Hello and welcome to my channel. Thank you kindly for that feedback. I know the struggle to find proper help because too many lets play channels started to name their Lets play episodes tips or guides when they are not that in fact and you would have to watch 40+ minutes to learn 10% of what I have present here in just a few minutes.
If you already have the necessary things for curing them I think you probably have a continual source of new exposure to radiation. Did you use the overlay to see the radiation hotspots and check do you people walk in them?
Another good tip... It seems that Fighters are rarer to hire. There is a workaround for this. Once you get Settlers, send a few of your lower use Specialists to be settlers (I usually turn the ones with the lowest combat values into Settlers, unless they have a very high useful rate like Research, or Gathering). Once the Settler is placed on the World Map, after arriving at a desired location, the timer for a new Specialist will begin... usually at 4 days. This is a semi-randomly generated Specialist (won't give you a Specialist you've gotten before). The object of all this is to gain FOUR Fighter Specialists. By this time, you have found vehicles on the World Map, and should have researched the vehicle repair facility. Assigning 4 Fighters to the same vehicle allows you to actively hunt down and destroy the harder Bandits (those in the red zones). Conversely, using 2 vehicles, each with 2 Fighters, should allow you to clear the 'normal' Bandits fairly quickly. But, doing so with 4 deletes the Bandits far faster, and with less damage per fighter. 'Ganging up' on Bandits is always a good idea. Early in the game, Scouts and Scavengers are very useful in clearing the World Map to see where everything is. Later, the 'lesser' of these can be converted into Settlers to found gathering sites. I hope this helps other players.
One thing I think would be cool to implement into a game like this would be the ability to adjust the workers hours. If you increase worker hours, after a day or so you would see a decrease in happiness and efficiency in work tasks would go down as well. You could also lower worker hours which would increase happiness and productivity. Seems like a cool dynamic that would bring. It could also be tied to food consumption. More hours equals more food consumption.
Hi and thank you for sharing your idea. I like that, and I have played games with similar mechanics like that. Going Medieval for one. Have you played it?
how does the action points work in the world map? I see yellow number 1 that can move the specialist straight to where I want, but the numbers that are white I don't understand. For example if my specialist have 7 AP and I get 1-3 white circles and then yellow all AP are consumed even though there were only 3 whites before 1 yellow? I owuld be quessing the logic being -3 white so I have 4 AP left, but no I don't understand the AP system. Very good video otherwise :)
@@tunnis7us Hmm, I haven't played it a while. But if I am not mistaken different colors show different turns it will take to move? Or maybe that you won't have enough AP for the action after the move.
@@perafilozof yeah I don't understand :D so far I haven't found answer to this even in the game so had to ask since you have welll thought tutorials otherwise :)
@@perafilozofYes its a food storage. Im requesting fish from another food storage and it never comes. I dont have have fish forbidden in that storage and the storage isnt full.
@@perafilozofYea I usually have 5 carriers free in case I need them. I even reset the request and did it over. I literally stood there and watched the storage. Other things came in but not the stuff I requested.
Wow I couldn't say more myself You pretty much nailed every tip I've use Perafilozof on this exciting game of survival 👍👍 I think one of the most important tip is research everything and Look forward for good sequel to this game😀👍
Hi don and thank you for the praise. Research is important but its also good to only go for the things you need at that moment and come back for everything else later.
@@perafilozof well said these tip's will keep communities thriving for New beginners now if only survivors from command and conquer had tips to survive tiberium creatures and ion storms those poor Farmers out there in the wastelands in the C&C universe they got it bad oh boy 😀👍
MIROMANAGEMENT is okay as long as it is just a need but when it affects how the player will work or do anything is just stupid and should never be like this it should allow you enough good warning to fix anything without too much stress.
That is true, and there are some things here which ask the player to basically do a lot of manual labor and repetitive actions. Like when trading, defending and repairing. Which other similar games have you played?
It seemed nice to me as a Surviving the Aftermath game, but I had to choose between this title and End Zone, World Apart, and I chose the latter. Even Surviving the Aftermath I see that it is very nice, but in terms of depth and complexity, I don't know if I'm wrong, but I prefer End Zone.
And you are not far off. This game has a more all around gameplay because of the specialists and the world map. While END ZONE even with the DLC is more micro oriented and lets you build huge settlements. Each one has it's finer points which leads players like one over the other.
@@perafilozof the specialists make the game for me, more chance for stories and personality, not to mention the other communities in the world, so for someone who cares more about that kind of stuff Surviving excels at iit!
I just got this game for free at Epic Games. gameplay similar to Surviving Mars. I already finish this game about 3 times! Now im just waiting Infection Free Zone to come out. I like economy managenent games like Anno.
Hi and thanks for sharing your thoughts on it with us. Glad to see more fans of it. Btw you might find more games like it you would enjoy on this list: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5RKaSGrohOw.htmlsi=mFrPtMNEAkn8DxbP