Spike tales 5 (top) is what I was referring to at the end, with that weird buffer jump strat on the 1st half of the screen. It was just definitely preferable to not have to manually do the rhythm there; what I came up with was lenient enough to super consistently replicate, and mainly allowed me to make use of the full leniency of the 2nd block's cycle. That transition between the 2nd and 3rd (middle two) blocks is the tightest part, and is just the worst to try and do if you happen to make the jump across later in the 2nd block's cycle. With those initial buffers, it allows me to delay just the right amount of time where I'm even able to just buffer a jump off the 2nd block (you can land on it earlier, but if you jump as it's rising, then you'll get a way higher jump than you intended, which will most likely kill you.) it's a cool strat
Freaking congrats men it took me forever to just do it one time seeing you doing it so many times it takes a lot of consistency also cool set-up for the crazy cicle
This is going to be an obsudly dumb question, but what is this game? I know the title says "unbreakable" but I have been looking around to try and find it and I cant seem to see it anywhere.
My bad, the game is The End is Nigh. This is literally the only video where I forgot to fill out the game tag so that it shows up underneath the vid fml. I just like keeping titles as short as possible because it looks nice, and the brief explanations in the title of what the challenges are can still be quite long, which can cause it to not be completely visible if people see it in their recommended videos.
That is some end game shit. Level 7 (bottom) has an unavoidable frame perfect jump. Level 8 (top)......is the hardest overall level in the game because it's all setupless with no special strat to be found, on top of that it's just very tense and committal, and once you start to actually do the screen you can't back out- you’re locked in and forced to keep the exact pace the level demands. It requires you to perfectly move forward between fast alternating spike columns within a 2 or 3 frame window-- repeated ten times, BETWEEN WHICH you maintain a precise Dynamic Rhythm that totally depends on the how long you held/how much you moved forward for each of those 2-3 frame window presses. Not to mention there isn't even a visual cue let alone a sound cue for when the spike columns move; it's literally instantaneous, impossible to react to. I can whip out a deathless run of the screen several times in a row sometimes, but because of all the factors I just described, it's way harder than any other screen to get much higher consistency at.
@@eenox Yeah, No Skip 10x in a row would be madness, but I think it would be doable for you after 5 or 6 days of concentrated practice. I remember doing No Skip Unbreakable just because I wanted to feel special lol, and it was quite a nightmare, but it wasn't _as_ hard as I initially expected. That being said, I do think it would be a cool bonus challenge for you after you're done with everything you had planned 😉