most frustrating game I have ever played. I cannot IMAGINE playing this. Being entertained by this playthrough makes me feel like a sadist lmao
@@acerbusthedarkenvtuber5684 it's just that the physics do not work as intended. It's clear, or at least it seems clear, the intention was that the level would play like an actual pachinko machine. The lack of input related to launching force would be accommodated for by using Fludd to reposition Mario more easily. The problem is the way the game's physics work when hovering with Fludd, Mario gets stuck against the obstacles, the wooden backdrop or the glass window and simply won't move from that spot until Fludd stops, causing him to fall more often than not straight to his death. The trampoline seems to have a mind of its own, launching Mario with varying force regardless of how or where he lands on it. Using Fludd to adjust the distance usually results in Mario being carried way farther than expected, or nowhere at all. It doesn't take too long to complete usually, but it just doesn't feel like you have any control at all.
I hope they make more electric goop sometimes. I would assume that each level can only have one kind of goop, and the chaos mod makes that goop come out of FLUDD when it does that mod.
What a coincidence. I was just reminiscing over the Super Mario 64 Chaos Edition series earlier today. This looks to be twice as entertaining since Jeff is here this time.
I have to admit, I don't actually watch these. I listen to them while I'm cleaning the house as it's hilarious when you guys randomly freak out. Lol. So please keep making them. :)
Welcome to Mario Sunshine Chaos Edition. You will have considerable difficulty just starting the game, and once you do, you get tossed randomly around the level, you can't really do anything, and then you die for no reason. Thanks for playing.
On the right side of delfino plaza in front of where the lighthouse spawns there is a part of the sand that spawns a shine if you spray it and there's a pipe that takes you to a secret stage. Good luck Jeef and Peebs!
You can actually buy a used Gamecube online for around $35 - $50, and a copy of Super Mario Sunshine for about $45. It certainly isn't the cheapest, but unless you have a computer strong enough to run a downloadable rom of it, I would suggest buying the Gamecube along with the game
@@eeveefennecfox New, unused copies of Mario Sunshine are VERY rare and thus, very highly priced, you'd be very lucky to get one for $150, and some collector's editions can go for $500+. If you have the money for it, then you can get a new copy, but I think it's worth the risk of scratches for a cheaper used one.
@@SS501Fan101 You could buy a Wii, but they are slightly more expensive, usually about $70+. However, having access to both GameCube and Wii games is worth it in my opinion.
Oh God, I'm just imagining the pachinko machine-like level and not only trying to get the Red Coins, but going back in to get the Shine XD And Jeff, if you game over in this, you game over for real!!
This is amazing The boss follows you, you clip out of bounds, you sink into the bottom, the boss follows you down, and then you get shot back into bounds with the boss stuck down there