Classic Sonic MOV.. Attacks from Sonic the fighters Up smash bounce pad - Sonic 1 Spin dash Sonic 2 Homing attack - Sonic Genetarions 100% complete Final smash Super Sonic Modern Final smash Insta Light attack
** Jabs = Sonic’s Fist-Attacks from ‘’Sonic the Fighters’’ Up B : Yellow Spring from ‘’Sonic 1’’ Side B : Spin-Dash from ‘’Sonic 2’’ Down B : Insta-Shield from ‘’Sonic 3 ans Knuck’’ Neutral B : Drop-Dash from ‘’Sonic Mania’’ Final Smash : Hyper Sonic from ‘’Sonic 3 & Knuck’’
* depends which f word we talkin about, do ya mean the part where he says fast or the part where he says frick because last i checked, neither of those are the f word.
My Idea For His Specials Neutral B:Drop Dash Classic Sonic would do a spin dash but this spin dash would bounce a little while it's charging,If you let go of the B button at the time Classic Sonic hits the ground He will dash forward with extra speed and power.This can be used offstage but Classic Sonic will just fall forwards. Side Special:Elemental Spin Dash. Classic Sonic would begin doing a spin dash but the more you charge it the type of spin dash changes. First is Bubble Which would be the weakest but would bounce when it's released and has the most knockback. Second Is Thunder Could Reflect Projectiles and if you jump with it active it would jump higher Third Is Flame Would have the most power and would leave trails of fire behind it that do damage,also immune to certain fire damaging moves. Last is Invincibility Which would be the hardest to get considering it's pretty powerful. It withstands almost everything Smash Attcks to Final Smashes. Down Special: Super Peel Out Classic Sonic would start jogging in place then would begin charging super peel out which is basically a strong charge forwards with ok knockback and power. Up Special:Triple Spin I wanted to make a stretch for this one.Everyone would usually keep the spring jump or use tails. I got this idea from the Sonic The Hedgehog SatAM.Sonic would start spinning then launch himself upwards while Spinning.This can be angled anyway you so choose even downwards which can spike. Final Smash: Super Sonic This would be a cinematic final smash. Super Sonic would dash into any opponent caught then while they're in the air. Super Sonic could do his final attack from sonic mania while fighting the egg reverie.
Classic Sonic Moveset : Jabs = Sonic’s Fist-Attacks from ‘’Sonic the Fighters’’ Up B : Yellow Spring from ‘’Sonic 1’’ Side B : Spin-Dash from ‘’Sonic 2’’ Down B : Insta-Shield from ‘’Sonic 3 ans Knuck’’ Neutral B : Drop-Dash from ‘’Sonic Mania’’ Final Smash : Hyper Sonic from ‘’Sonic 3 & Knuck’’
Sonic "fans": "Oh No SeGa Is FoRcInG cLaSsIc SoNiC iN aNoThEr MoDeRn SoNiC gAmE nOw SoNiC iS rUiNeD fOrEvEr NoOoOoOoOoO!!!!!!!!!!!!!!!!!!!" Me: "Calm the f*ck down, you big baby."
You shouldn't have made hyper sonic. At this point he's unofficial because he hasn't been in any sonic games apart from sonic 3 &knuckles. And the super emeralds are permanently broken. (Dev choice) And sega removed him to stop seizures