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Super Nintendo Games with Anti-Piracy - Part 2 | MVG 

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30 сен 2024

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Комментарии : 616   
@ModernVintageGamer
@ModernVintageGamer 5 лет назад
Thanks for Watching - Part 1 is here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KLyK1FMwc8Q.html&t
@MidnightMechanic
@MidnightMechanic 5 лет назад
Ooo, about time Demon's Crest gets some love!
@NintendoChampion
@NintendoChampion 5 лет назад
I once had my Hudson Super Multitap connected to my snes in the 2nd player slot when powering on Tetris/Dr. Mario, and I got a piracy screen somehow
@lexluthor3890
@lexluthor3890 5 лет назад
Woohoo for Part 2!
@nashismox3
@nashismox3 5 лет назад
Hey Modern Vintage, seeing you are the best in porting emulators and even games for the OG Xbox, have you considered helped Marty finish his Half Life 1 port? www.emuxtras.net/forum/viewtopic.php?f=188&t=5278 He just have to fit everything inside the 64mb and he is almost ready, maybe he needs a little push? My regards! You are the best MVG and the most honest.
@JoseMedina-hs9st
@JoseMedina-hs9st 5 лет назад
The PlayStation one if you play Spyro 3 The Year of the Dragon if you have a bootleg copy you could only play through the first levels when you're done beating the first levels and you talk to the fairy the fairy tells you that you can not continue cuz your copy is a illegal copy
@Harie0
@Harie0 5 лет назад
It is kinda funny seeing a video where someone hacks the games to activate the anti piracy messages on purpose.
@EllySensei
@EllySensei 5 лет назад
Eh, it's not hacking the games, well, he changes the emulator system.
@hilfemajster4234
@hilfemajster4234 5 лет назад
And sometimes cannot trigger the message.
@nebulouscat5477
@nebulouscat5477 5 лет назад
I do not like getting error screens in real LIFE 😡😡👺😡
@LinnaeusOSM
@LinnaeusOSM 4 года назад
@@nebulouscat5477 okay
@BinaryCounter
@BinaryCounter 5 лет назад
3:40 32 megabits is not 8 megabytes. It's actually 4 megabytes, which is the maximum cartridge size you can have in LoROM memory map. So this is probably not a piracy check, but your emulator doing all kinds of wierd stuff with the memory map, causing a crash. Maybe it switches to HiROM or the completely unsupported and unofficial ExLoROM. Maybe it causes FastROM ($80xxxx) mirroring to fail. Who knows. But extending any SNES ROM that's under 32 megabits to over 32 megabits does all sorts of stuff to the memory map detection in emulators that will most certainly cause problems.
@stilles342
@stilles342 5 лет назад
Yes, 32/8=4...this should get pinned, because of extra information given.
@MarcellDAvis1103
@MarcellDAvis1103 5 лет назад
Nice name checks out
@thaddeusmcgrath
@thaddeusmcgrath 5 лет назад
I bet you could really make me smile doing my income tax return Binary
@ezg8448
@ezg8448 5 лет назад
The man can program but can’t divide by 8, Ops!!
@ModernVintageGamer
@ModernVintageGamer 5 лет назад
correct on the math. my mistake
@SkyeHDD
@SkyeHDD 5 лет назад
Ah yes, who could could forget Earthbound's final boss: "Gary Giygax"
@dgamer5075
@dgamer5075 5 лет назад
That explains the prayer aspect of the fight! You need to pray for a crit.
@LordOrwell
@LordOrwell 5 лет назад
nobody said "gary". It's his lesser-known brother Fred. Fred Gygax.
@SMAAAASHTV
@SMAAAASHTV 5 лет назад
Damnit, this was my thought and I read this after I posted my comment.
@epicpotatofiend
@epicpotatofiend 5 лет назад
Yeah, I heard that and went: "What the Freud?"
@teddyroo12
@teddyroo12 4 года назад
Or BEEEEEEEEEEEEEEP
@trixter192
@trixter192 5 лет назад
Implementing chips like the fx chip were also great anti piracy.
@zuccx99
@zuccx99 5 лет назад
Yeah the cic too.
@BigOlSmellyFlashlight
@BigOlSmellyFlashlight 5 лет назад
*sa1*
@StriderVM
@StriderVM 5 лет назад
Wouldn't be cost effective to duplicate the special chips just to play a game. Even applies to bootleggers too.
@BuickGeek24
@BuickGeek24 4 года назад
@@BigOlSmellyFlashlight The SA-1 is supposed to speed up the CPU though
@blastproces
@blastproces Год назад
That’s why there are not many homebrew or unlicensed games. Nintendo made the snes so it required external chips for its games to run instead of just implementing them into the damm thing. Nice way of ripping you off also as them fx chip titles were sometimes as much as the console in some cases.
@LambdaCalculus379
@LambdaCalculus379 5 лет назад
Add-on chips like the SuperFX, Nintendo's DSP line, Capcom's Cx4, SA-1, and SDD-1 were effective anti-piracy measures as well, since without the presence of the chips, or without accurate emulation of them, any games utilizing them would be broken beyond belief. Example: Until Cx4 emulation was implemented in most of the popular emulators, I remember Mega Man X2 and X3 would display backgrounds but no sprites of any sort, and even if it did, it would be only portions, which led me to believe that the Cx4 chip was responsible for drawing all of the sprites on screen, and not just the wireframe graphics. I wonder how many pirates tried dumping games with extra hardware on them, only to find the games were absolutely useless without the hardware in them.
@MaxwelThuThu
@MaxwelThuThu 5 лет назад
The Nintendo's DSP line was pirated too. But it's really hard to find. The board has a 7 MHz crystal just like the original DSP clock. And yeah, the Cx4 was used in some boss to do scaling and rotation. But they didn't used so much as Yoshi's Island.
@Keiffer01
@Keiffer01 5 лет назад
Flintstones Treasure of Sierra Madrock has an antipiracy that makes it impossible to finish because the level timer goes down way too quickly. Learnt that on a real copier I found!
@Porygonal64
@Porygonal64 5 лет назад
Fleenstones?
@madden8021
@madden8021 4 года назад
That’s not on the Cutting Room Floor so please add it. tcrf.net/The_Flintstones:_The_Treasure_of_Sierra_Madrock
@samuelthecamel
@samuelthecamel 4 года назад
Time to speedrun!
@rpdasilvaa
@rpdasilvaa 5 лет назад
Running Chrono Trigger off an SD2SNES recently, whenever I would use the in-game hook to save state, I found that while the game ran fine in all other respects, I was no longer able to accumulate EXP and so my characters would never level up, even after saving via in-game menu and rebooting. I’m convinced this was some sort of anti-piracy measure
@fieratheproud
@fieratheproud 5 лет назад
Huh, that's pretty cool tbh. The only thing I can think of that could make it not be an anti piracy thing is if you has the Workman's Wallet equipped, but you would probably know that you had it if that was the case.
@dustin202
@dustin202 5 лет назад
Philip Da Silva cool I will look for it
@StriderVM
@StriderVM 5 лет назад
Its a flaw of save states of rom dumpers. For some reason they are all faulty.
@mrflamewars
@mrflamewars 5 лет назад
I had a Mario All Stars cart and I triggered the anti-piracy message once. Pulling out the cart and reinserting it fixed it though. I remember it well because I was like "Why is my Super Nintendo mad at me?"
@optimalprime3895
@optimalprime3895 5 лет назад
I got that one on my Wildcard 32X and was gutted haha. Managed to borrow a friend’s cart eventually not long after and go through it, however I never did play DKC2. The first one never had any issues with it.
@hostiusasinhostilityhostil7853
@hostiusasinhostilityhostil7853 4 года назад
This happens to me whenever I try to play my PAL copy on Super Famicom. I can't figure out why, it's not like it's reading the wrong SRAM size or anything. Same with Yoshi's Island, so those games feel sluggish to me compared to the rest of my library, which I happily use with a Games Master for that sweet, sweet 60Hz speed.
@hollylester2000
@hollylester2000 3 года назад
@@hostiusasinhostilityhostil7853 i think the SNES/Super Famicom has region checks as well. You mentioned having a PAL cartridge, is the system PAL as well? If the system is USA or JPN then that could possibly be the issue.
@catboydale
@catboydale Месяц назад
This made me cry and gave me nightmares. I thought I was going to jail.
@Awesome_Dawson_Films_Official
@Awesome_Dawson_Films_Official Месяц назад
I got one in Donkey Kong Country 3 with a dirty cartridge.
@wallacefung
@wallacefung 5 лет назад
You don't need to play the game. Just see the Demo play. If megaman jumps into the gap and dies, the anti-privacy measure is triggered.
@PhaaxGames
@PhaaxGames 5 лет назад
I remember getting an infinite time travel screen in Chrono Trigger on my SNES with a Super Wildcard DX!
@mark.matthews73
@mark.matthews73 5 лет назад
yes me too
@jakeg7190
@jakeg7190 4 года назад
Yeah I experienced it too... Where does he get off calling us all liars! Then again, who wants to listen to someone who think the earthbound big bad is "GUYGAX" *HEAD DESK*
@Oceanandskylinevidss
@Oceanandskylinevidss 5 месяцев назад
Seeing that screen when you played thru the game must have been devastating.
@mikekazz5353
@mikekazz5353 5 лет назад
8:12 chances are your not gonna have a booklet to check out copy law 18 USC 2319.
@ShadowFox178
@ShadowFox178 5 лет назад
That piracy screen on Chrono Trigger is used on the DS to detect if its booted from a R4i device
@armyofninjas9055
@armyofninjas9055 5 лет назад
Never worked lol. My r4, r6, acekard 2i, and cyclods all played it perfectly.
@ShadowFox178
@ShadowFox178 5 лет назад
@@armyofninjas9055 There was a patch that came out to fix the issue, but for a time it didnt work when it first came out.
@johnnydabs4855
@johnnydabs4855 5 лет назад
@@armyofninjas9055 because u had a patched ver If u tried without an unpatched copy, you'll never get past the time travel tunnel
@LouisTheSEGANerd
@LouisTheSEGANerd 5 лет назад
I used to think I had a dodgy ROM file 😂
@MARCSLASH
@MARCSLASH 5 лет назад
When the game just became available the flash devices didn't had a patch implementation so the game couldn't run correctly with a clean rom.
@Noxedwin
@Noxedwin 5 лет назад
_Psst!_ *Giygas* was the end-boss of _EathBound._ Gygax was the guy who invented _Dungeons and Dragons._ It's okay, though. I really love reading about weird and devious anti-piracy countermeasures, and this video scratches that itch for today.
@LNSLateNightSaturday
@LNSLateNightSaturday 5 лет назад
Nerd Proxyglossariosis: Saying the NEXT nerdy word in the nerd dictionary, instead of the one you intended
@DoomRater
@DoomRater 5 лет назад
Also known as content copyrighting, so that others can't steal your work (according to Larry Bundy Jr, anyway)
@JeebusCreebusOG
@JeebusCreebusOG 5 лет назад
e a t h b o u n d
@fieratheproud
@fieratheproud 5 лет назад
I can't believe Earthbound was just a DnD campaign
@PaulMeranda
@PaulMeranda 5 лет назад
just when i think theres no more uploads before bedtime- boom! can always count on Modern Vintage Gamer for a fun video before sleep. thank you, sir.
@MrMnko
@MrMnko 5 лет назад
monday 10pm is something i look forward to for MVC
@stonedsavage7814
@stonedsavage7814 5 лет назад
Your comment was posted at 1pm here in the uk. Lol
@pewgayisracistandusesbots2211
@pewgayisracistandusesbots2211 5 лет назад
@@stonedsavage7814 I was talking about when the vid was posted not my comment
@PaulMeranda
@PaulMeranda 5 лет назад
lol MVG always publishes stuff at like 5am California time @@pewgayisracistandusesbots2211 .. who *are* you.. ??
@shiftyz_
@shiftyz_ 5 лет назад
@@PaulMeranda I could use that extra hour of sleep but MVG! 🤣
@StaticVapour590
@StaticVapour590 5 лет назад
How about Nintendo DS anti-piracy? But in such way presented that Nintendo will not send their ninjas to your door
@Code7Unltd
@Code7Unltd 5 лет назад
I don't think Nintendo cares about the WiiU or DS anymore. It's that the Toddler-wranglers are more worried about pirates on the Switch. Not that it matters, as Nintendo just clones conventional videogame formats (Balloon Fight=Joust, the Mario games=[Platforming game of choice here], Zelda=[RPG franchise of choice goes here]) and most people play on PC almost exclusively anyways. Making consoles in the 2010s is like mining gold in a supernova.
@SMAAAASHTV
@SMAAAASHTV 5 лет назад
There's so many antipiracy measures on DS games that the video would take several hours to watch, to see them all.
@StaticVapour590
@StaticVapour590 5 лет назад
@@SMAAAASHTV i would watch
@SMAAAASHTV
@SMAAAASHTV 5 лет назад
@@Code7Unltd balloon fight=joust is the only thing that holds water, which is why you couldn't think of a game Nintendo cloned to creat Mario or Zelda. Nintendo popularized those game styles, if not invented them.
@babyboomertwerkteam5662
@babyboomertwerkteam5662 5 лет назад
@@Code7Unltd "making consoles in the 2010s is like mining gold in a supernova. " riiiight, that's why the ps4 has 100 mil sales and the switch is selling quite fast too
@Dozerduncan
@Dozerduncan 5 лет назад
Gary Gygax, last boss of Earthbound
@dustin202
@dustin202 5 лет назад
Dozerduncan not to be confused with gigayas
@bruh-gn5kc
@bruh-gn5kc 4 года назад
@@dustin202 still not editied from gigyas, and it's Giygas.
@urielc918
@urielc918 4 года назад
Skype group disbanded now its gigayas!
@n2n8sda
@n2n8sda 5 лет назад
I seem to remember some games having a 50/60hz check (perhaps Mario Cart?) not so much of an anti-piracy (but i guess it could have been used too) but to prevent region swapping.... I had a switch on my Euro snes to switch between 50/60hz speed and usually left it to 60hz but a few of my euro carts wouldnt boot at 60hz and displayed some message about not being deisgned for this region (if i remembr rightly.. it has been 25 years ago)
@AurynTwo
@AurynTwo 5 лет назад
You remember correctly. There was games that had those 50/60Hz checks and actually games that had multiple checks on it as well. Well, the switch on the SNES was intended to remove the black stripes generated from PAL/NTSC difference more than a copy protection work around but yes, it helped us playing games ahead of time or even play games we could never play with an official release on the right region.
@danielespeziari5545
@danielespeziari5545 5 лет назад
Yes, I tried to run a Japanese Mega Man X2 cartridge on my PAL SNES and I could only play the opening stage. Then, I was sent back to the title screen
@noop9k
@noop9k 4 года назад
PAL Castlevania: Dracula X does this. I just flip the switch after it does the check.
@PerMejdal
@PerMejdal 5 лет назад
When I bought a Super Everdrive, it had Tales of Phantasia. I ask the seller about it, and he told it was used for testing the Everdrive, because of its anti piracy features.
@BusterMachine1
@BusterMachine1 5 лет назад
0:55 "The final Boss Gygax." I don't remember Gary Gygax being the final boss of Earthbound.
@DarkPuIse
@DarkPuIse 5 лет назад
He's actually the final boss of everything, you just don't know it yet. Life is merely a massive D&D campaign run by Gary Gygax, and we're just the villager mobs.
@Metalwario64
@Metalwario64 5 лет назад
Maybe he meant the animation studio Gainax? :p
@bruh-gn5kc
@bruh-gn5kc 4 года назад
fake fan
@MrMario2011
@MrMario2011 5 лет назад
What an awesome rundown. 😃
@carolinehusky
@carolinehusky 5 лет назад
One of the funniest things I ever read was about the ingenious methods Gameboy pirates (!) used to prevent other pirates from copying their games. Maybe you should do an episode about that!
@ArtemyMalchuk
@ArtemyMalchuk 5 лет назад
Also true with bootleg famicom games! Hammer team was known to implement anti-piracy measures in their SNES to NES demakes, like developing proprietary mapper chips, which other pirates circumvented by messing with the game code.
@thesoosbois3303
@thesoosbois3303 5 лет назад
I hope you'll consider making an episode on the interesting history of the Nintendo DS/3Ds's security and how some companies enabled piracy without giving anything for the Homebrew community to work with.
@empoleonmaster6709
@empoleonmaster6709 5 лет назад
The SooS Bois he has made a few videos on it but they’ve been delisted because Nintendo has a stick up their ass about the subject
@flatfingertuning727
@flatfingertuning727 5 лет назад
Onesy-twosy piracy doesn't worry Nintendo nearly as much as would the possibility of a company selling games without paying Nintendo a cut.
@j4n1x19
@j4n1x19 5 лет назад
I remember playing megaman x on an really old emulator and thought that the behavior of it was super strange, so I changed emulators and it worked. Now I finally know why it didn't work.
@PhinioxGlade
@PhinioxGlade 5 лет назад
Demons Crest also has an annoying region check. You can get to the end of the first level and then it tells you it’s only for US systems. I imported the cart for use on my AUS Pal system, only to find this
@kordru
@kordru 5 лет назад
GRAND DAD 7 was a good game in my opinion.
@CasualCodeChannel
@CasualCodeChannel 5 лет назад
FLEEENSTONES?!!??
@GonzaloAFR
@GonzaloAFR 5 лет назад
i see a man of culture right here
@Kolyasisan
@Kolyasisan 5 лет назад
Where did that come from?
@ka9d00d3
@ka9d00d3 5 лет назад
Kolyasisan Joel from Vinesauce.
@Kolyasisan
@Kolyasisan 5 лет назад
@@ka9d00d3 nonono, I get that, praise be to uncle Jobel, but afaik there was no reference to him or 7GD in this video. Hence my question: where did that come from?
@benjaminbrady2385
@benjaminbrady2385 5 лет назад
Ah yes, the embodiment of evil itself who also invented D&D
@SMAAAASHTV
@SMAAAASHTV 5 лет назад
Proof that D&D is satanist material! 😂
@autobotstarscream765
@autobotstarscream765 3 года назад
Is the Mani Mani Statue his miniature game piece?
@FalkPLAY
@FalkPLAY 5 лет назад
I do have a memory when I was a child to get stuck on a infinite time travel scene on Chrono Trigger. My rom was a fan translation to Portuguese, don't know if this helped to trigger the anti-piracy method on the emulator.
@anonnone9355
@anonnone9355 5 лет назад
On my super wild card on Megaman X every SECOND JUMP was tiny you had to do a tiny jump first before jumping any hole ONLY every second jump was a real jump SERIOUSLY made the game unplayable (love the channel)
@rubencentro4974
@rubencentro4974 5 лет назад
I was literally driving a boat and stopped to watch this when I saw the notification (yes there's 4g in the ocean)
@AwesomeHairo
@AwesomeHairo 5 лет назад
Cool story but a flex, nonetheless
@MorbiusTheMenace
@MorbiusTheMenace 5 лет назад
I can't even remember part 1 Senile gamer logging out
@bs_blackscout
@bs_blackscout 5 лет назад
Don't worry, I'm fairly young and I also couldn't recall much from the first video...
@Rhyten
@Rhyten 5 лет назад
Time to rewatch it then ;)
@user-vn7ce5ig1z
@user-vn7ce5ig1z 5 лет назад
These sorts of sneaky DRMs are morally ambiguous at best; a very grey-area. Some might argue they're just tricking thieves, but it's still dishonest to be sneaky like this. That said, if they're only doing things like pretending to work or deleting the game's own save-game, that's one thing, but some people have gone too far and actually cased damage like GoldenHawk's CDRWin 4.0 accepting a keygen'd serial but burning coasters, which is simply vigilantism (read illegal). 😒That's like if Nintendo or Disney sent someone to smash your console and TV because they found out (or just suspect ¬_¬) that you copied a move or game.
@JemaKnight
@JemaKnight 5 лет назад
The Chrono Trigger anti-piracy measure you just mentioned is something I absolutely experienced in the DS version (on an OG R4). I wonder if your sources got the version mixed up.
@RAMChYLD
@RAMChYLD 5 лет назад
Jema well, A number of people including myself encountered it back when emulators were still in their infancy. So it must’ve relied on some sort of inaccuracy in the emulation to Trigger. However I was still able to set off the protection consistently using pro action replay codes (I have a set of codes to give the party infinite HP/MP as well as make certain attacks like Frog’s Frog Stomp and Ayla’s Dino Tail do a consistent 9999 HP damage) when emulators matured enough, so there’s a possibility that it’s more of an anti-cheat mechanism than a copy protection one.
@TylerSteven9
@TylerSteven9 5 лет назад
Loving these anti-piracy videos. Can't wait for the N64 one.
@xyntec
@xyntec 5 лет назад
I may add another (copyright?) protection for MMX: I remember trying to play the NTSC cartridge on a PAL console via an adapter. You may start and play the game but you won't be able to beat the first encounter with Vile. It should trigger a cut scene once you almost run out of energy. But he just kept killing you instead. I also remember I managed to get pass that protection by using an action replay and some code. Unfortunately I don't remember what it changed.
@duuqnd
@duuqnd 5 лет назад
You know your anti-piracy code is bad when people from the future can't get it to trigger.
@occono3543
@occono3543 4 года назад
Er, how do you figure? It shouldn't be easy to trigger, to prevent false positives, and to prevent it being circumvented. So the fact it's not easy to replicate intentionally shows its good code.
@vivisect53
@vivisect53 4 года назад
These anti piracy methods were pre emulation though. These were intended to go off on original hardware when playing the game off a floppy disk. So it can be tricky to trigger some with out knowing the exacty what variables trigger it.
@wiggy8912
@wiggy8912 4 года назад
You know your lack of understanding how this tech works is lacking when you you make comments like that.
@BrunodeSouzaLino
@BrunodeSouzaLino 5 лет назад
Keiji Inafune never programmed anything and Mega Man was not created by him either. His job at Capcom was mostly as a designer (he is credited with creating Zero's design for Mega Man X), with his first role as a producer being Mega Man 8. Also, I wonder if Star Ocean had copy protection, other than it being one of the few games to use a 48 megabit ROM cartridge with a special chip that would decompress the code and data to 96 megabits.
@waltercomunello121
@waltercomunello121 3 года назад
in fact, we all saw the trainwreck that was Mighty No. 9, and the vaporware that came under the name "Red Ash". He might be a good designer, but he's terrible at putting stuff together and advertising his own products. The very moment he left Capcom he was doomed.
@BrunodeSouzaLino
@BrunodeSouzaLino 3 года назад
@@waltercomunello121 He didn't leave Capcom. He was fired from Capcom. Inafune was notorious for abandoning projects he was involved with before they were finished.
@DaGlitchMaster
@DaGlitchMaster 5 лет назад
Was that emulator written in C? Were you recompiling it everytime you wanted to test? Anyway, awesome video.
@CarbuncleMotha9
@CarbuncleMotha9 5 лет назад
There's a total of 146 games officially labeled "Copy Protection: Yes" for the Super NES.
@Preinstallable
@Preinstallable 4 года назад
good
@danielson9579
@danielson9579 5 лет назад
I had an original mega man X and all these problems happened to me and to this day I just thought that the game was shit 😳
@cobrce6093
@cobrce6093 5 лет назад
"Why is Megaman X not saving my upgrades?" - Me, 15 years ago
@DrewPicklesTheDark
@DrewPicklesTheDark 4 года назад
I remember getting a false positive as a kid and being scared since I thought I broke the law or something. Ironic since I pirate most things now...
@alakani
@alakani 4 года назад
Haha yup, that's called the backfire effect. Same reason I smoke weed like Snoop Dogg ever since D.A.R.E.
@ahoihoi87
@ahoihoi87 5 лет назад
Demon's Crest is a sequel to Gargoyle's Quest II.
@mattfahringer148
@mattfahringer148 5 лет назад
ahoihoi no
@danieldavis2055
@danieldavis2055 5 лет назад
@@mattfahringer148 - Yes, it is. There's an entire series that started on the Game Boy (with the original Gargoyle's Quest) starring FireBrand, the Red Demon. Demon's crest is the last one in the series.
@Raphael_De_La_Ghetto
@Raphael_De_La_Ghetto 5 лет назад
Wow so Capcom really was up on they’re ish in the 90’s i see👀
@xcoder1122
@xcoder1122 10 месяцев назад
I'm really surprised that the vendors of the disk copy machines would not just offer a simple switch that allows you to change the SRAM size, so you can adjust it to the size within the cartridge (which would then be listed somewhere or you just try to find it by playing around with different sizes, after all the number of typical sizes is very limited).
@ReaperX7
@ReaperX7 4 года назад
I've been in the emulation scene for years and Chrono Trigger was never a heavy issue game as far as antipiracy went. However, it was known if you attempted to patch the game in any way, such as any bug fixes, retranslations, or ROM hacks there would be some issues getting the game to work. I think this is why so much effort was made by Square-Enix to stop the Crimson Echoes and Flames of Eternity fan games because they figured out how to circumvent the antipiracy measures.
@CZPC
@CZPC 5 лет назад
That's not how you pronounce Earthbounds final boss...like at all
@zeikjt
@zeikjt 5 лет назад
Final boss of Earthbound, creator of Dungeons and Dragons... potato potato.
@nathanstrik
@nathanstrik 5 лет назад
The NTSC-version of Mega Man X also had a nasty check in place for us Europeans trying to import the game. We used NTSC to PAL converters to do this back in the day and if Mega Man X detected some older type converters the game would boot you straight back to the intro sequence after you finished the opening stage of the game. Newer converters managed to fool the game, but it was a right pain in the butt.
@destroyer4416
@destroyer4416 5 лет назад
This guy's voice alway's calms me down after a long day
@Fender178
@Fender178 5 лет назад
I know with Earthbound there is a GameGenie/Action Replay code that adds the copy protection measures back into the game so players could see what happens with pirated copies of the game. Also there also some modern games that use the Demon's Crest Copy protection where they have an enemy that is impossible to kill because the players are playing a pirated copy. I think Serious Sam 3 is one such game. Never knew that Super Street Fighter 2 had Anti piracy that disabled the controls. The closest thing I have seen as far as anti piracy methods that are close to Mega man X and Super Street Fighter 2 is where the game's graphics get blurrier and blurrier as you play until you can't see anything and can no longer play.
@juanjoserivasgarcia2336
@juanjoserivasgarcia2336 5 лет назад
Hey modern Vintage Gamer, I own a floppy disk copier UFO branded, it doesnt work wish my SNES 1 chip board (it loads but you can notice errors at the menu after that) but it works with the Snes Jr and other classic SNES boards. I really would like to fix that and turn my 1 chip board SNES compatible with the floppy copier. Do you have any idea how I could fix it?
@AurynTwo
@AurynTwo 5 лет назад
@Modern Vintage Gamer: maybe make a video of stupid copy protections / region locks as well. The first that comes to mind is "Vandal Hearts 2 US" for PSX. I remember not working on my Euro PSX and my friend was here with a memory card where she was playing. When i booted my PSX with her MC, it would play fine but when i booted without MC or a MC without a VH2 savegame, it would not boot. I found out that there is a check for the first 10x bytes or so of the savegame where there is the is the game ID (SLUSxxx.xx). Any savegame (even with the wrong about of blocks) that had the right ID, would turn of the protection O.o
@freemonk3
@freemonk3 5 лет назад
You should also look at Region Locking as well. A lot of Capcom games had (like SSF2 and Bonkers), amongst a lot of Nintendo IP games.
@proxy1035
@proxy1035 4 года назад
if most games just had SRAM checks why weren't there any DIP switches or something to select an SRAM size so that you could adjust it to whatever the game expects?
@sbleed
@sbleed 4 года назад
Demon's Crest. Massively underrated game. It's Megaman X with Demons. This brings back memories.
@zuppoblitz6627
@zuppoblitz6627 5 лет назад
Can you do a video about the emulation checks that are in the Wii version of Cars 2?
@KevinTwiner
@KevinTwiner 5 лет назад
Always great to see ya Brother!!!! Happy Labor Day
@sullivangate
@sullivangate 5 лет назад
The Super Mario All Stars method would trigger when using a Game Genie occasionally. The SSF2 method often occured on legit copies. That game was kind of a mess.
@forgado7396
@forgado7396 5 лет назад
Mega Man X: has cruel and unusual punishments for piracy. Also Mega Man X: does it on real cartridges. This is a real bruh moment right here.
@awdrifter3394
@awdrifter3394 3 года назад
I don't know if something like cheat devices were available back then, but theoretically a lot of these annoyances could probably be fixed with cheats. Like the Megaman checks they could maybe have a cheat were you're regening health when climbing walls. It would've been funny to see something like Datel making a "perfect cheat" package to counter the anti-piracy.
@VictorCampos87
@VictorCampos87 5 лет назад
10:15 Man! This message comes to me when I was a child and it really scared me.
@kenrickeason
@kenrickeason 5 лет назад
One of My favorite channels! Always have the content I'm attracted to.. Thank You..
@user10476
@user10476 5 лет назад
One problem with making the game unplayable and not telling the player it's a piracy protection is that they'll most likely believe it's just a bad game. Is this really good for business?
@haloharry97
@haloharry97 5 лет назад
This happend to me with mega Man X When j as a kid, it was my 1st mega man game, it put me of from playing again for a long time.
@lordeilluminati
@lordeilluminati 5 лет назад
That is why the Spyro one I think is the smartest, because it tells you right away that you will face issues that are not present in the original game (sorta, it just detects an modchip, so even if you buy the original copy but are using on a modded console it will happen)
@user10476
@user10476 5 лет назад
Just making the game bad will maybe work the best IF it's common knowledge that pirated games might or might not behave as expected. Not sure that was common knowledge then?
@MrPete1985
@MrPete1985 5 лет назад
I tried to fix a MMX 1.0 cart once by moving the ROM chips to a new board. The new board used a 74LS139 instead of a 74LS00 to switch between the 2 ROMs so it triggered the copy protection
@AmyraCarter
@AmyraCarter 5 лет назад
4:12 Oh, I can't _wait_ to hear about *_THIS_* one...lolz (why this game though?) 5:48 I guess the version I have is 1.1; I've never run across any of the anti-piracy glitches, either on actual hardware or emulation. I use ZSNES. It's stable enough for me. I mainly just want to play, I don't need a debugger...
@neoasura
@neoasura 5 лет назад
Same here, I've played all these games on ZSNES over the years, never had a piracy check happen.
@RST
@RST 5 лет назад
Another thing to note is that in donkey kong country on my original SNES, when i powered it on with a turbo controller connected it triggered the anti-piracy screen.
@uzairdurrani755
@uzairdurrani755 5 лет назад
Man, I don't know why but your voice does not match your face.
@10p6
@10p6 5 лет назад
If I was a developer back then, I would have used timings to check for Piracy as not all Rom / SRAM chips are created equal when it comes to speed.
@AchiragChiragg
@AchiragChiragg 5 лет назад
Wasn't that mentioned in part 1?
@10p6
@10p6 5 лет назад
@Inareth Not the way I would have done it.
@reagandow850
@reagandow850 5 лет назад
It was nice to see you on the Spawn cast the other night. I love your show btw.
@KuroeDetectiveAgency
@KuroeDetectiveAgency 5 лет назад
re: chrono trigger infinite loop- i distinctly remember having this happen back in the day with (probably) zsnes pre-v0.400 back in the late 90s
@babyboomertwerkteam5662
@babyboomertwerkteam5662 5 лет назад
yuka-tan!
@16bitreview
@16bitreview 5 лет назад
Hey I think I know what the Anti Tamper Method used in Chrono Trigger is. When I was a kid playing this on a SNES emulator, there was this one boss Masa & Mune in the mountains which I could never beat. I would fight it for hours but the boss fight would never finish. It's in Chapter 11: Tata and the Frog. I thought we just got a bad dump of the rom but we could have accidentally triggered the anti piracy on it, cuz years later I got emulated it again and had no issues. Hope this helps!
@hikari_production
@hikari_production 5 лет назад
Do I just wake up within a hour of him posting every time?
@RadikAlice
@RadikAlice 5 лет назад
If you do cover more SNES games, Mega Man X3's CX4 chip besides probiding neat wireframe graphics it's also an anti-piracy measure. I don't know the details, but according to Jeremy Parish even some hardware clones struggle with it. So that's something to look into
@zachsteiner
@zachsteiner 5 лет назад
God I love Mondays simply because I know there be another badass MVG video ready for me to watch, right when I get off work!
@MaxOakland
@MaxOakland 4 года назад
Does Yoshi’s Island have any anti-piracy measures?
@mortimermouse3086
@mortimermouse3086 5 лет назад
3ds hacking and homebrew! you promised us in your dsi video
@empoleonmaster6709
@empoleonmaster6709 5 лет назад
EggoMyLego he has already made those videos but they’ve been delisted because Nintendo has a stick up their ass about the subject.
@mortimermouse3086
@mortimermouse3086 5 лет назад
@@empoleonmaster6709 no he hasn't, nintendo only blocked his switch videos
@erikhicks07
@erikhicks07 5 лет назад
another antipiracy check: if (systemUnit.plasticColor fadedBeige) return thisIsNotSNES;
@Preinstallable
@Preinstallable 4 года назад
lol.
@TheMapeha
@TheMapeha 5 лет назад
Kirby DL3 US on PAL won't work on classic 2 switches mod. I took a SMD CIC from a japanese Starfox as master CIC in SNES to boot the cartridge. It's looking for permanent 60Hz.
@AurynTwo
@AurynTwo 5 лет назад
I wonder why many people talk about the "enhancing chips" ( FX / SA / DSP /etc...) as copy protection measure when the chips where chips to enhance the SNES with capabilities and didn't had anything to do with copy protection. Back on the days, many consoles / games at the time had / needed "enhancing chips" or "enhancing cards" like the MPEG card for the Saturn (used by Lunar), ram extention for Saturn or N64, co-processor and ram in the game Chess on Odyssey2 / Videopack, all "console expantions as Sega CD (or megadrive CD) + 32x / Jaguar CD / 64DD, games like Golden Sun / Kirby Tilt 'n' Tumble / Harvest moon (all GBA) with internal hardware or Hey you Pikatchu / Tetris64 (N64) who had external hardware. They was all about pushing the boundaries of what the console / game could do or make it do better than other games. All the SNES enhancing chips had specific functions and none of them has something to do with copy protection. Sure, the chips was on the way when you wanted to copy the game because they was cutting edge and nothing changed until today where cutting edge hardware can not be copied quickly. Remember that back on those days, the limitations was always the hardware and not the software.
@MaaZeus
@MaaZeus 5 лет назад
Because even if copy protection was not the main function of enhancement chips they still did work as such. When you made a copy from such game you could not play it unless you had that chip available (or emulation of it) one way or another. Case in point, normal Everdrive flash cart. You cannot play any games that need special chips with it, you need the much more expensive SD2SNES cart and even that does not copy all chips out there.
@AurynTwo
@AurynTwo 5 лет назад
@@MaaZeus Nasa builds rockets because of necessity and they want to go to space, not because they want to stop others from going to space. In fact Nasa was for long time the only one that did successfully go to space. This was done with knowhow, infrastructure and money. Are rockets difficult to build? Are they expansive? Sure but they are not a Nasa copy protection systems. Apart that, what kind of copy protection was it if you could put sometimes other game with the same chip on top of the SWC and the copy would play fine? Don't get me wrong, they was a nuisance back on the day but it was not the function of those chip. Remember that those custom chips was not cheap either and added to the price of the translation/localization as well (especially in Europe with the shit ton of languages). Apart that, I don't know what the amount of piracy really was in the US but in Europe I knew only about 10 people ( mostly people working in import games shops) that knew what a SWC was but they sure had interest on selling them. Following you thinking had Start Ocean and Tales of Phantasia (and maybe other 2-3 games Japan only), had another layer of "copy protection" with the size of the ROM (48Mb if my memory isn't wrong) and the most SWC I ever see was 32Mb only (including my). Adding to that SO had even another "copy protection" (apart the DSP) and that was how it stored the graphics. From my knowledge, it wasn't the DSP that made problem in the Emulation of Start Ocean but the graphics. On the early day you neededed a graphics pack to play SO in Emulator.
@maximuscesar
@maximuscesar 5 лет назад
The SA1 games won't run if they don't detect the CIC chip on the SNES.
@mrwalliceandfriends7300
@mrwalliceandfriends7300 4 года назад
I was playing MegaMan X for snes and i was playing it on my New 3DS and i would get the dash boots upgrade and when the level reloads or i start the came from a password and the Armor upgrade would be gone i even came across the same problem on a snes emulator for windows
@hostiusasinhostilityhostil7853
@hostiusasinhostilityhostil7853 4 года назад
What, the eShop port was busted? Yikes. I know there's a password you can put in to recreate the antipiracy - the game buzzes as if it's invalid, but takes you to the intro stage anyway, with the maverick weapons unlocked.
@vasili1207
@vasili1207 5 лет назад
I have a super street fighter 2 mint in box ... but its a unusual red box... its legit but when i bought it in the 90s it had a diffrent box ... any ideas anyone?
@danielespeziari5545
@danielespeziari5545 5 лет назад
Yes, I remember that, at the beginning of the 32-bit era, some of the most important SNES games were reprinted with a new red box. It was part of a strategy to convince people that they didn't need to buy those new consoles and the SNES could deliver the best games possible. Of course because the launch of the N64 was delayed
@marscaleb
@marscaleb 5 лет назад
I do feel like Demon's Crest is obscure enough to warrant an introduction, but the way you talked about it made it sound like you didn't know this was the third game in its spin-off series. I don't know why they didn't call it "Gargoyles Quest III," but I guess Demon's Crest is a pretty metal title, so there's that.
@MarioFan171
@MarioFan171 4 месяца назад
If you look at Lunar Magic, and press Ctrl+Shit+PgDn in the 8x8 GFX Section in a Super Mario World ROM, you might see these weird text graphics that are not accessible in any assigned hex address. You may ask what are these? Those are the text used in the Anti-Piracy Screen, which is originally detected when the ROM detects a copier, these graphics would display.
@LonelyDistance
@LonelyDistance 5 лет назад
As someone who's been learning 65xx programming language recently, I would love to know what tool(s) you're using at 7:30. It looks like it may be notepad++ with some really nice add-ons?
@TheZOMFGBBQ
@TheZOMFGBBQ 5 лет назад
it s the debugger from the emulator. (which seems to be Bsnes-plus)
@lazerusmfh
@lazerusmfh 5 лет назад
I have to say I really love these drm videos a lot
@Asakk
@Asakk 5 лет назад
I remember playing Final Fantasy VI US version in my EU SNES with an adapter, i got a black screen every time after defeating the final boss
@flying_Night_slasher
@flying_Night_slasher 5 лет назад
The an irregularity has been detected thing is also in dk country 2.
@Biggestsonicfan
@Biggestsonicfan 5 лет назад
Got very excited to see a part 2! But... with absolutely no elaboration on the lockout chip. RIP.
@ponocni1
@ponocni1 5 лет назад
I can confirm Chrono trigger Ds indeed trigger antipiracy softlock.
@JobeStroud
@JobeStroud 5 лет назад
I really do love your videos on the anti piracy and security. I think someone bricked my SNES version of Chrono Trigger or the backup battery is just dead. Saves just don't update on it but it keeps the saves it came with on it.
@TylerSteven9
@TylerSteven9 5 лет назад
Nitpicking with semenatics here, but if the game is still playable then it isn't bricked. Bricked would imply it is totally unusable, like a brick.
@gwenmichigander277
@gwenmichigander277 4 года назад
In the comments on the previous SNES Anti-Piracy video, someone mentioned that they adjusted a pin on the SRAM chip one of their friend’s games so the sister couldn’t delete the saves. Maybe that’s what the previous owner did?
@SlobbyHill
@SlobbyHill 5 лет назад
I've had the Chrono Trigger anti-piracy infinite loop screen happen to me. Happened on the DS version. I was running it on an R4 flashcart.
@plapbandit
@plapbandit 5 лет назад
The anti-piracy protections on the SNES version of Chronotrigger are absolutely real, as a kid I had this old ass copy of zsnes that used to lock into the timetravel anim every time.
@Secretforest100
@Secretforest100 5 лет назад
That also could have been zsnes you know
@notGeist
@notGeist 4 года назад
I had Chrono Trigger on the SNES freeze up at the time travel thing for me when I played it on ZSNES years ago when I was in middleschool.
@MegaMoto85
@MegaMoto85 5 лет назад
the chrono trigger transltion packs returns anti piracy screen on super everdrive version 1, the piracy screen is edited in the translation packs so it produces a screen showing who made the translation pack and piracy patch, but you are unable to progress.
@CzlowiekDrzewo
@CzlowiekDrzewo 5 лет назад
To defeat Gigax, Ness needs your CC number and those three digits in the back!
@szr8
@szr8 5 лет назад
So just like modern mobile games
@highgroundgoodfriend832
@highgroundgoodfriend832 5 лет назад
BAAAAAAAAALDY FIX THE GAME BAAAAAAAALDY
@RST
@RST 4 года назад
Donkey Kong Country for me would display the anti piracy screen if I connected in a turbo controller while it was starting up, but everything would be fine if I connected the turbo controller later
@TrimeshSZ
@TrimeshSZ 5 лет назад
Some of the later copiers masked out the SRAM address lines that shouldn't be connected - so if the ROM header indicated 256kbit/32kbyte SRAM then only A0-A14 were let through and A15-A17 were forced low. Similar stuff was implemented for ROM size and mirroring - so if, for example, you loaded a 12Mbit/1.5Mbit game then the last 512k would be loaded twice and the map size forced to 2MB.
@marsiozo
@marsiozo 5 лет назад
yup...I hail from the Netherlands and back in 'the days' ...I owned a SNES and a disk copier.. I recall it was called a Pro Fighter-X, able to play 'bigger' games like SF2 turbo and even was able (I believe) to play DSP-chipped games like Mario Kart Great thing at that time I was about 14 years old, and managed to bargain (read:manipulate) my parents into giving me an advance on my coming birthday and Christmass presents....and alow me the money to purchase this device... Main thing was that I convinced them that a single game for the SNES (at that time) costs about (converted) 100 dollars... So purchasing a disc-copier would equivalant about 7 games....and I would be able to pick up games from guys downloading them from 'boards' for about 5 dollars... Great times back then....shame I sold off all my stuff a few years later when I decided to become a 90-ies acid-stoner hippie who doesnt need any game systems....hahaha Of course, when I was around 30 all the systems and games came back in my life in some form....mostly through emulators...
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