I hope you enjoy this casual playthrough of Adventure Mode! I wanted to include every bit of it, so I did some video editing to combine segments together, which is why you might notice some weirdness in the score totals.
Roy is my main for Adventure Mode. He’s one of my favourite fighters in Melee. And KOing all enemies to get bonus points with Roy really hits them hard.
i don't even know why people thought the graphics were "just good" back in the day, even considering they were running on the Gamecube (and funny enough, this _was_ hi-poly back in its day). to me, they were always stunning and full of detail (and even considering how Ultimate finally took those stages to the next level, that opinion hasn't changed), even though i prefer how the characters look in later games (especially the Mario characters, they look kinda off to me here).
yeah, it's probably my favorite single player mode in Melee, but with the amount of game worlds Smash covers now, returning to this formula would be kind of unwieldy and overlong... somewhat like Subspace Emissary.
Dude this literally sparked the memory of my first time playing melee. I got it for a birthday and had no clue wtf smash bros was. I just saw Mario, pikachu, link, and bowser on the cover and shrugged because if I like those characters I should like the game, right? Well the first part of adventure mode took me like 5-10 tries because I kept dying to the winged koopas and Yoshi gauntlet. I remember crossing over that line being so proud, only to get demolished by peach and Luigi lol. Countless hours were spent lost in the temple, fighting all those links and falling down the main chamber. And then the first time I ever encountered Samus was in Brinstar. Getting burning by the stage, SD’ing a hundred times, and being forced to fight some alien being in a space suit will be burned into my brain forever. And then the escape challenged my early platforming skills, so it probably took me 10-20 tries to pass the first time. I could go on forever man, this is such a nostalgic video for me bro thanks haha. My original melee disc is cracked in half, so I’ll probably never experience this first hand again lol
This is probably the coolest concept for the single player you could ask for. If they make a new Smash after ultimate, I want an expanded form of this with the new characters. Maybe instead of big CG cutscenes, they do in-game cutscenes with a few unique ones based on which characters you pick for each of the sections. Kinda like a mix of the new classic mode and the cutscenes from Melee
Even tho The World of Light is good for what it is in Ultimate, I still miss this version of adventure mode where you actually GO to other gaming worlds as an actual ADVENTURE. Imagine Minecraft Steve traveling through the world of Tekken, Luigi going to Dracula’s Castle, Donkey Kong going through an F-Zero like track, Kirby traveling through Mementos from Persona 5 and SO MUCH MORE! Hopefully in a future Smash title (if there is one in the future), they’ll bring back an adventure mode similar to this one.
@@davidvkimball Oh no I wasn’t saying World of Light was bad with all due respect! I was saying that it was still pretty good, it just could’ve been improved upon like actually traveling to other gaming worlds to fight the spirit battles like fusing both Melee’s and Ultimate Adventure Mode concepts together.
Looks awesome in high definition! I miss the time when Mario sounded like this, his SM64 voice clips in this game sounds badass for a fighting game like Melee! xD One thing I would change this game is Luigi’s voice. He had his deeper voice in the N64 games with MK64 USA, Mario Golf 64 and Mario Tennis, he shouldn’t sound like Mario! XD Awesome gameplay I would love to see this but with Peach! ^^💞
Good to know! I might upload more. :D Fun fact, a fan asked Sakurai about Luigi's voice in 2001 and he replied that he used Mario Kart 64 as a reference (the Japanese version) where he had a higher-pitched voice. He was notoriously voiced by like 3 different people during the N64 era, s his voice portrayals vary quite a bit, especially factoring in different regions.
@@davidvkimball Well I understand that statement with Sakurai taking Julian Barkadoff’s Luigi voice as reference, but what he could’ve thought of was that if he wanted Luigi to have a high pitched voice, I think he could’ve done that by making it exclusive to the Japanese of SSBM, just like he did with the Star Fox characters and Pokémon characters while still having Charles Martinet’s N64 era Luigi voices for the American version of the game. What’s really interesting is that in Luigi’s Mansion (the game that came out 2 months prior before Melee) they reused Toad’s and Boo’s voice clips from Mario Tennis 64 (which came out 1 year prior before Luigi’s Mansion and Super Smash Bros. Melee) they actually could’ve done the same with using Luigi’s voice from Tennis 64 but for Melee.
Bro what? People are allowed to enjoy games however they wish. It's okay to not like that but it's not okay to put people down for it. Competitive smash didn't get rid of the original game it's still there.
I don’t even have this game but I miss this mode so much. I wish they had brought this or Smash Run back for Ultimate. I’d love to run through the mushroom kingdom as Solid Snake chokeholding Goombas lol. Or Joker using his Persona to escape Brinstar. The combinations are endless.
I never fully played Melee growing up, I did once, and I didn't know what I was doing, but something about it's adventure mode always interested me. I think if anything it was the Underground Maze, that's such a cool concept for a level. For me though, I played Smash 4's Smash Run, A LOT, and it was fun for me, but I think if anything, I would love to see another attempt at this style of adventure mode. It's pretty simple and to the point. If it were brought back in Ultimate though, I would love to see them experiment with some new ideas on how to go about it. I think a simple one would be how Luigi switches out with Mario when you beat the previous stage at a certain time, maybe it would go to Luigi's Mansion with Luigi and Daisy.
If Melee Adventure Mode were scaled up to represent all fighter-represented franchises as of Smash Ultimate it would be much longer (and have a save feature): • Stage 1: Super Mario (Mushroom Kingdom, Mario Galaxy, New Donk City) • Stage 2: Donkey Kong (Kongo Jungle) • Stage 3: The Legend of Zelda (Underground Maze, Hyrule Temple, Spirit Train, Great Plateau Tower) • Stage 4: Metroid (Planet Zebes) • Stage 5: Yoshi’s Island (Woolly World) • Stage 6: Kirby (Fountain of Dreams and Green Greens) • Stage 7: Star Fox (Corneria and Venom) • Stage 8: Pokémon (Pokémon Stadium and Prism City) • Stage 9: EarthBound (Onett, Fourside, and New Pork City) • Stage 10: F-Zero (Race across Mute City and Big Blue) • Stage 11: Ice Climbers (Climbing Ice Mountain, Summit) • Stage 12: Fire Emblem (Fane of Raman, Coliseum, Dragon’s Gate, Garreg Mach Monastery) • Stage 13: Game & Watch (Flat Zone) • Stage 14: Kid Icarus (Skyworld, Reset Bomb Forest, Palutena’s Temple) • Stage 15: Metal Gear (Shadow Moses Island) • Stage 16: Sonic The Hedgehog (Green Hill Zone, Windy Hill Zone) • Stage 17: Animal Crossing (Smashville, Tortimer Island, Town & City) • Stage 18: Mega Man (Wily Castle, Mega Man X Highway) • Stage 19: Wii Fit Studio • Stage 20: Boxing Ring • Stage 21: PAC-LAND • Stage 22: Gaur Plains and Alrest • Stage 23: Duck Hunt • Stage 24: Street Fighter (Suzaku Castle) • Stage 25: Final Fantasy VII (Midgar, Northern Cave) • Stage 26: Bayonetta (Umbra Clock Tower) • Stage 27: Inkling (Inkopolis) • Stage 28: Castlevania (Dracula’s Castle) • Stage 29: Persona 5 (Mementos) • Stage 30: Dragon Quest (Path to Yggdrasil’s Altar) • Stage 31: Banjo & Kazooie (Spiral Mountain) • Stage 32: Fatal Fury (King of Fighters Stadium) • Stage 33: Minecraft World • Stage 34: Mishima Dojo • Stage 35: Hollow Bastion • Stage 36: Battlefield and Final Destination
Melee's adventure will always be special to me. Imagine more they could have added if they had more time. Subspace didn't quite capture visiting each characters' universe like melee's adventure.
Why didn’t Ultimate have an Adventure Mode like this or Brawl? I mean it did have cool bosses but still. It needed enemies like this, Subspace and Smash Run. And more cutscenes with action and characters interacting.
I would love to see Nintendo have a enhanced version of Nintendo GameCube online with widescreen support with 120FPS on the next Nintendo when it comes out with Super Smash bros melee, Super Mario Sunshine, the legend of Zelda Twilight Princess, Mario kart Double dash, Viewful Joe, and Tony Hawk Pro Skater 3
You should definitely play Adventure Mode as every character (especially Ganondorf and Roy because they hit harder) to KO enemies (Kirby and Yoshi can eat them too), Luigi (play as Luigi and you’ll KO Mario instead), Giant DK, Giant Kirby, Falco, The Metal Bros, Giga Bowser and become a Link master to get bonus points.
Wow this adventure looks cool it sucks they didn’t add one along with subspace emistry adventure in super smash bros ultimate because it’s ultimate and they should add these adventures as remakes or a collection
While I personally prefer subspace because of its character interaction story bosses certain levels and more I can definitely say melees Adventure mode has a certain charm to it that I think is really cool and all of the levels are awesome recreations of locations from Nintendo titles hopefully in the future we can get an adventure mode that’s like subspace and melees combined and has an actual story unlike the copout World of light was <a href="#" class="seekto" data-time="118">1:58</a> Rip Mario drowned in a lake after being kicked by his brother he will be missed :(
<a href="#" class="seekto" data-time="1422">23:42</a> one thing i hate about super smash bros is that this version of bowser we face in adventure mode is not playable
@@davidvkimball yea in every smash melee adventure mode video i see and my pwn memories lf playing this as a kid as soon as the level starts everyone seems to kill the two goombas by jumping then dohble jumps air dodges n throws a koopa shell or something extremely close and i always pick it out thru the years of watching smash videos idk how i left that out my comment lmao
I have always said that Kongo Jungle and Green Greens deserved platforming stages. Corneria, Pokémon Stadium, and Onett would be a bit harder, but I'd like to see someone's takes on them, if modding Adventure Stages ever becomes a thing in either Melee or Brawl.