I didn't beat the game in an hour and 24 minutes. I did each stage in world 10 multiple times until I beat it. Also, keep in mind I used a regular controller which is easier than a real Wii remote.
@@ALonerGuy995 Which version of Dolphin are you using? I believe it's normal for the monkey to be moving slowly forward even if you're not holding a direction.
@@arronmunroe version 5.0 just got done testing it out. I'm using Xbox One Controller and Monkey moving forward has by itself, but if I actually press up the monkey ball would opposites directions like "left or right"
@@ALonerGuy995 Sorry, but I seem to have missed your response. I would imagine you figured out what to do since your comment was written a while back, but if not, I think you need to turn sideways Wii remote on or off.
Bruh the background music in this game is sooo nostalgic. The number of times throughout the day the first world and the 3rd world BGM plays in my mind.
In this game, the pause menu occurs if you press and hold the plus button. But in Step & Roll, you just press the plus button lightly to get the pause menu.
Had Monkey Ball 1 & 2 on Nintendo GC, Mobile SMB, and Super Monkey Ball Deluxe via PS2: taking turns on campaign w/ friends or four-player party games. Freakin love this series. Day one purchase for me. Maybe through good sales Sega will make a completely new SMB game?
How did you make this look so good on an Emulator? Looks like the newly announced remake. Edit: That i get so many upvotes in such a short timeframe under an old video means that many people are searching this game because of the remake announcement :D
Yeah I was trying to determine if it’s worth getting because super monkey ball and super monkey ball 2 are generally regarded as the only good games in the franchise
@@arronmunroe Thanks for your response. Resolution does wonders. But yeah, sad that they remake this one, 1 and 2 would have been much cooler. Maybe some time down the road. I will also get it for PC as the Switch version is always the worst for multiplatform games. Of course it has the upside that you can play it on the go, which isn't possible for the other systems.
While I like this game, I feel that if this game had an option to let you use an analog stick (like on the classic controller or GC controller) instead of motion controls, it would be a lot easier to handle.
switch version probably force you into using gyro motions controls like in the BoTW shrines lol. but i'll be playing this on Xbox with a good old fashion analog stick
So.. I heard that this is getting a remake. I also heard that this game was OK at best. And looking at this game now... well.. maybe it's because I'm spoiled by the gamecube games and maybe a little bit by the DS game. I can kinda see why it's at best... OK.
This game could have been better if jumping was less of a crutch and more of a feature. Why should I be allowed to jump vertically when I'm falling off the ledge of a platform? If the jump adjusted to your angle and direction, it could have opened up a door to a lot of cool jumping challenges.
You do know that actual speedrunners exploit every aspect of the jump mechanics in this game to make some crazy stage cuts If you don’t believe me check AGDQ (Awesome Games Done Quick) and you’ll be surprised
I only played #2 for Gamecube, and it was awesome. Watching this after the Switch remake announcement, I'm seeing the jumping like at 1:14:06 and just thinking... WTF??? Jumping eliminates the whole challenge of the franchise! You have to learn how to use your momentum to take curved hills like that at just the right angle to make it over quickly. But in this game, you're basically Mario. Ughhh... now I know why no one liked this game. Gonna go check eBay for Super Monkey Ball 2 so I can relive the glory days.
@@mrchuckmorris In that stage you mentioned, I don't think you really can get enough speed to make it around those curves, so you're forced to make the jump there, which is actually a little difficult. Also, the most difficult stage in this game at 1:20:30 involves a lot of jumping. Of course, jumping would make some of the stages in the first two games easier, but the stages weren't designed for the ability to jump. I'm not saying that jumping is a feature that belongs in Monkey Ball, just that there is still the potential to make a difficult Monkey Ball game with a jump button. Part of the reason the stages are easier in this game is just because it uses tilt controls, and another part might just be that it's aimed at a younger audience, although I still wouldn't call this game super easy.
I liked the racetrack game. I used to kill it. But when you had to fight the Level Bosses-OMG! Super Monkey Banana Blotz was definitely played for hours
Yeah I got rid of this game because of it, the HD remake is much better, and because of it I got another copy of Step & Roll, and I have Super Monkey Ball Step & Roll once again However in Super Monkey Ball Step & Roll the motion controls are better, and Super Monkey Ball Step & Roll the number of worlds was reduced from 10 to 7, and their is no more boss battles So if you want one of the two Super Monkey Ball games released on the Wii, get Step & Roll, if you want this game play the HD remake version of this game on the Nintendo Switch, PS4, or XBOX One
Is Ultra Heaven 5 even beatable with a character that's NOT YanYan? EDIT: Nevermind, saw someone beat it as MeeMee, but it took MANY attempts (they had to skip to "30 minutes later" haha)
Why do all of these levels feel like a straight shot to the goal? There's so little deviation from just "hold forward and go fast!". Some levels even have railings on the sides to prevent you from falling. Why?
With practice. Keep in mind that they don't have to all be done at once. You could beat world 1 without a continue and use a continue at world 2, but you would only have to start over from the beginning of world 2.
This is bloody hard! Is there an easy mode where you can just have rails up so you don’t fall off or something. Could use that for my daughter. Would it have giro controls?
Why are there three hatching baby chicks as the cursor? Why not bananas since the game is called, oh I don't know... BANANA BLITZ...? Also, those redesigns are kinda creepy.
I'm not sure if I'll be able to reach you on time, but I was hoping I could showcase some of this video on my own finale video as a homage to the game. It would be with your permission of course!
Súper Monkey Ball Banana Blitz HD switch pc playStation tengo unas ganas de que salga gameplay y tengo ganas de jugarlo porque en su día lo disfrute como un niño pequeño en mi wii y aún sigo jugándolo esque es juegazo me alegro que le hagan un remake en switch y demas consolas
Domes isn’t as bad once you figure it out. But 10-5 is another story. Haven’t even made it to master in SMB1 so I can’t vouch for master 9, but if it’s anything like expert 7 (aka the reason I can’t reach master glitchless) it probably is brutal
Wow, it was longer ago than I thought since you first mentioned this. I am fairly close to finishing with all of the minigames, but it still is going to be longer before I can actually upload a video of it. Can't promise anything, but hopefully no later than sometime next month.
Unfortunately, I still haven't gotten a video up yet, but I figured I should let you know, since it's already been longer than I suggested last time. I actually had been doing all of these minigames with a second player, and that's partly why I haven't fully finished. I am determined to finish with this, but I can only hope it won't take that much longer.
Even if you run out of time, you can still collect the final banana as long as you're about to hit it. I believe it also works if you reach a goal just after you run out of time.
So later SMB games starting with Banana Blitz introduces the feature that if you run out of time, but you’re close to hit the goal. Does that work in Step and Roll?