I have a favorite bad memory of this game. I was doing the 100 coins mission in Bianco hills and reached 99. I found 1 last paint plant enemy, and sprayed him into a wall to kill him and get that last coin. Except that instead of properly dying and letting me end things, he just stuck to the wall pulsating and playing his death sound over and over. Taunting me. Refusing to die or despawn no matter how far away I roam. Laughing through his eternal torment stuck between the boundaries of life and death as Mario wandered around forever spraying random trees and windmills just trying to find that last coin.
Fun fact: Pinna Park was originally intended to be part of the hub world. It has a cannon on the beach with unused functionality to return you to Delfino Plaza, it has portals to Pianta Village and Noki Bay in the files (the Pianta Village one is located on the mouth of the big Pianta head), and Mario's animation for returning from a level portal is present in the files like in the plaza. This also explains the level's greater significance to the story, with the Mecha Bowser event occurring there and a Pinna Park mission being required to unlock Yoshi.
To be fair, for the "What, no jury?" point, Japanese legal systems don't have juries. At least, they didn't. I think _very_ recently they might've started using them. But for basically ever, the judge was the sole person who decided everything in a trial. Hence why most of the Ace Attorney games (except the one that takes place in Britain) don't have juries.
I once heard a reviewer say they theorize Nintendo was so impressed with how good they could make water look on the Gamecube that they made an entire game around it😁it's nothing short of incredible how the water still holds up from a 2002 game.
One thing that I can praise Mario Sunshine for in hindsight is its willingness to just...be different. The theming, as you say, is really on point. It's tropical island themed. Pretty much every Mario game since has emulated Mario 64's approach of throwing every environment imaginable at the plumber, and while that's cool...Mario Sunshine's levels stand out. Everything feels purposeful and varied within the theme so that every area fits together nicely. There's no other Mario game since that has tried to feel like that, and that brings with it a nice level of worldbuilding and lore that makes Isle Delfino so awesome. This is also true of the gameplay. No game after this gave Mario something that altered his entire moveset like FLUDD did. Like yeah they had power ups and other gimmicks but FLUDD is so consistent and the new moves it gives you are always part of the level design and always a consideration in how you approach problems. It, again, makes this game unique among the "safer" variations on 3D Mario that would come after. Also as an aside, I really wish there were more missions about cleaning up goop because you're right...that's so satisfying. To be able to visibly make that progress, feel like you're helping...it's really really nice.
For me it probably also had the additional draw of feeling familiar. I'm (partly) from the south of Italy and while the place is hardly tropical, places like the white stone tiled Delfino Plaza, the rocky cove of Nooki Bay and Ricco Harbor feel familiar. Like a cooler, more fantastic version of a place from your childhood that actually IS like how your little child mind pictured it.
Thisss, I honestly love how the devs gave themselves the limitation of the levels having to be connected to each other and have similar theming because it led to them finding more creative ways to make levels distinct from each other that aren't just "put some lava and make this a lava level, put some snow on this one and make it a snow level*
One of my best memories as a kid was waking up on my birthday to open up a copy of Sunshine. I’ve never stopped loving the game any less since that day
Pro tip for the watermelon mission: If you don't wanna deal with the cataquacks, you can lure them to a dune bud and permanently kill them by launching them in the air with the bud. It's a tad tricky, but you can even lure down the ones on the ledge.
another tip: once you get the watermelon to the bridge that leads to the juicer, you can use fludd to lightly push the watermelon, i feel its a lil more accurate & safe than mario’s sometimes sporadic movements
It's not confusing per-say. I think it's all part of the quirk & charm of it. I still much prefer it to many of today's games, even Mario ones like Odyssey which seem 'too Perfect', too ''squeaky clean polished well designed''. The supposed 'rough edges' make many missions feel 'natural' in how you to explore around & collect.
I replay it like every two years, but I never find it frustrating. Maybe I'm just good at it, but I never 100% it. I just collect the shines in each level, then beat the game. It's a great time. All the people who find it frustrating are probably the same people who're trying to find every single blue coin and so on.
@@amacsizbirkisi the culture you live in influences the way you think about things, if all you're really familiar with is the japanese judicial system, then any judicial system you write is going to be using that as a foundation. not that it isn't a silly little court scene in a mario game but still
I read somewhere that the high conviction rate is actually because of limited prosecution resources, so they only try slam-dunk cases. If that's true it's actually easier to get away with crimes in Japan.
@@leeartlee915 Haha same, I grabbed this at my local EB Games during freshman orientation week, and me and my roomies spent the following weeks trying to 100% the game, it wasn't easy!
One of my very first video game memories as a child (and one of my first run-ins with glitches) came from exploring Bianco Hills and goofing around the big waterwheel between the village and the lake. One of the waterwheel's blades suddenly pushed me underground into a blue abyss far below the level and killed me. I was terrified of that waterwheel for years afterwards. Ah... good times, good times.
The first game I solely had an idea to buy myself for. From picking it out from the shelf to walking to the register and making the transaction, by myself. Huge thing for a 6 yo.
For those struggling on the Chuckster star, the angle they throw you is based on the angle you talk to them from, so line them up directly between you and the next platform. It's pretty easy once you know that!
@@SquidSushi_ no? The behavior is entirely consistent, but people get it it their heads that it has something to do with the direction Mario is facing before talking, when it's really only drawing a line between Mario and the chuckster, and using that as the forward vector.
I'd never finished sunshine before, just until 3D All stars. Man, what a game it was. I would say this is the most relaxing Mario game and at the same time the most challenging one. Pretty unique with the inclusion of FLUD, they make you feel naked when they put you on those secret platforming levels. But I don't plan on collecting every blue coin, that's just insane
It's interesting how most of its flaws disappear if you're not going for the 100% - it's still not perfect, but there's a lot less to be frustrated about and it's mostly a relaxing experience with some added optional difficulty
I love all the enigmatic nonsense they put in this game. You mentioned the book and that’s definitely a big one for me, but even some of the intentionally developed stuff is so weird. Like the weird footprint slab on the top of the lighthouse that only appears like one other time I think. Or when you have to spray a specific spot of the beach in the hub to make a shine sprite sticker appear, but only after you’ve completed some amount of the game. All the ruins in Noki bay are so deeply fascinating to me and I’m constantly trying to recreate the feeling of observing and exploring them. All these little things built up to this sense of wonder and curiosity, and it really felt like anything was possible. Sunshine had such a huge effect on what interests me in games now, and I do really love it for that.
For the goopy inferno I used to swim along the river and do a sideflip from inside the river. This causes splashing and dripping water from Marios body, that can clean up the goop to create a path to the center. What a masterpiece ❤
When the ferris wheel in Pinna Park is spinning faster in Episode 5, it doesn't have any collision, so instead of having to climb through that jungle gym puzzle to get to that turtle thing, you can just hover to it straight through the wheel
I remember the manta ray shadow scaring the utter hell out of me as a little kid, to the point I never even completed that boss fight until I revisited the game in my teens. I remember thinking "Wow, how much stuff does this game have in it?" after getting over 100 shine sprites and still not seeing an ending back then.
Now your a furry with a suggestive character pfp, and a fan of Liam triforce, but nice to know of your childhood when you didn’t know about worse horrors of the internet no insult.
I was really scared of it too, but found that if I rushed to climb a palm tree, the mantas couldn't get me. From there, I did most of the fight completely safe, but towards the end, I had to descend to refill my water. Wasn't a lot left at that point, so I could handle it from there
This game will always hold a special place in my heart. The day I got it, my mom and siblings went out of town so my dad and I went to town, picked this up, got a pizza and played this all weekend. I'll forever treasure that memory
My favorite 3D Mario! Happy more and more people are either coming out of the woodwork and saying "It's wonderful" or people discovering this gem from All-Stars or however.
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Something I want to let you know about incase you didn’t know, there’s a mod of SMS called Super Mario Sunburn! It streamlines the game to make the hub world interconnected with loading zones to go to every area at any point and also makes every blue coin accessible at any point in time! I played it last summer and I highly recommend it! It also includes a version that makes it so you need 70 stars minimum to go to Bowser just like 64.
I love that hack but tbh I'm not a huge fan of the open world nature of it, I wish it was possible to just have a hack with the blue coin fix and the final boss requirements.
I was a little surprised you didn’t mention the speedrun aspect of the game cause it definitely is one of the best speedrun games to spectate while also having relatively easy tricks you can use in your playthroughs (like being able to clip through the top grinder instead of pushing the watermelon all the way)
Yes but speedrunning is still a pretty Niche venture and one of those things developers generally prefer concealed in terms of constructing a game. Also since many involve a 'shortcut' that clips or soft-glitches through actual structures in the game.
The book behind the door in Noki Bay's bottle level was something that really captured my imagination when I was a kid too, well before I had ever even played the game. I remember it being Sunshine's version of L is Real, but not as big a phenomenon.
I love this era of Nintendo (the first half of the Gamecube's life.) They were really going for creative, whacky, and unpredictable games. Pikmin, Luigi's Mansion, Wind Waker, Sunshine, etc. After this era was over the designs and styles of games became more homogenized. Nintendo makes great games still but rarely puts all their effort into a left-field type of project.
I am so impressed with the intro to this video, it's such a captivating showcase of the game so fast. It immediately hooked me in. You are getting too good at this it's scary
This is my annual summer game too! Despite all of the game's flaws, the perfect blend of nostalgia, charm and heart warming atmosphere keeps me coming back, and will for years to come. Another brilliant video Liam, hope you are well!
@@Kaleki935 Mario Sunshine is a Masterpiece regardless. Yes, it's nostalgic in part only owing to its sheer videogame age nowadays but for me it's still miles better than Odyssey. Odyssey was Ok but too 'squeaky clean' and a bit of a mish mash with some disappointing stages. Sunshine had weird & wonderful quirks - and every stage was iconic rather than generic like Odyssey's 'water cove' level.
I tend to find my favourite games aren't perfect so much as they're fascinating, and Sunshine is a great example. The cohesion of the setting and the many beautifully imagined places within it, the weird unpredictability giving the sense of there always being something to discover, the freedom of movement you're left to mess around with, and the unusual development history too - they all create a deep and fascinating relationship with this game. Thanks for an exploration of it made with passion!
@@leeartlee915 not entirely true, I was six months old when the game initially came out but I still love this game(obvs of 3d all stars) despite it's flaws and imperfections
@@leeartlee915 Lol yep, and I was a slightly older kid by the time Galaxy came out and I didn't like it nearly as much. These days that's definitely a minority opinion. It wasn't until Odyssey that I truly adored a 3D Mario game again so I guess I just prefer the sandbox style.
@@leeartlee915 Well a gamer's passion has to begin about somewhere doesn't it? Also, this guy loves Sunshine just as much as 64 - which is the same for me too. If Mario Odyssey came out back then, I'd not have liked it that much. It just lacks the sheer quirkiness and Magic of Sunshine. Isle Delfino is not directly modeled on any clear land (Hawaii is the obvious inspiration it's based off) but 'New Donk city' - seriously, lol!?
@@netweed09 Sure. I’m not even saying that as a bad thing. I’m just pointing out the typical correlation between what games/systems people prefer and their generation. It’s like those boomers who say music died after 1978.
Just came back for my second or third rewatch of this video. Mario Sunshine is a game that I hold really near to my heart. It's my favorite Mario game of all time, and I have such fond memories of playing it as a kid. I can absolutely see its flaws now, but I still love replaying it. The different levels are just so immersive, cohesive, and fun. It's the best, love this video and it's cool to see people still talking about this game in 2023!
I can't express how much I love this video. I also can't express how much I love Super Mario Sunshine - I have the exact same complex feelings about its sus voice acting, difficulty spikes, bizarre blue coin locations (even though at this point, I've played the game enough times to have memorized all of them), some ridiculously jank levels, and more. It's a weird game; it's a weird experience. Yet I love it anyway. Being one of the first video games I ever owned, it was such a massive part of my childhood, and I've played through it multiple times even as an adult. It's also my favorite speedrunning community to follow, by far. Honestly, I thought I knew EVERYTHING there was to know about this game, but this video taught me SO much more. As a fun fact, some people made a ROM hack of the game called "Super Mario Sunburn" that addresses a lot of the problems I (and many others) have with the base game, including the level-specific blue coins, the game booting you out of each level after you collect the 100-coin shine, and even adding a few new platforming challenges (that I am not skilled enough to complete yet lol). I just think it's cool that people saw enough potential in this game, almost two decades after its release, to try to make it emulate the game Nintendo probably wanted it to be without those unfortunate time constraints.
I first watched this video right when it came out, and I'm watching it again now. I gotta say, it is genuinely the best, most balanced video analysis that I've seen anyone make on this game - and I've seen a lot of them. You've found the perfect balance between holding this game accountable for its questionable design choices while recognizing how they were an inevitable byproduct of such a unique, beautiful, and special thing that, unfortunately, wasn't given the time it needed to shine as much as it could've. I love this game, and you perfectly captured why. Great job.
I just started replaying Sunshine again recently after getting obsessed with its quirks and inconsistencies. Glad I stumbled upon this channel! Subscribed!! 🥰
My first full playthrough of this game was with the Sunburn mod, which changes the final boss requirement to just requiring any 70 shines of your choice, along with making blue coins appear in all missions of an area. This version of the game was wonderful. So many amazing levels and missions, and if I wanted to skip any of them I could go hunt down some blue coins to make up the difference! I had a blast with it and despite zero childhood nostalgia for Sunshine as I didn’t own it as a kid, it might be my favorite Mario game. (With the Sunburn mod installed of course, though I’m gonna play it vanilla one of these days!)
I really appreciate that you’re able to look past nostalgia enough to criticize games you love, which is something I think a lot of people struggle with.
My sister and I did a combined mixture of, easy shrine sprites, and the most tedious ones. We both have extremally found memories of this game! We acted like we worked at the hotel, we took multiple watermelons and claimed one of the huts and called it our "beach home." The combination of vibrant colors, and weirdness made for an excellent, and challenging game. Thanks for the video man!
This game has my favorite movement tech out of any Mario game and that's why I love it. It's so fun to run around the plaza chaining random bits of movement together.
I tried to love the game, but all the flaws truly ruined the game for me. Nintendo gave Mario such a quick and diverse move set but the level designs work directly against your speed and flow. The difficulty balancing is also so off, so you don’t get any time to appreciate the good parts of the game while you’re stuck on the bad parts. Worst of all is the progression, I still haven’t beaten it because NOWHERE in the game does it tell you you need to get specific shines in each level to progress. After hours of trying to figure it out I just assumed my GameStop copy of the game was broken. Making the player play exactly how the devs want is so anti Mario in the worst way possible, it far outweighs the all the good and bad about the game and soils the entire experience. It’s really sad that sunshine is probably the only Mario game I have distaste for due to how poorly things were communicated, and how bad it plays. If you can get past all the struggle there is lots of creativity and charm so I still recommend it, but I’d say play galaxy or odyssey instead for your sanity’s sake.
I know this is not the most popular Mario game ever, but it is my favorite. It was my first and actually only Gamecube hame for a while, because it was bundled with my system, I loved my time with it, and it is one of the few games I have 100% as I have never been a completionist. This game is also a testament of how Gamecube games made by Nintendo where different, this game still holds up tremendously to this day, both graphically and gameplay wise. So I guess this very and nostalgic speech is to say, great video.
actually showed some oddities that I did not know about! And here I thought I knew everything about my favourite game. For that I'll share a little oddity / oversight with you. In the cutscene of the gang landing on the airstrip, Peach's earrings are replaced with her eyeballs in certain frames near the "what's this icky paint-like goop" line. Great video!
Throughout this entire video I kept thinking how much the game would benefit from a proper remaster with easy changes that would significantly improve the experience. Here's a few I can think of : -Some kind of hint system for blue coins you don't have -Changed requirements for beating the game like said in the video -Maybe add a feature to skip to the next episode of a world -Some tweaks here and there to the more bs stuff Also this was a great video it made me understand why Sunshine and Odyssey are my two favorites more.
I'm glad you talked about afro-cuban musical influences in this game. What people may not realize is that this style of music is a tradition that goes back to the main theme of first game. There's a video on RU-vid about it and worth checking out
I remember fantasizing about this game when it came out. My hometown had a K-mart that had a Gamecube setup for people to play demos of games in the kid's section. Through this I was introduced to the lobby in Luigi's Mansion, the fortress stealth section of Legend of Zelda - Windwaker, and the first act of Mario Sunshine. The ad that they used to sell it I remember most distinctly was some game magazine a friend had on the bus. A simple image of Mario on a white backdrop, covered in dirt and grime, with a simple phrase at the bottom: "Paradise and Pollution don't mix." The idea of cleaning up paradise for me captured my imagination for so long. I spent years wanting to play (but we only had a PC at home), so it makes me really happy to discover the Dolphin Emulator. Thanks for this retrospective on a game that was a part of my childhood, yet never got to experience.
3:58 YES! a judge decided, as EVERY civilized country in the world! What do you expect? To call a random group of people that knows nothing about the law?
Thank you Liam, for allowing my deeply subdued PTSD... that's Post Traumatic Sunshine Disorder... to bubble back up to the surface and rear its ugly head after watching this video lol.
I’ve always wanted nintendo to give this game the wind waker HD Treatment,remake it from the ground up ,add all the cut content like the Cut levels in the game ,fix the jankeness in some levels,add a better blue coin counter (where you can see what episode you need for blue coins),and add a little more content overall,I love this game (was my first 3D Mario game I played) hopefully one day they will actually do this
Wow the nostalgia blast, this ost just unlocked so many memories! Reminds me to finish this game and try to enjoy it fully as much as you did. Never been able to 100% it, not even beat the final boss as i got stuck somewhere as a kid. I think it was in the hotel level where you gotta clean all the goo under a certain time.
Super Mario Sunshine is one of my favorite Nintendo GameCube games of all time. It may not be perfect, but I love going back to run around my favorite levels in the game for fun. In fact, I was planning to replay the game through Super Mario 3D All Stars on Nintendo Switch.
Your video essays are satisfying and make me excited to be revisiting my favorite 2000s games. Never been a a true “Mario” fan, but specifically a sunshine fan. something about GameCube that can’t be replicated
I really wanna see another Mario game take a crack a large central hub world like sunshine. Galaxy 1 kind of did it with the observatory, but not really. Bowsers Fury feels like the closest to what my dream Mario game would be so far. I'd love to see the concept of the seamless world open world from Bowsers Fury combined with a unequivocal HUB world like Sunshine. *Fingers Crossed
I've been on a binge of replaying my favorite childhood games like this and Majora's Mask while watching your videos, and they've made me want to meet Koizumi someday so I can personally thank him for his involvement with basicslly everything I love.
My favorite glitch was always rotating the first person camera in midair after collecting a shine sprite, which would cause the 'shine get!' video to play with Mario's back to the camera. I do this as often as possible. I've died after completing very tricky secret stages because I tried to do this glitch and missed the shine, jumping to my death from the final platform and watching all the tricky platforming sections I just conquered slowly fade into the distance as I plummeted into the abyss. Totally worth it.
I’ve greatly enjoyed the retrospective pieces you make and found and began to seek out your essay’s based on the connection I found in our deeply profound love and inquisitive perspectives on the Zelda Series. This deep dive into Sunshine not only hit hard but also reinforced my belief that I not only can; but will choose to seek your perspective on mediums as a whole as you branch out from Zelda. Stay you and I believe that phenomenal works such as this will continue to come.
As a kid, I played all the Mario games up until Galaxy. Sunshine was by far my favorite. In my mid-20s now and recently played all the Mario games after getting a Switch, and Sunshine still stands tall as my favorite. It's such a beautiful, creative, and unique game.Sunshine is the only 3D Mario game that really feels like you're in a real world where other characters have independent personalities and lives that matter. The graphics aged really well and look even better on the Switch. I didn't know this was considered a contentious game until recently and I still don't understand why it is. It's not as hard as it's made it out to be (I'd argue 64 is harder due to the camera issues). People complain about certain levels being weird, but that's just Mario -- 64 has you transporting to alternate worlds and Odyssey bring Mario's hat to life. The only complaints I have are that I wish they'd kept the long jump and crouch-backflip. Overall, I think a lot of people wanted something different and looked at this based on those expectations instead of appreciating it as its own thing.
The way I usually handle The Goopy Inferno is to make my way onto the side of the village right of the bridge, hop in the river, and then use the water from the pond to clean a little path to FLUDD because when Mario hops out of a body of water, a little bit clings to him and drips off which you can use to clean goop.
I love how you talk about your childhood games. I'm waiting for the video on Mario Galaxy, because that was my first 3D Mario game and it's still my favorite to this day (with Odyssey being close behind).
LT, you mention at the 50:00 mark on how the blue coin being put in at the end to make up for missing levels and shines but also how some of them incorporate to the level. I think the incorporated ones were always there from near the beginning. It's the idea that you can trade in blue coins for shines that was a late addition and then they also had to throw a bunch of extra blue coins in to make up for the fact. Mario 64 had blue coins, but these were really just super coins, worth more than a regular one and healing more as well. You could use them to get to the 100 coin star faster (as the red coins only gave you 2 coins), so if you're speed running, you can plan a route around whether it's worth it to go after the hidden blue coins. But that's it. They were never required. You could get to 120 stars without ever collecting a single one of them.
I always loved how surreal all of the "secret" levels are, particularly all of the ones where you are kind of just hovering out in the middle of an endless sky. Really sparked my imagination and whimsy as a kid. The atmosphere in this game is unique to say the least.
I had such fond memories of playing this game as a kid. I played it a lot on my GameCube. The day they announced 3D All Stars I ran out and preordered the game (the first time in years that I actually preordered a game). I played Sunshine first and was having fun until I realized how many issues and problems were in the game. It’s still fun but didn’t live up to how I remembered it.
I'm so stoked you made this! I've actually just started playing Mario Sunshine for the first time and was really dumbfounded when I saw the premise of the game! Anyways, still discovering it and trying to master this difficult game. Thank you
I'm only 16 minutes into the video, but I'd just like to say that probably my favorite side story in Mario sunshine, from the few I remember following, was this pair of chuckster brothers in Rico harbor. You see, in episode 1, or maybe episode 2, I don't remember, going down the intended path, you run across this little pianta who tells you how his big brother is a chuckster. Unfortunately, when you reach him, he really isn't much of a chuckster, maybe throwing you about a foot away. Then, after a few episodes, he's able to chuck you all the way across the sub and onto the city.eanwhile, his little brother slowly wants to become a chuckster himself, and soon he's throwing you even farther than his brother can. I just think it's a neat little story, though, since it's been a while, I don't remember all of the specifics
I love this game because its weird. Without the cataquacks, no flood platfroming missions, and the mission based gameplay it wouldn't be the same. It also has one of the best settings, putting mario in a tropical island vista.
It’s nice to hear a video on the game where someone doesn’t spend the entire video saying this is the worst game ever just because they sucked at it. Funny commentary & pointing out the stuff we loved and hated most. Great job!
Man, now I seriously want to see what Sunshine would have been like with the original plan... It sounded really cool, like Majora's Mask but Mario (and without the impending doom aspect). Just Mario helping out these people in need as best he can.
First of all, amazing video! I loved all the input you gave, and it's cool to see the perspective of someone who actually likes collecting blue coins. I never realized how well the blue coins play into the game's level design. The level design of this game is downright phenomenal. Every single location feels like a real, lived in place. Yet at the same time, they act as engaging playgrounds to run around in. I think about Ricco Harbor, and how it ACTUALLY feels like a harbor, but also is super fun to jump and run around in. It makes me sad that Odyssey took a bit of a different route with its areas. Don't get me wrong, they're still great. But the lived-in aspect isn't as strong as with the locales of Isle Delfino. You've got floating islands with unnatural borders. Most platforming areas are completely separate from the village portions of the kingdoms. And there's a lack of unique moons based on random objectives. I appreciate how the game only boots you back to the Odyssey during important moments, but I miss the state of the Kingdom changing. NPC designs are fantastic, but ongoing storylines and fun dialogue is few and far between. I think what I would've done is have more landmarks spread across the Kingdoms, with a handful of NPCs that you can find outside of the village, just living their daily lives, or making random fun comments. I'd give every Kingdom natural borders, and have unique quests you can activate that are completely unrelated to what Bowser did to each kingdom. We do have a few of those for each kingdom, but they aren't as grand in scope, or as engaging imo. Despite all this negativity I just spouted, I love Odyssey for what it is, and I'm super excited for how they can improve upon its ideas in the future. Meanwhile, Odyssey handled blue coins better, lol. I think just simply having a list of Blue coins available in each mission as well as having Talkatoo, would fix the blue coin problem in sunshine. Each Blue coin could have a name hinting at its location. Maybe you'd have to pay him, like you have to do with Hint Toad in Odyssey. Part of the fun would be figuring out what the hint means, and how to find it. It's funny how the problems I have with Odyssey were stuff Sunshine excelled at. And the problems I have with Sunshine were basically perfected in Odyssey.
In the chuckster area, they always throw toward their back. That is a constant. The problem is if they were facing a different direction when you talk to them, and they start to turn around. You have to wait until they finish their turn before exiting the dialogue box, or they'll throw early toward their backs current position. It just takes some patience, and you can always get the desired result.
One of my favorite oddities in Sunshine is the picture of Bianco Hills in the promo for Isle Delfino... On the right bottom corner, you see Mario. Let me tell you, after I saw that, I can't unsee it now when I play Sunshine.
This mario game is super nostalgic to me just because I remember playing it a bit when I was a kid. It's the only 3D mario game I've beaten and I didnt even beat it till I was an adult when the 3D collection on the switch came out. I remember not getting that far and then going on my dad's save and trying to get through Corona mountain and being so bad at it. This game has a much bigger place in my heart than it really has any right to be. Idk, I guess it just makes me think of a simpler time when I was a kid who only had to worry about school and video games.
Great video! Sunshine is probably my favorite Mario game, it just feels so good to play. The freedom of movement is a lotta fun! It definitely deserves an HD Remaster like Wind Waker got, it could be so beautiful if done like that.
This game was responsible for my love of beaches/tropical settings, as well as irrational fear of tentacles sticking out of giant crates... seriously great job summarizing an absolute masterpiece that's finally getting its time in the sun.
We actually have some very similar experiences with this game. Just like you, I've played this game so many times that I have basically every single blue coin location memorized. And the pachinko and lily pad levels are relatively easy for me because I've done them so many times. And yeah, the game's structure is a major issue for me. Getting just the required shines means I miss out on episode 8 of every level and every single delfino plaza shine and all of the blue coins, which means I skip a lot of great parts. But getting everything means I have to get every single blue coin (some of which are very tedious to get) and all the 100 coin shines (worst thing of all time in gelato beach and pinna park). No matter what choice I make, I feel unsatisfied. I still love the game though. I love the missions (I actually like roller coaster balloons and the chuckster level) and the movement is amazing. For as many things as I dislike about this game, it's the only game I replay multiple times a year, and that definitely counts for something.
A few notes: At 54:50 I noticed that manhole as a kid and spent literal hours trying to figure out how to access it. I found out the flooded delfini plaza just uses an older version of the level lol. Im also terrified of really flooded cities like that for some reason Also it's such a shame wind waker had so much cut content
I'm doing my first ever playthrough of Sunshine using 3D Allstars right now so this is the most convenient and exciting surprise I could possibly get! I'm seriously enjoying the game so much and it's all from my curiosity to explore all nooks of each level, I spend over an hour in a single episode just to talk to all the piantas or npcs just to see their storylines throughout the course's episodes. I really love how connected and "living" Isle Delfino is, especially since I grew up and still live in a tropical paradise area so it feels like a home away from home. There's no denying that I got frustrated during some points in the game but nothing that's genuinely spoiled my experience so far. I'm trying my best to play the main storyline blind so I can't wait to watch this once I'm done with it!