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Surviving My Newest Horror Creation...The Blind Wanderer 

Pixel Coder
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4 окт 2024

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Комментарии : 357   
@pixelcoder
@pixelcoder 3 дня назад
Huge shoutout to ‪@MSSHDMUSIC‬ for creating the model for this guy! I would love to hear any ideas for this guy that you may have, so make sure to let me know!
@error-4269
@error-4269 3 дня назад
Please add a mechanic that discourages towering. Also subscribe to Pixelcoder!
@polskimelon5293
@polskimelon5293 3 дня назад
Make the Mob able to swim and climb
@error-4269
@error-4269 3 дня назад
​@polskimelon5293 yeah many of the other horror Minecraft entities swim really badly the ability to swim effectively and dive down or up towards you when he hears you would make him unique.
@gemzilla8530
@gemzilla8530 3 дня назад
So what if you make it so if you are wearing armor, it can hear you easier? Since wearing armor in irl makes you louder when you move around. Also great job with the mod! Felt VERY tense whenever I saw the creature
@Mightyhappy18
@Mightyhappy18 3 дня назад
So an idea is if there are passive mobs nearby, it can kill them and leave a body behind to show he was there cause it feels a little weird how it only goes for the player. Also it would be cool if you have it able to dig into the ground and move to the player like scp 106
@Malidactae
@Malidactae 2 дня назад
* Eats really loud * The Blind Wanderer: I sleep * Runs for 1 second * The Blind Wanderer: Real shit.
@bl4ck_v0id
@bl4ck_v0id 2 дня назад
in first case it was thinking - that it was his stomac))
@theunderratedco.4774
@theunderratedco.4774 3 дня назад
Finding random dead animals would be a nice touch, adds some emersion, saying he hears more then the player
@Demonite-jj2zf
@Demonite-jj2zf 15 часов назад
Id also be cool if everything went silent whe it wws around, where the only thing u can hear is footsteps and maybe its breathing
@MSSHDMUSIC
@MSSHDMUSIC 3 дня назад
The blind goober I am responsible for this man's model 🔥🔥🔥
@HiveFleetGoliath
@HiveFleetGoliath 2 дня назад
W
@jonssonnicolas
@jonssonnicolas 2 дня назад
Looks so cool and unique. Almost like a slender man horse head.
@치추이
@치추이 2 дня назад
@@jonssonnicolasreminds me of a xenomorph
@exist4046
@exist4046 2 дня назад
@@치추이based on the thumbnail alone to me it looks like a skinnier Giganto from Sonic Frontiers lmao
@SneakySnake-o1k
@SneakySnake-o1k 18 часов назад
​@@치추이SAME DUDE
@ScareSans
@ScareSans 2 дня назад
IDEA: Animal hunting mechanic. Each time the Blind Wanderer spawns, it may hunt and kill a single nearby livestock mob (cow, sheep, pig, chicken, horse etc.) and leave a dead animal in its place. For the sake of making it more elusive and preventing animals from distracting it from the player, it should only hunt animals if it's like 64 blocks away or so from the closest player. This makes it feel more organic and alive, without having to make it more difficult or giving it a bunch of new behaviors.
@christydavis1184
@christydavis1184 День назад
Yes!
@jtduran5790
@jtduran5790 2 дня назад
Two ideas: once in a while, rather than spawning, he'll mute all audio for the player for a time so they can't hear anything until the effect wears off. The other is a hunting mode. So when he spawns, he waits, maybe have him screech as a warning. When he hears a sound, he rushes the source, maybe even breaks it if it was a block.
@nathanielcallen3965
@nathanielcallen3965 2 дня назад
I like the idea of him having two modes: one being his normal wandering mode and another that he can spawn in more rarely that’s a hunting mode
@daredeviler2088
@daredeviler2088 3 дня назад
So I think if he hears you when you're within a certain range, he should "search" around the last noise he heard. Maybe make him smart and "follow" the direction of multiple sounds, aka following a line from oldest to newest sound, or whatever. Idk if that's possible or too difficult though. Right now it seems too easy to avoid him even if you make a noise near him, so giving him some way to "track" or "hunt" you would be awesome.
@Snivv14
@Snivv14 2 дня назад
Hey Pixelcoder! You know Shut your eyes? It has an eye shutting mechanic. Why not add a "stop breathing" mechanic. You'll have to hold your breath whenever you're close to the blind wanderer. And add a limit to not breathing like drowning (take damage when not breathing for too long)
@nathanielcallen3965
@nathanielcallen3965 2 дня назад
This is a great idea tbh. Could also make it so that you auto stop breathing when in water just for consistency
@nyancatpoptart5441
@nyancatpoptart5441 2 дня назад
"NOoooooo BREATHING!"
@trainshark5213
@trainshark5213 2 дня назад
You are now Manuel breathing (and blinking)
@willywiese8719
@willywiese8719 День назад
This is the best idea I ever heared about a horror mod! And it would fit very well!
@slydragon97
@slydragon97 2 дня назад
Hmm, I've a few ideas for something like this. 1. Make it so he doesn't just attack the player, but anything within short range of him, so it's not just you he's after, but anything to eat, could be he's hungry. (To continue this, maybe he has his own hunger meter or something of the sort that causes him to attack other things) 2. He'll search around an area sound was heard at a slightly higher speed, before slowing down if nothing is found. 3. Anything made by the player would be detected as 'new' in the area, causing him to search the area, since it's something that wasn't there before, making building a home a little more dangerous. 4. Leave some sort of sign he was there, and some way to possibly distract him.
@nathanielcallen3965
@nathanielcallen3965 2 дня назад
@@slydragon97 1 and 3 are fire
@old_riv
@old_riv 2 дня назад
​@@nathanielcallen3965 agreed
@nathanielcallen3965
@nathanielcallen3965 2 дня назад
So I’ve got an idea for you… there’s this thing that sperm whales can do irl where their clicks can paralyze people in the water with them, even ones that are far away. So maybe it has some kind of echolocation that it uses on you if it knows you’re there, that would stun you briefly (can’t move or break blocks, so an equivalent to slowness and mining fatigue, maybe a brief deafening and nausea effect as well but that’s up to you ofc) and do some true damage. So like he would use it the moment he aggros whoever or whatever he’s about to attack. The paralysis would probably only last for like 2-3 seconds, and the nausea and deafness would be longer. I’d imagine the damage would have to be like 10 true damage to keep it dangerous. It would only use this move the moment it initially aggros its prey, so it wouldn’t repeat it until it aggros again, or maybe he only uses it once a day or something. That’s the idea. Keep cooking 👍
@pixelcoder
@pixelcoder 2 дня назад
That is actually a pretty cool idea! I may consider something similar to that.
@nathanielcallen3965
@nathanielcallen3965 2 дня назад
@@pixelcoder Sick 👍
@f0x1ro1
@f0x1ro1 День назад
No please don't add a "yeah you die" mechanic, that's dumb. True damage has been the dumbest thing added into the game since forever. The paralysis and other effects are fine, but letting him instantly remove half of your health bar the moment he spots you is a death sentence. Think of the people who will actually want to play with those things, some even on hardcore, true damage is just a bullshit way to kill them, especially for something that spawns everywhere.
@TheWoodWraith
@TheWoodWraith 2 дня назад
I had an idea.. What if there was a mod that is primarily a sound ambience mod, but has something similar to this creature in forests as well. The way the creature is announced is any and all birds stop chirping suddenly, kind of like in real life when they know predators are present. Along with any other noises the creature makes. It Could also be interesting to make animals freeze in place and start shivering, and make animals start scampering as if they've been hit when it gets near. Which in turn causes the creature to attack them since they're making noise, leaving a corpse block for ambience when it dies and drops rotten flesh when broken. (Kind of like that Spore: Fungal Infection mod when an infected creature starves to death.)
@snowballkitty48
@snowballkitty48 2 дня назад
If it’s not like this already, the different sounds it can hear should have different volume levels, and it should prioritize louder sounds, but then it should also switch to prioritizing quiet sounds if it suspects you are trying to hide from it and are throwing distractions at it.
@jhuff8513
@jhuff8513 3 дня назад
I think it would be reslly cool if he could "smell" the player since he is blind all his scenes should be hightened like if he is within a certain distance of a player he could make a sniffing sound which could warn the player they are too close to him and should back off! Also incredible work all around keep up the amazing horror mods! I find its been a bit much often but yours are always amazing and refreshing compared to some other stuff!
@dragonthehydra794
@dragonthehydra794 2 дня назад
That's just the warden 😭
@darkmodeenjoyer3367
@darkmodeenjoyer3367 2 дня назад
That's just the warden
@Atlas92936
@Atlas92936 2 дня назад
That’s just the warden bro
@Axel_YT87
@Axel_YT87 2 дня назад
no offense but, i think thats just stealing the Idea of the Warden... Copyrighted to be exact.
@TheTarnishedTiger
@TheTarnishedTiger 4 дня назад
Can’t wait to play this with the one who watches and pee myself Also could you maybe add an option in the config where he could hear your mic using the ‘simple voice chat’ mod?
@TheFieryForge
@TheFieryForge 3 дня назад
THAT WOULD BE AWESOME 😎
@HNKT0
@HNKT0 2 дня назад
Honestly thats a monster mechanic i wish to be added the most.
@nathanielcallen3965
@nathanielcallen3965 2 дня назад
Def needs to be added
@HadenBlake
@HadenBlake 2 дня назад
I've been waiting for a mod like this, I was really disappointed to find out that the Quiet Place Death Angels mod didn't have that.
@thedragonthatlovesskittles7132
Which mod is pee myself
@kasuisuchan
@kasuisuchan 2 дня назад
reccomended to add: simplevoicechat support, stalking ability, being able to climb, hostile to other mobs that makes noises, being able to sniff players and mobs, kill animation, screaming ability, wool canceling noises, make it so he can run to a near by cave when it's day and adding a swimming animations/ability that's all the reccomendation I can think off
@icommitdie8756
@icommitdie8756 3 дня назад
idea; maybe make him alert when you or walk, and maybe (I don’t know if this kinda thing is even possible) but give him a caution phase, where he won’t despawn for the next minute and he will be constantly advancing towards you. also maybe make him more similar to the warden where if you walk on wool or carpet, he won’t hear your walking or jumping but he will hear your sprinting. and maybe make him aggro towards monsters and critters? would be nice also i love his walking animations, actually fire
@luminproductions3927
@luminproductions3927 2 дня назад
First Impressions: The sound-based gimmick reminds me of the Warden. This creature seems very similar to the Warden, but it isn't bound to the Sculk. I think there's still room to make him more different than the Warden-maybe he can hear your mic(as you said), or maybe his sense of smell is much stronger than the Warden's, and he'll be able to sniff you out if you killed something(covered in the scent of blood) or if you're under a certain threshold of HP(also the scent of blood). Also, maybe make him attack other mobs-maybe passive mobs? Passive mobs could go silent when he's nearby, if that was the case.
@snappykrokodil2230
@snappykrokodil2230 2 дня назад
Give it a feature where, if it touches the player without detecting them, it will trying to figure out what the player is, as if curious before eventually moving on. If the player makes ANY movement during this phase, the Blind Wanderer will attack.
@whales0ng
@whales0ng 2 дня назад
i really like the idea of having to anticipate the monster and actively do things to distract its attention, like strategically placing/breaking blocks a distance from your base to keep him occupied. it’s a really unique and fun way of adding interactivity and having the creature feel like a living, thinking creature!
@pixelcoder
@pixelcoder 2 дня назад
Thanks! I actually hadn't even thought a way to survive this guy until I actually started playing 😅
@whales0ng
@whales0ng 2 дня назад
@@pixelcoder that’s far from a bad thing! it’s a great way of letting things come about organically so the interactions don’t feel forced or overly scripted.
@dylanstime5683
@dylanstime5683 2 дня назад
I got 2 great suggestions!! First one is having leaves/sticks generate on the ground that will make noise if walked over, and second it would be cool if you could use sand to suppress footsteps like in "a quiet place"
@GooseLukeBruh
@GooseLukeBruh 3 дня назад
It would be awesome if u added voice chat or text chat detection to it, great mod btw
@noobas_123gr9
@noobas_123gr9 2 дня назад
i need to see calvin playing this modpack ong 😭🙏
@Dexter_isthebeast123
@Dexter_isthebeast123 3 дня назад
Oh boy can't wait to hear other RU-vidrs scream from this😂
@NajamShahzad-zs8zp
@NajamShahzad-zs8zp 3 дня назад
Instantly clicked as soon as I saw bro in the kitchen cooking again. 🔥
@pixelcoder
@pixelcoder 3 дня назад
You know it!
@Reaven162
@Reaven162 3 дня назад
Make another mod By me pls Name : the wendigo Size: 7 blocks tall Hostile, black skin Damage : 8 hearts Also make it that you can tame it by rotten flesh pleasing it carnage Add some horns You all ready made the one who watches now the midnight lurker so why not this
@intoxication221
@intoxication221 2 дня назад
Love it. I was expecting him to be more aggressive when placing blocks like the Death Angels, but him being chill is nice too. Nevertheless, the creature looks awesome.
@XeptorKingGG
@XeptorKingGG 2 дня назад
Code in a way to eat quietly but as a result it increases your eating time by 10x, meaning it'd take 16s to eat (it's 16.1 if we're going with how it should be, but an extra 0.1s is pointless) This would also work with drinking time. You could also make it so you could place down blocks slower which wouldn't make it completely quiet, but 2x quieter instead, the block placing speed would be halved, this could also work with mining, but it'd take 3x longer and wouldnt make any noise once broken. By throwing an item you also make sound so you can risk him attacking you when you are too close, you could make it so you could throw quietly but it'd make the throwing distance 5x smaller(10 blocks). These could all be configured in the settings to toggle on and off or with a keybind.
@SingularityVT
@SingularityVT 2 дня назад
since mobs and animals make noise, maybe make them go silent once the wanderer spawns in?
@Toynone1
@Toynone1 2 дня назад
I feel like if he spawns when there's hostile mobs around that begin attacking you, that it would become a little annoying. So why not come up with a "Truce" system. When the Blind Wanderer spawns, hostile mobs go into a hiding mode aswell, where they'll move much slower, as if they were sneaking aswell, aswell as instead of trying to attack you, are trying to go to a corner with a low enough light level. This I feel like would fit well with passive mobs too, who go into hiding aswell. Also gives you a chance to notice he is coming, if you happened to miss the audio that plays when he spawns.
@CapnAxolo
@CapnAxolo 2 дня назад
Let the entity hear us on Simple Voicechat, it's fun. Also recommend it to spawn at random times rather than every night makes it less annoying for some players who wants to finish building their base and the player wouldnt expect the entity spawning they would just feel tense at night. It would be cool for the creature to add new sounds, rather than loud sounds like most mods, maybe whispering/whistling when you are wandering in the woods trying to find you (like death from puss and boots the last wish movie). It reminds me quiet place, If the one who watches can break doors, maybe add the entity to also break doors but have a cool looking animation when it climbs on walls/fences when ur on a stacked up tower (like a watchtower) when the creature knows where you are!
@TheCrimsonKnight.
@TheCrimsonKnight. 2 дня назад
It's so cool to watch your animation skill improve in real time! Keep up the good work man :) Edit: Here's an idea: if the monster is ~18 blocks form the player, play a sniffing animation. At the end of this sniffing animation, TBW will place a "waypoint" on the player's location. If the waypoint is ~14 blocks or closer, TBW will start creeping toward it at ~0.15 blocks-per-second. If the waypoint is within 8 blocks of TBW, this creeping will go the whole 8 blocks to the waypoint. If the waypoint is farther than 8 blocks at the end of the sniff (but closer than 14), TBW will travel 6 blocks in the direction of the waypoint before "losing interest" and walking away from it. Of course all these distances are completely made up and should be tweaked. The idea here is that TBW has a relatively strong sense of smell, but not as strong as his hearing. Also, after placing a waypoint, TBW's pathfinding to said waypoint should have some random noise in a 30 degree cone, so that TBW moves to it in an unnaturally inefficient, and thus unnerving, way. Feel free to ask for more explanation if you don't understand some of my sucky writing xD
@MoonchildNia-s7q
@MoonchildNia-s7q 3 дня назад
It's amazing! Like the quiet place in Minecraft
@berukadehikari2634
@berukadehikari2634 День назад
that's an interesting concept. I have several suggestions. He may not be able to see, but I think you could also make him be able to feel thermal radiation from sources like furnace, torches, and lava (maybe within a 16 block distance) and will randomly decide to check them out to see if anyone is nearby. He is able to hear other mob sounds and maybe decide to interact to it. He should be able to hear you walking when he is close, but he could only hear you sprinting, closing doors, or breaking blocks when he is far enough away. So, basically what he could hear tapers off with distance. This make it feel scarier, not knowing where he is relative to the player.
@grimblankjustblank4316
@grimblankjustblank4316 2 дня назад
the way man introduced this guy sound like a freaking proud mad scientist
@pixelcoder
@pixelcoder 2 дня назад
That's because I am, MUAAHAHAHAHAHAHAHAHAHA!!!
@Supsilon99
@Supsilon99 2 дня назад
So excited for this mod to release! This looks absolutely amazing. I can't wait to add this my friend's modpack and not tell them, lol.
@Shattered3582
@Shattered3582 2 дня назад
2:53 finally the first person in a horror mod video to build a house this quickly. everyone else is like "I need a house asap" and proceeds to build the largest house wooden cabin or work on the floor without crafting a door
@VolkerStar
@VolkerStar 2 дня назад
It would be cool if you added natural spawning stick's that if you step on it can break and can be an audio queue and bushes also makes a audio queue for the creature
@TrainerDario
@TrainerDario 2 дня назад
Cannot wait to try this, I recently played the one who watches and it was an amazing mod. I would love to see your take on a bird box style mod, something you can’t look at without dying or being hurt by, but it slowly warps your mind or something. If anyone could do it, it would be you bro. Awesome work 😄
@RubyDelmareVT
@RubyDelmareVT 2 дня назад
This one looks just as terrifying as the one who watches, the concept of a creature that hears almost everything you do is terrifying as well
@lycanthropyhamerworth515
@lycanthropyhamerworth515 2 дня назад
2 things I could think of you adding. 1. Skipping stones that are crafted using a single stone slab to get around 16 of them that are thrown to distract the Wanderer and can skip across water as a bonus. 2. Something similar to what was seen in the movie "A quite place" where if you walk on sand it is harder for the Wanderer to hear you and flowing water can drown out certain sounds you make such as walking. Also isn't this monster kinda just a reskined creepier version of the Warden but above ground?
@semtix50
@semtix50 2 дня назад
bro just made the warden on the overworld
@Ferrisdoesarts2009
@Ferrisdoesarts2009 3 дня назад
I Love your content and mods, I also am working on a horror mod(first time) And the One Who Watches has really been a terrifying influence on my journey. Thanks for the creative and unique horror mods! Suggestion: This is a little similar to A Quiet Place, maybe add in a few features to make it more unique. A mercy period would also be good, buildup is important.
@JFrostie
@JFrostie День назад
I know these are some long shot ideas, but if you end up having a lot of free time XD - When he’s roaming through a hallway/forest and he detects blocks he passes at his height then have him touch them as if he’s holding himself up from his unknown surrounding. - maybe have there be a rare chance he spawns with a lantern and when he hears a player making movement he sets the lantern down and moves faster toward the sound - Have him detect suck sensors like the Warden I hope these ideas help the creation of him and brightens other ideas
@abubakrmohammed3251
@abubakrmohammed3251 2 дня назад
I think a unique mechanic you can add to this mod is to have throwable objects like snowballs to distract the blind wanderer and have him go to the sound of the snowball, that way there will be some sort of counterplay as long as its not aggro'd at the player, and I think another unique mechanic to add would be to have the blind wanderer go after other mobs that make sounds and attack them, that way for example, if a zombie were to be chasing you, the blind wanderer would hear that too and go towards you indirectly because of the zombie, which would increase the tension of him always having a way to be near you.
@Spi-G
@Spi-G 2 дня назад
When he spawns, make him (or her) the star of the show. What I mean by this, is that if your playing with other horror mods he either: A. Kills them B. Makes them unable to spawn. While other horror mods just jumpscare you most times or provide a sense of terror from far away. The Wanderer creates terror by being up in your face, but not kill you at first sight, instead they wait for you to slip up ONCE by making a bit too much noise. They also either scare mobs away or hunts them if they get in his way or make noise. And (since they didn't attack you) either bite and hold on to you, applying darkness while doing constant damage (to make them let go, just swipe at them a couple times, or wait and pray) or get on all fours and jump towards you to move (out running straight-line sprint, testing your weave game) then latch on to your legs, applying slow and damage. You probably won't see this comment, but those are my two cents to make him not another horror dweller, and instead an terrifying mob...also ignore any comments about the warden cause at least they don't one shot you in full netherite armor...hopefully.
@LongShot2024
@LongShot2024 3 дня назад
This is really cool! I like the look of this beast, but I feel like the name is a bit too long for it. Maybe something like Xynomir (ZIE-no-meer) would fit better, as it really has that alien look to it. But if you don't want to change it, it's understandable it's your monster. Keep up the great work! 👍
@sleepersstuff5526
@sleepersstuff5526 2 дня назад
Oh that is HORRIFYING so far, I love it!! I think it'd be neat if the blind wanderer could sometimes get "distracted" by other sounds then the player's! For example, having it so if a sheep jumps in water it makes it go over to the sound of the splash, or if a mob takes damage, it'll start approaching that area. Maybe additionally have it so there are distraction options? I personally like the idea that an activated note block or a jukebox with a music disc would "distract" the creature, but maybe only temporarily? So if you wanted to trap it for example, you'd have to be smart about it-- It could destroy note blocks or jukeboxes, and if they're out of its reach, maybe have it so if it hears the sound for too long it gains an immunity period to the sound or something. I'm not actually sure how good or possible these ideas are?? But I hope they at least sound interesting!!
@alexsun6079
@alexsun6079 3 дня назад
NAH JIT TRIPPIN! MY GUY BOUTA MAKE THE NEW BEST HORROR MOD!
@IKDBro
@IKDBro День назад
It might be an interesting idea to code the game's sounds having certain intensities, and the Wanderer becomes more agressive the higher the sound intensity around him. Stuff like hostile mob noises and player noises set him off more than, say, just walking around or passive animal sounds.
@Biggi19
@Biggi19 2 дня назад
15:24 love the animation that plays when The Blind Wandered spawns in 16:55 wow he looks scary, thought it was just made of shadow
@dieupoulet4247
@dieupoulet4247 2 дня назад
Is it more calm than the one who watches? Like is it constantly harrassing you, because if yes, I think it shouldn't. Events should be rare, makes them way scarier and unhinged
@emilvahlen7924
@emilvahlen7924 2 дня назад
please make him flip a coin when noticing the player either pretending not to hear them and then chasing them (kinda like a jumpscare) or he just chases them instantly (and maybe add some creepy ambient music for when he gets near)
@Tipage96
@Tipage96 2 дня назад
I have 3 suggestions - Make him sprint towards you if he hears you - Make it so you can't counter him by just towering up - Add a config file letting players change how often he spawns so people who make horror modpacks won't have to deal with him every night
@boskiicubed
@boskiicubed 2 дня назад
For a suggestion, I suggest you make it crawl upside down or just crawling hastely & creepily to the player when you made some VERYY loud sound or if it's in a cave. Just like the Death Angels from A Quiet Place. I find creepy crawlies genuinely creepy
@JFrostie
@JFrostie День назад
BRROOOO! You really cooked with this idea! 👀
@T0pZ450
@T0pZ450 2 дня назад
A biome specific camouflaging mob would be really cool, for example when it's in a birch forest it would be white with black markings on it or in the plains it would be green, ect..
@kermitthedepressedfrog5291
@kermitthedepressedfrog5291 2 дня назад
What I think would be neat is if he's just a pale white figure when it's day time but only spawns very rarely during the day. His hearing is also worse during that time. Other idea would be to model him off of the blind, white cannibals from Sons Of The Forest and also give him similar walking animations. That would make him even more creepy imo. Faint screeching sounds would be best suited for him I think. A higher spawn radius from the player would be cool to so it actually sounds like he's further away but coming closer with every block placed or step taken. One last thing I could think of is him also being able to kinda see you or be way more aggressive but only during a full moon
@Frilabird
@Frilabird 2 дня назад
I really love how it looks, finally it's not overly blocky 🔥
@Predman1227
@Predman1227 19 часов назад
This creature would benefit from some tracking and stalking abilities. Maybe even make it hunt other animals and mobs. You know, give it some character, some life instead of just a player inconvenience. Make it feel like it's a living breathing creature that exists with the world, instead of apart from it.
@The9ineMinerz
@The9ineMinerz День назад
bro just casually dropping stranger things mixed with alien game mods
@ChessBoardGames
@ChessBoardGames 2 дня назад
You should add the ability for it to make a random noise like a dweller, but it’s actually a lure for the player so it can ambush them
@coolcosmic4351
@coolcosmic4351 2 дня назад
I like how it spawns only at night. Here's a suggestion, make it so that he's hostile not just towards you. But also the other mobs like zombies, skeletons, spiders. I really felt like that zombie that was making noise near you, should of got bodied by him just for making noise. Make it so he's also hostile towards, villagers and animals to.
@sultan-z8k1s
@sultan-z8k1s 23 часа назад
Bros on he’s way to becoming the best horror mod maker
@minhoriginalname8075
@minhoriginalname8075 День назад
you should make it so when you're using simple voice chat it can hear your voice, would be hilarious with friends.
@Chordny
@Chordny 2 дня назад
I think we can all agree that it's too easy to avoid right now. It should have a feature which would lead it towards the player that way the player can't just stand idle and wait. Giving it echolocation or smelling I think would be a good addition. If it were echolocation you’d have an excuse to add some creepy sound effects too, but the concept overall would balance out the wanderer
@JART0N
@JART0N 2 дня назад
Give him procedural generated animation (yes it is hard to make) but it makes things much scarier when its arm brushes around a corner, it has smoother turning, and it steps down blocks to get to you.
@vikkicain5674
@vikkicain5674 2 дня назад
Idea 1: he should be able to destroy noise blocks so he can't get suck on a sound and so that players could use them to distract him away. Idea 2: you should be able to use snowballs and arrows to distract him away from you
@xXItsJassyBbyXx
@xXItsJassyBbyXx 2 дня назад
Saw someone else comment abt finding dead animals and such, adding onto that maybe even having him attack other mobs??? Idk if it fits him, but it’d def be startling to suddenly hear a bunch of sheep or cow being killed in the distance randomly at night 😂 Idk but this guy looks absolutely jawdropping and im extremely excited to see more with him and even possibly play the most for myself, keep up the amazing work!!❤❤❤
@JessieTheNobody
@JessieTheNobody День назад
Don't usually engage with much Minecraft horror stuff anymore but the design drew me in. Visuals: He kinda reminds me of Alien Isolation's Xenomorph not just from design but the reliance on sound. I'd maybe lean into that feeling by giving him a weird spine shaped like an S or something just unnatural with his head at it's peak. The animations could use some work and give off the vibe he's lurking slowly waiting for the smallest noise with that same kinda hunch the Alien has. Perhaps every now and then he moves his head at weird angles like he's focusing for that sound maybe even give that clicking an animation for if you're able to get really close to him because that is always the worst part of a blind monster is getting close and knowing how screwed you are if you make a noise. Mechanics: It's a little early to judge but I think if it's gonna go off sound it should always instead of just using it to find and being able to pathfind normally when it's heard you. Personally, I'd go for some charge kind of mechanic where it charges with intent to rip you to shreds in its teeth but can be fooled into just charging into regular blocks or maybe even blocks which can hurt it and make it back off temporarily. Maybe it could break noteblocks if it just keeps going and so while you could use noteblocks to lure it away from you, it'd not always be fooled and eventually break it so it can focus. I'd also maybe adjust how it spawns and it being a choice of some kind for some greater reward but that might be my personal taste with horror mods coming in where I'm not fond of them being a constant menace at all times and instead being more situational. So far though I'll admit I'm excited to see where the Wanderer goes in its development as the design itself is sick and I think blind monsters are always fun and spooky.
@matthewdunston6717
@matthewdunston6717 2 дня назад
You should make him have the ability to hear crouching footsteps once he’s close enough 😶‍🌫️
@pixelcoder
@pixelcoder 2 дня назад
Man, that is such a great idea that I had already added that when I created him
@Kriskata330
@Kriskata330 День назад
The blind wanderer can disquise as an animal and just listen, if he hears something, he would run over to the noise and bam the blind warrior shows up. Wouldn't be a cool idea?
@The10Pixels
@The10Pixels 2 дня назад
You should make it compatible with the simple voice chat mod so you could make it hear players mic
@Matthias_Prudholm
@Matthias_Prudholm 3 дня назад
So if you wanna not use a door sometime after 1.14 we were granted the ability to church under slabs meaning you could do a couch entrance and do secure it from 1 block tall mobs just place a block like dirt or sand to break with your fist to get in and out, could also just make a crawling base via trapdoors into a one block tall house, I suggest adding counters to these base methods though to avoid cheese if your horror mobs.
@Swayle
@Swayle 3 дня назад
15:56 The way it just lurks there is HORRIFYING…
@Obstacle_Overlords
@Obstacle_Overlords 3 дня назад
Frr
@angelbrocraft_0530
@angelbrocraft_0530 2 дня назад
SWAYLEE🎉
@RevengePlaysThis
@RevengePlaysThis 2 дня назад
you got to try this mod man
@EverythingMinecraft47
@EverythingMinecraft47 3 дня назад
Babe wake up, the GOAT uploaded
@pixelcoder
@pixelcoder 3 дня назад
YOOO
@GCZwasTaken
@GCZwasTaken 2 дня назад
Duuuuuuude, can’t wait to try this 🔥
@amisharme744
@amisharme744 День назад
You should really lean into making players feel like they have no control when they encounter this guy. The reason why the Warden is so scary in the first place is how it makes you feel so vulnerable, it takes control away from you in a game where control is everything. The creaking fails because you have so much control over the situation, which I hope they improve on in the full release. I'd recommend taking inspiration from other sound-based characters, like those monsters from A quiet place, or the Dogs from Lethal Company. The dogs especially are a really great example, because they also take control away. Its important to not make it too unfair, give the player some way to combat the enemy. If there's actually zero way to work around it, then its not fun. There's a lot of potential for this mod, and I'm excited to see where it goes.
@GoldKnitefoxMC
@GoldKnitefoxMC День назад
good job cant wait to try
@thelostangel4703
@thelostangel4703 2 дня назад
I would recommend it making some echolocation noises. Immersive to try to help it 'wander' about.
@auromancy
@auromancy 2 дня назад
can't wait to get chased by this thing, cool model
@bulshok
@bulshok 2 дня назад
can you make it whistle when he walks around and gets quiet if he detects you?
@nathanielcallen3965
@nathanielcallen3965 2 дня назад
Yooo I was here for one of the dev streams for this guy. Glad to see his proper birth
@Foxtrot_OwO
@Foxtrot_OwO 2 дня назад
I know me and a few friends are playing a horror modpack with simple voice chat's, to make it react to that would be awesome and terrifying.
@pixelcoder
@pixelcoder День назад
Yeah, if I can get it working without great difficulty I will certainly do that
@Justmeandstuff
@Justmeandstuff День назад
I watched this video of this spider made of entities in Minecraft that could walk around and interact with the environment like walk up blocks and do lots of cool things. My idea is that it it could like climb around the tree trunks or cave walls in tight spaces and interact like the spider thing did. Also maybe he should mimic sounds of nearby mobs so you don’t hear him coming. (Edit: It’s called procedural walking animations in Minecraft by Cymaera)
@AstroGrim
@AstroGrim 2 дня назад
I’d be kinda terrifying if he had a sniffing animation when he gets in range of you. Maybe has an alert after the sniffing? Idk just adds some tension 👀
@prof-quack
@prof-quack 2 дня назад
Hmm…. Based off of its height, you could give it a bushy illusion of sorts around its top third. This way, you cannot tell where it is by glancing at foliage, since its disguised as a tree (probably should be biome-specific).
@StellaKosmistrMC
@StellaKosmistrMC 2 дня назад
The Knight of Peak returns and he’s brought a funny dog with him! And only a couple minutes in, that sound design is SCRUMPTIOUS. So not only are they going to be an auditory fiend when it comes to hunting us down for being loud, their trills and growls are going to be spine tingling! The clicking before the low growls are real nice and give the sense of a large beast using echolocation to hunt and that’s really clever. 👀 As an audio production grunt, kudos! Oh I can’t wait! My only suggestion is seeing if there’s any probable way to get this working with the Simple Voice Chat mod. Imagine reactability based on voice dB 🤔 It’d make it such an interesting mod for multiplayer. Don’t know if that’s possible but that’d be cool!!
@StellaKosmistrMC
@StellaKosmistrMC 2 дня назад
Also obligatory raised platform achievo being included in a mod would be SO funny. 10:53
@pixelcoder
@pixelcoder 2 дня назад
lol
@pixelcoder
@pixelcoder 2 дня назад
THANK YOU! You don't even want to know how long it took me to figure out how to make his sounds. I had never made custom sfx before so I literally sat through like a 50 minutes monster sound lecture. It took me about 3 or 4 days just to figure out what I wanted him to sound like and actually figure out how to make that sound. And yes, if I can figure out how to add compatibility with simple voice chat I totally will!
@StellaKosmistrMC
@StellaKosmistrMC 2 дня назад
@@pixelcoder You’re welcome!!! And you know I can imagine how long it must have taken to figure out how to make his sounds and then settle on something you were happy with, because I can still remember the first monster sound pack I threw together. So mad respect!! You did great!!! And hell yeah!!! Hope you can figure it out. Mod compats are such a head scratcher.
@CinderTheSkulldog
@CinderTheSkulldog 2 дня назад
Ok my ideas: Make this compatible to detect your microphone audio if people have the voice chat mod enabled (if possible), Give it the ability to swim and climb because most horror mods can't, other than that, would love to try the mod when it's released
@mosshivenetwork117
@mosshivenetwork117 2 дня назад
It reminds me of the starved stalker.
@valzicplayz3845
@valzicplayz3845 2 дня назад
Give him the ability to climb, so players can't easily get away from him in towers. Also, allow him to break certain blocks being: wood, dirt, gravel, sand, and glass. That is if he hears the players.
@Retr047W
@Retr047W 2 дня назад
It'd be a nice mechanic to be able to distract him with bells/noteblocks
@Chyguy
@Chyguy 2 дня назад
If he becomes any more dangerous than he seems to be, I'd say adding a sound queue to his spawning (perhaps similar to the Wardens, but easier to miss) would be a good idea. I assume it probably insta-kills you if you get caught, so it being any more dangerous without proper warning would make it tedious.
@pixelcoder
@pixelcoder 2 дня назад
instead of a spawn sfx he just has a constant sound that he makes, so just listen out for that
@voicechats
@voicechats 2 дня назад
realistic item holding + low fov looks funny
@jetpacklizard5468
@jetpacklizard5468 18 часов назад
These Minecraft horror mods are coming out faster than ever
@spacemonstersop
@spacemonstersop 2 дня назад
Make him leap at you
@Mr.C.Official
@Mr.C.Official 2 дня назад
You should add a feature that when it comes towards the last block you placed it smells it and with each smell there is a small percent chance that it will smell the player and run towards them btw FIRE MOD 🔥
@ShakZz-YT
@ShakZz-YT 2 дня назад
Looks amazing!!
@pixelcoder
@pixelcoder 2 дня назад
Thanks!
@ShakZz-YT
@ShakZz-YT 2 дня назад
@@pixelcoder Np man, keep up the good work!
@yamiraguero5541
@yamiraguero5541 2 дня назад
The slop thickens
@uncroppedsoop
@uncroppedsoop День назад
it's slop when it's more dweller reskins or otherwise mindless. this has a clear vision for it and yet is still a work in process. save that bitterness for swayle
@DallasSmith-od3dr
@DallasSmith-od3dr 2 дня назад
Ya know you don’t see these types of entities often since they’re hard to get right within their respected mechanics and abilities plus it’s probably the least used variant of monster, blind but with extreme hearing. While I don’t know how well it would do within Minecraft being a very large world since the only place I’ve seen it is in a smaller area mainly the figure from doors since figure is a great blind monster that patrols the library and electrical room and now within the mines. I hope this creation does well and sets a more unique to the fan made entities within the Minecraft community. Hopefully people don’t steal the codes one for one but inspire others to create their own ideas with this or other ideas. Obviously the whole dweller thing has been chaotic to say the least and hopefully this breaks a new gap within the evolution of dweller or just Minecraft modding community!
@ZETZUBY
@ZETZUBY День назад
You should make it work with simple voice chat, and you should make him kill all creatures that he hears. Maybe you should make a config option for him to rip open your walls if he hears you.
@ee45122
@ee45122 2 дня назад
you should make him open his eyes, when aggroed, h is still blind btw
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