The importance of good sound design. (Music by Acmlm) THIS IS NOT A REAL ROMHACK!! Stop asking for downloads. Here is the NSF file: drive.google.c... Footage from here: • Video
Still the most mind boggling thing about the bootleg is how they just disregarded the already established NES Mario sound effects and colors for certain sprites (like fire Mario being red or regular Mario having black overalls) the actual bootleg has WAY too much effort put into it, to not have the proper Mario music and sound effects in it.
It was most likely due to time constraints that they didn't quite focus on the finer details such as how certain sprites looked and sound design. It's lacking polish, but it's still a pretty competent/interesting port in the end.
@@7winmanstar764 I didn't, I just recorded the music in separate sound channels and edited it in Sony Vegas so that the sound effects cut into the melody channels.
Hey, retro kid knuckles. I want that rom I download is incomplete. I just found Yoshi Sprites and sounds OK, but the music. In the second level on yoshi Island is silence, but you can just complete this game in the new or some future videos, I guess
@@opaopa86 wow! Good info to know. Thanks. But which exactly Dozaemon? I remember I played Dozaemon before, but that is certainly different game with different sound effects
You don’t need to ask someone or go to a special website to change the file type of a file, you simply go to the file explorer, click on i believe the … or preferences i forgot, and you enable file name extensions, and then you can click the file name and change it from lets say for example .joeg to .png, and there you go. But its important to enable file name extentions or it won’t work
I'd like to point a mistake in the Overworld theme: The counter melody theme was fine, until the main melody. Yes, i do know that there aren't enough channels, but you should still have been able to compose it normally.
@@rowboat10 What are you clicking on? NSFplay or the NSF file? You have to open NSFplay, and then click on the folder icon to load your NSF file. Otherwise, you could alternatively drag the NSF file onto NSFplay's EXE and that should open the program with the music already loaded.
lots of people are saying you put the music in the game (and the sounds), but I know you just spliced different gameplay and different sounds together. however, it looks too seamless, so maybe that's why people are thinking you played this with the music inside it.
I tried to make the video convincing, hence why I split everything into separate sound channels and even made the sounds cut into the melodic channels; though there are still a few errors I made (towards the beginning, I used the wrong sound effect for something, for one). I also forgot to turn off the percussion channel, which normally should only be playing if the player's riding Yoshi.
@@opaopa86 I'll be honest, I don't think you needed to turn off the percussion channel and only turn it on for Yoshi, since the percussions playing - regardless of whether the player is using Yoshi or not - really gives it that nice snappy feel to it.