Surtr will always be good in solo lane because he brings that magic damage although limited it may be, that is going to be the difference in those close fights we all experience. He’s going to be very good in the 1V1 as he should the literal Ragnarok approaches me boyos
@@hobosatemychicken6203 "when an enemy dies while the burning effect is active.". This is SMITE not League, they're not gonna incentivize precise last hitting THAT much because...consoles probably. I say this as a console player for this game. Lol
i will say, i hope solo surtr players dont just sit and farm all game for stacks, because even with 40% CD it would take 20 minutes of using the ability on cooldown to gain max stacks
im just glad that he isnt complex, like they seem to be doing as of recent with some newer heroes. could see this guy being released back in season 2-3 days
Us warrior/Guardian mains are eating good this season My Main boi King Arthur got a buff and I can't be any happier, along with Surtr, I can't wait for next week
he fits the exceptions. Haste was removed from gods that were oppressive and had dominated metas. Chronos lost haste because he was going to break the game if they didn't. Erlang lost haste because not only did he not need it, but he had a dash, a root (PLUS A CRIPPLE ON RELEASE) a taunt, AND had a very long duration auto stim and bonus damage from his passive. There just wasn't a reason for a lot of the older gods to have haste. Cabrakan, Daji, and a few others kept it because even when they were strong, it wasn't because of haste.
yo i love the big yeet. also his one seems like it might be another cabrakan one shot mechanic. with hydras and full power he might be a contender for the Cab nuke position.
So the bonus magical damage caps out and doesn't scale but has a set amount? Was hoping it'd scale as well as have a flat amount to give some interesting choices in builds but it seems to exclusively benefit the tankier he is as you want to get as many of these off to gain it's value. Hopefully if they end up toning down his kit elsewhere they may consider giving it minor scaling like have it be 30 + 3 per stack with 30% physical to magical scaling. This would allow a full power Surtr to do an additional 120 magical damage or the equivalent of 40 stacks. This would by no means be game breaking and honestly depending on how strong he is at release might not even tip him over the balance point. If he has good base damage in his other abilities we may have a situation like mulan where you actually don't get too much more use out of building power other than slightly better kill potential. One things for sure though, that 1 is gonna slap hard if someone manages to fully stack it.
@@JondarKorric yes but your average last hits with it are going to be at around 70-120 depending on how much pressure you have in lane. meaning you'll never reach those full stacks and once again I'm saying for jungle or mid specifically where you would build damage. because you replied with that when I already included that in my message I have a feeling you didn't actually read my message so consider rereading it.
In short. they play Conquest. Game mode that is designed around snowballing. yet they build stacking items first instead flat pen items. supports not buying good support items like witchblade or shogun kusari. that is what u get when u lack 70% of actual competition and make SPL to NA Conquest RU-vidrs exclusive. lack of international, console arena and EU players. SPL currently is just a way for smite RU-vidrs to get that ad money because then people think they are the best. when in relaity they don't wanna have competition.which goes totally against what SMITE competitive spirit is supposed to be. fix UI, add ranked leaderboard for arena, bring back old fun gamemodes, make separate EU and NA turneys. and let 2 best teams play it out in Atlanta. so u get viewers and sponsors from NA and EU. remove gladiator shield. stop forcing players that wanna be ranked into Conquest. make seperate voice chat and voice commands sound parameters. important for content creators. allow memes on smite reddit etc etc
His 1 will make both duel and solo lane interesting if against another physical who will be forced to take some magic damage, which probably won't be too bad but it for sure will be bad in the early game
Anyone else noticed that they seem to really want warriors to be doing a bunch of hybrid damage? So many of the new warrior items apply their passive damage as true or magical dmg
@@jodyboles8208 Because guardians are there to be purely tanky because their CC allows them to be effective without damage. Warriors can't take space if they're not able to threaten the backline with damage and balancing them around hybrid items, power and penetration has always lead to balance issues where warriors were either OP 1v5 machines or got hard countered by physical prots at a much lower threshold than hunters or assassins would be. Giving them hybrid damage and proc items that scale off of tanky stats lets them do their necessary amount of damage to be threatening as a tank without them just morphing into a second assassin that isn't punished by burst or CC. Plus pushing warriors towards this kinda mixed damage bruiser vibe is good imo bc it balances out the variety of the damage types a bit (3 physical and 2 magical on any given team that's playing the 'correct' classes for the role)
@@teejay1646 but the problem is that the only warriors they make are almost pure damage. Surtur for whatever reason has next to no cc and only has his passive for any kind of sustain and extra protections.... 90% of his kit is just simply damage. I'm sick of that. We don't need another AA warrior that most will probably just play as a jungler AGAIN. Ffs
@@jodyboles8208 if they make warriors tanky people will complain. If they make them do more damage people will complain. Even tho late game hunters are still their main counter
@@malachithomas651 people will alway complain. So why does that matter? Warriors are suppose to be a mix of tanky and decent damage. While having some cc and sustain. Yet all they make is warrior that do just damage and hardly anything else. I don't get it....
If I pop his 1 (the flame sword) and whiff basic attacks until I get to the cleave, does hitting multiple gods/minions trigger the ability on multiple targets, or just the first one hit?
Ok I was a little worried that Surtr would be like Kuzenbo where he just throws out his Imp. I am so happy to be wrong. You throw that thing after grabbing it like you're its dad trying to wrestle your mangly kid.
My only concern is that his 1 is kinda bloated. It does 5 things technically. I feel like his 3 spawning the minions would've helped but its whatever I guess. He seems cool, and I think I'm gonna play him. I want to play him as my version of Chaac whom I don't like lol. Hopefully he can counter him.
I am not satisfied with that auto attack chain at all. Aside from that he looks cool, just hope that auto attack chain can get a touch up. Looks awkward and carries minimal weight behind the strokes.
@@antonisnicolaou9212 Hell yeah! Let's get the Haitian/West African culture going! (I'm sure Voodoo originates from those areas. I know that voodoo is creepy holy work as far as I know)
Question for the community, do you prefer these lesser quality Gods that are being dropped every 2 months? or do you prefer the smooth ones that were released every 4?
Definitely less frequent but quality releases. Smite has so many gods already so we don’t need to spam out more. And any problematic releases will be an issue in the future (community complaint, balance, etc)
@@Swordsmansmith87 when I say lesser quality I don't mean it in a despective way, it's just that their skills and animations ain't that polished or look clunky, I mean, look at Danza and compare him with the last 5 gods including Surtr
Surtur is actually op wow. It's known they can't balance anything but wow I'm so excited to play him. Also Bacchus heal?! Love it! Frostbound nerf, cry Vamana and Bellona mains. Herc heal buff is actually awesome. Thankfully guardian buffs because nobody wants support and finally some INSANE new items that wow thats going to be good
@@williammitchell6254 everyone was saying tsukuyomi was going to be busted before we even saw his numbers because of how much he had in his kit. Then when we saw the damage numbers EVERYONE said he was going to be busted because he was like a susano with like 1.5X damage.
So far in testing, ive seen most success with a bit of a focus on his auto attacks. Death's Toll, Protection item, Frost Bound, protection item, lifesteal, protection item. With the most common items im getting is a Shogun's and Blood Forge
The amount of powercreep introduced in Smite with each new God is crazy, old gods kits are so bad and have the worst survivality compared to Ishtar, Yu Huang, Maui, etc. I can't believe they powercrept Yemoja with Maui and now Surtr is crazy
@@Myrmidden then what's the point? No way they can perfectly balance the game. You'll alway have gods that are total trash and others that are op. Just how the meta goes
@@jodyboles8208 I also never said they should ''perfectly balance'' the game not sure what you're arguing about, LoL has successfully reworked older characters/kits. In Dota both old heroes and new heroes are rebalanced regularly, Old heroes are buffed to compete with new ones on a regular basis, new heroes are nerfed to be more in line with the old ones if necessary. SMITE can and should do the same, a game will never or rarely be perfectly balanced but they can try.
giving him magical damage as a warrior is going to be soooooooo FUCKING anoying to deal with in early game cus you aren't going to be building magical prot until ut 3rd/4th item. until the mid game his one will do the full magical damage which will make him super annoying to fight in lane early on. plus he has an imp which will chase you and potentially finish you off which he can yeat and a way to trap you with his 3. oh and an ult which is a free rotation to the midlane/free escape. nahh he is absolutely broken both in solo and in the jungle