Killer favoured patch huh? Welcome to Endurance meta! Endurance stacks! haha #tru3ta1ent #dbd #deadbydaylight #sorry #buff #nerf #nochange #feelsbadman #ptb #hilarious I'm live right now! get on over here - / tru3ta1ent
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subscribe to here to be less like over there [REDACTED] 8 hours ago Thoughts on today's update? gameknight59 8 hours ago All I see from this is clown going from S tier to S+ tier. *apologies to tru3 if winds up reading that and no they're not referring to pinky finger*
new update: at the start of the trial exit gates will automatically open. You can hang around and fix gens if you feel like it. If not, that's okay too because you're all winners.
you know i was really under the assumption that if you had taken an endurance hit and got deep wound then you couldnt get endurance again till deep wound was gone
@@kmel3588 best way to fix this bs is to remove the Endurance effect from off the record perk. Or remove Endurance Stack. This new meta is no joke. This probably is going to kill the game.
"in the right hands DH was LIKE a third health state so everyone used it. To shake up the meta, we've first made DH an actual third healthstate, plus 1-2 optional healthstates!"
Watch everyone do videos about how busted this is throughout the PTB, then nothing happen until 2 months later where they say "welp with the DATA we see that stacking endurance perks is a little too much!"
@@feilkate5892 do you really think people are not gonna use a build that gives 5+ health states? you know how much time thats gonna waste from the killer?????????
love how DS turns off at endgame so no more free escapes yet here we are where survivors that are unhooked at endgame can just walk out and killer can doing nothing about it
We heard killers complaining about free escapes with DS at EGC, so we decided to remove it at the endgame, but to balance it out, we gave more health states to survivors, so killers can't complaint anymore! yaaaaay! *devs, probably*
Allow me to tell you how busted this can actually get: -Play against Nemesis -Get Mettle of Man activated -Get Off the Record activated -Get hit with Tentacle Strike -Get hit with Tentacle Strike -Styptic Agent -Get hit with Tentacle Strike -Off the Record -Get hit with Tentacle Strike -Mettle of Man -Get hit with Tentacle Strike -Dead Hard -Get hit with Tentacle Strike -Get downed by Tentacle Strike afterward -Decisive Strike -Get downed again by Tentacle Strike
my favorite take of this from someone on twitter was this : "just hit the survivor multiple times " i am not joking this is what they said. following with saying that if anyone doesnt like the new changes they are just a dirty tunneler. my god
@@freezingc3126 I watched ActiBlizzard murder their once fine game and have been saying BHVR is following their model for almost a year now. Edit: a word
BHVR: "General Killer Improvements. The average kill rates are a little lower than we'd like." BHVR: "To ensure the Killer feels like an unstoppable force to be feared, we're making slight improvements to many aspects of killer gameplay." Me: BHVR are the biggest TROLLS.
@@Evalora _BHVR: "We buffed BT from 12 seconds endurance to 15 seconds endurance and speed because it's already a 5 second basekit, so it doesn't matter. People won't use it."_ _Also BHVR: "Since now gens lose 2.5% progress as a basekit, Pop is nerfed to only remove 20% of the current progress instead of 25% of the total progress, Ruin automatically deactivates when a survivor dies and regressrs gens twice as slow, and Tinkerer only works once per gen."_
@@TrU3Ta1ent top 3 killer with piece if survivors screw it up, but game goes so fast that 'go into a locker period even if you're a 100% free hook' might as well be a hardcounter, really insane if think about it
Ohhh they definitely do. They are catering to the money. The money is in the average human. The average human is dumb and a cry baby. They know exactly what they are doing.
@@sparingpickle4918 there won't be money when survivirs have to wait 15 minutes in a lobby to find a game. I gave up on killer for a few months now, there's no point in playing killer, especially after 8 hours of dealing with clients at work.
@@golgariplague4746 I don’t buy it. I’ve had the game since launch and it’s always been very survivor sided. It hasn’t stopped people from not playing before so from the games own history, I doubt there is going to be a lot of ppl leaving.
Remember how survivors were crying this patch was “Killer Sided” and how devs only care about killers. Well where are they now please tell me it’s a killer sided patch.
They are smirking with excitement ready to say it's killer sided still. Too many assume they argue in good faith when they say such things but they clearly just want easier games.
numerous comments over in his stream video going on about how the patch is killer favoured yeah don't engage with it, it's not worth the effort, they made up their minds and created their narrative years ago
you are being ironic, but you don't even understand how powerful that 10% buff is...by making the entire game 10% faster as a killer, you can get 10% faster to end game chat so you get BM'd and insulted more quickly than before, it's utterly game breaking! somebody nerf killer plz
Killer: "Why won't you die?!" Survivor: "Endurance son! It stacks to ignore physical trauma! You can't down me, Killer!" Killer: *Hits with Noed, still same result because of Endurance* Survivor: "What did I just say?"
Me a killer main that was rank 1 on console but hadn't played in years devs: say theyre reworking meta perks Me: gets excited Devs: say theyre buffing killers Me: redownloads the game Also me: *Reads patch notes about BT base kit, OTR being a 80 second BT, DH being a 1 second activate at will BT while nerfing the main gen slow killer perks* Uninstalled for good, Ive given up all hope for this game.
@@koffiya9184 If the devs are THIS stupid in making a TEST build, what more do you expect them to do in a live build? Also,i don't think they will change anything even if we give bad feedbacks about the PTB, just like any previous builds.
Honestly, they need to implement an additional status effect like exhaustion. You can only have endurance every 80 seconds to prevent this. Call it "weakened". Literally no reason it wouldn't work.
Killers can barely keep up with 2 health states given the gen times, old dead hard and DS could extend it slightly, but this is insane The basically just negated every buff they gave killers But this will be a good meme if it hits live so that's something at least
@Mr Pickles i think this could be fixed quite easily honestly, just give endurance a timer like exhaustion so it can't be stacked But what worries me is the mindset Perks where changed because chases where to long and survivor sided And yet at the same time they introduced something that can extend chase by a considerable margin
The new meta possibilities are just flat out busted for both sides. It really shows that internally they don't have a team that is 100% aware of what all the perks do, which is sad. The gen kicking meta that killers have is pretty busted, you can fully regress a gen in about 60 seconds with CoB, Overcharge and Pop
@@Randkaz 60 seconds is way too long still. Remember, it is 1 vs 4. What is 60 seconds vs 3 other survivors on a gen (assuming the killer is chasing someone)? Survivors will not let it regress and get back on it as soon as the killer is distracted with someone else. In my opinion DBD is dead already, yet hopeful people still play it, because honestly the game has replay value. But the way things are going just shows that devs are losing control (if they had any) of what they're doing. They need to understand that the matches in this game are very time sensitive. A team of veteran survivors that know what they need to do to win will always win no matter what. The killer needs to be on time for everything or they start to lose ground and end up depending on survivor mistakes.
@@SparkyBoii4214 but wait! A new killer perk!?! Its called 'No U' the perks power is whenever a survivor attempts to use a flashlight they fucking die. Thats right! You heard right, if they use a flashlight they fucking die immediately
They buffed survivors sooo hard, while practically killing Ruin (again), Corrupt Intervention, Pain Resonance, Pop… 🤦🏼♂️ No wonder they’re adding gameplay incentives - no one is gonna want to play killers anymore. There are already fewer and fewer killer players, sooo… 🤷🏼♂️
Honestly, new Overcharge might be stronger than any of the old meta regression perks, especially since it stacks with Call of Brine. Together they start at 200% regression, pre-nerf Ruin speed, and can reach 500% after 30 seconds, faster than survivor repair speed.
@@erg1947 that's true on the basis a survivor doesn't just tap the gen. In some cases, for example on a 3-gen situation vs 3 survivors, the combo can be extremely useful, but if is against 4 survivors, then the combo falls flat. Situational combination of perks with lots of potencial but easily countered
@@erg1947 Only if they don’t stop regressing, and it still takes only a tap to stop a gen fro regressing. It shouldn’t be the case. Survs should repair a gen for a few seconds to actually stop them from regressing.
The funniest part is that people are actually defending it and their reasoning is “you wanted the meta to change this is your fault” and “just keep hitting them”…
if this goes live then hell no ... no one is going to play killer ...this is beyond busted already there is perk like bt and still they are going with free bt ..just to please new players but didnt understand the consequence that will bring with the experienced survivor...already playing killer is sad and after bringing this they are going to make killers miserable...gg bhvr
this is exactly what i was saying when i read the buffs and nerfs man... glad to know true actually can see the output of these changes ahead of time like me. dont get me wrong the simple gameplay adjustments for killer is great slightly longer gens and faster animations help a ton, but these perks are a lil wack...
@@GenericUserName443 thats what i thought man but if u look at a majority of "high mmr" survivor mains (not all ofc just alot that ive personally seen) they dont understand what really goes on and just asks for nerfs for killers consistently. ive been able to ask some ppl personally why they think such things are op and need nerfs ,but they always give me these very vague dumb half answers that just stem from "i dont like killer cuz he can kill me". but yeh i agree with u i think its very simple to see things such as 5 health states is dumb strong and needs to be looked at.
one step forward for killers and three steps back | two steps forward for survivors that's just how it's going to be, imagine the rage if killers got basekit partial undying
....just hand every killer a pool noodle for a weapon at this point. Can you imagine if in Texas Chainsaw Massacre, the original film, that when the hidden door opened and Bubba clobbered that guy upside the head with his mallet, the dude didn't go down, and instead sprinted out the front door while Bubba hit him four more times? How is this fun? I seriously gotta ask, how is this supposed to be fun? Anti-tunneling; shit, tunneling is going to be the only way to down Survivors anymore! They need to change this. If they don't severely nerf this perk rework, Survivor mains, and Survivors in general, can never complain about ANYTHING ever again regarding balance.
@@TrU3Ta1ent not really true though is it. I sense a bit of killer bias. DBD is inherently survivor sided unless you play nurse or blight. However this patch didn't really change much for either side.
@@gigigigi8820 yeah i did. And i don't know on what planet using 5 endurance buffs in a row would ever be viable. OTR however is op and i hope it doesn't make it into the live game.
@@EdgyDabs47 all the patch needs to say is 'buffed dead hard' and that's all that'd have to be said sure it can't do bs it shouldn't've before like hard countered trapper + is far weaker vs deep wounders, but 1s styptic on demand is completely superior to a short dash + whiff in most cases
For real though, if this or another busted version of it comes to live then killers that can ignore hitting (tombstone Myers, Trapper, Sadako to a certain degree if it can somehow kill people with condemned after finally downing them) does have a certain advantage vs the ones that rely solo on hitting to down.
Remember you can play against this for a few extra blood points from match incentives, against SWFs/Survivors who can't find killers at their own level. I mean you probably won't get any hooks/kills or many blood points, but hey those few extra blood points will probably be worth the mocking/TBs and insults mid/post game. Killers just can't stop winning. :S
I doubt this was intentional but I feel the way behavior is going to fix this is by whenever Enduring has been activated all other enduring perks are deactivated until the current enduring times out or if you mend your self but idk they could just rework the perks again surrounding enduring
This comment feels like that whole "oh, you used a plastic bag 15 years ago, better not talk about anything environment related!" It's kinda ludicrous. Those are not contradictory, you can perfectly ask for build diversity / game balance AND discuss the game strategy. And gatekeeping people talking about the subject based on some arbitrary thing you decide is "ok" or not contributes nothing to the conversation.
i feel like the legion would be the one punished with having their frenzy ended for hitting someone in deep wound whereas apparently deep wound isn't a mitigating factor for receiving multiple endurance sources
The way to fix this is to add a status effect that triggers when an endurance happens and it prevents anymore endurance effects for the duration of its effect. Think like exhausted but for endurance perks.
The thing I'm still not understanding especially with OTR is that sure you have the endurance status effect but if you do almost anything besides get chased/ annoy the killer you lose it. If you choose to keep it, that's almost 90% of a gen you could've done instead, I'm interested to see this explored because it only activates off the hook so unless you are tunneling the only perk to worry about would be dead hard on the survivor who rescued
I feel like if they REALLY want endurance to stack, then they can't have the mending meter reset like it did for the DH. The only way to potentially balance stacking endurance is to either get rid of it (the obvious answer) or have each endurance instance take out a chunk of the mending meter on hit, kinda like that one Legion add-on.
He was healed giving him one hit. He was also unhooked before, giving him endurance. Borrowed Time makes the timer of that basekit endurance longer now. So everyone has build in BT and if you bring BT that build in one will "just" be longer. That makes two hits. He also had Mettle of Man, giving him yet another endurance effect. That makes three. And then he used Dead Hard, giving him, you guessed it: endurance. That makes four. And then five to go down. With this build you'd have to hit the survivor 5 times for them to go down. 6 times with Nemesis power or a Styptic Agent. Edit: Sorry the first long endurance wasn't because of BT, but because of Off The Record
@@PichDextro Cool. Let me get this straight: The devs said tunneling and camping aren't toxic and that they are a legitimate strategy to combat generator speed. I played hundreds of games where if I don't face camp at a certain point and get a lot of injuries and tunnel I lose. They basically made that impossible against an organized team now. Who needs the old DH at this point. It isn't nerfed it's actually just obsolete. Don't worry we have 10 seconds more on gens and I can't wait to wipe my weapon off .20 seconds faster. Let's not forget that whopping .15 seconds on pallet breaks. We're going to dominate meta perk Survivors swfs.
1. Normal injury 2. Endurance with Off the record 3. Endurance from mettle of man 4. Endurance from dead hard Overall not such a realistic scenario considering not waiting out dead hard and mettle of man isn’t a readily available effect, and yes, longer gens, faster killer animations, and more killer perk options from bbq losing its bonus bp is a pretty decent trade for an effect that requires so much setup.
@@katamaria9395 You're really trying to convince me it's ok to let one Survivor take 5 hits in a row before going down. I can set this up with one other player. If I start coming across this regularly that'll be the last grain of mercy I have left for Survivors. I'll have to intentionally lower my MMR and just bully the lowest common denominator because they keep catering the game to the worst possible Survivors.
@@rabbyd542 They literally buffed Dead Hard, because now when you get hit during DH you get the sprint boost from being injured. They wanted to change Dead Hard, so it can't be used for distance anymore. But now it can be used for distance even better. So I'd take everything the devs say not only with a grain, but an entire sea of salt... I don't know about you, but I won't play DbD now. Maybe I won't play it ever again, maybe I'll come back when that Knight killer actually drops. Don't know. I just played a game as killer and it simply isn't fun anymore. I'm not gonna punish myself with a video game that's supposed to relax me and be fun. DbD is neither so I'm done with it.
The only one they really need to change is Off the Record. No one used to run mettle because you need protection hits. Styptics are rare to see since you need to consume a rare add-on. Most people expect BT and just wait out the timer. Same with DH. We’re gonna live forever is similar to soul guard and lets be honest, when is the last time you ever saw anyone get picked up off the ground then immediately hit. People need to stop overreacting because this was a very specific set of circumstances and you’ll rarely ever see this in actual matches.
it is compared to what it used to be years ago,but I guess is much easier to blame the devs(as always) even when they make the tiniest bad thing,and this is PTB remember
And that is exactly what is going to happen at end game. You get unhooked with 15 seconds of that and its gg. I feared this is what would happen and I was right.
how would you see the new botany knowledge? For rank 1 and swf I'm pretty sure the meta is going to be, deadhard, ds(ofc), botany and Off the records. With 50% buff now if I recall correctly it should take 8 seconds to heal which is really really quick
Yeah we all knew this was how it was going to work as soon as PTB came out, if it goes live I'm just straight up quitting. There's nothing you can do against stupid shit like this.
So this specific scenario I can only see having reliable success through an SWF, not solo Q (and even then, there is a very simple and optimal counter in SWF matches). Here's how the set-up would look like in solo q, of which the majority of its specificity and reliability stands on building up Mettle of Man: - find the killer (not doing gens) - get a protection hit (this assumes that you are able to get the protection hit in the first place, what if the chased survivors goes down before hand?) (not doing gens) - run away (not doing gens) - hope the killer doesn't start going after you (and if they do, chances of getting MoM stacks decreases significantly) - heal (again not doing gens) - repeat 2 more times steps 1 to 4 (again, no gens being done and assuming you protect before the chased survivor gets downed) (the medkit - get downed and hooked - get unhooked - get healed - find the killer before off the record runs out (which to be fair 80s should be enough, so this step isn't that hard to imagine... out of like what, 9 steps? lol) - last thing is successfully using DH (which is easily seen as nerfed, given the distance and speed are greatly reduced from its prior version, so no more DH for distance, the main form of it being useful) All this time, not doing gens, which in the scenario where the 1st chase happens, 1 person being chased, 2 doing gens, and 1 running for the protection hits, the gen repair speed goes from 300% to 200%, a 33% reduction in repair speed, and in typically scenarios of the 2nd and further where someone is being unhooked/healed and someone is unhooking/healing, and someone else is being chased, the person going for protection hits makes it so there are 0 gens been done, so now its from 100% to 0% (of course this varies especially once the chase extends past the unhooking/healing phase, but generally the rate is close to the scenario's rate). I have to admit my analysis doesn't factor in how much time the protection hits buy the survivor chased as that varies a lot depending on the scenario, but that can easily decrease with factors such as proximity to the edge of the map, the killer, the add-ons, the map, so be careful in just brainlessly championing this specific factor as the negator of this skepticism, do take it with a grain of salt. Like you have to have the match so tailored to fit just this scenario that I don't see it being reliably reproduced in solo q games (I mean if this strat does get even a little popular, killers would switch to other survivors after the unhook since well, less hits lol, and that path with perk regress perks is easily more optimal than hitting someone 5 times like an idiot) , and even in SWF matches, the killer could just go for others when the 5+ health states survivor gets unhooked. And this same sentiment is general even without any specific hit state (so from like injured to injured with mending), the killer could easily just go for someone else in a new game version where the chases are expected to be shorter due to the baseline killer buffs and there is an increase in time to kill at least the majority of the survivors (which I can see people view as the win condition, especially with the killer buffs since it's more attainable), and generally gen regression perks have been buffed so that's another plus to favour chases instead of camping/tunnelling.
Shut the fuck up survivor main. The basic distance you get from getting hit in an endurance state by just running in a straight line => killer catches up => hits you again IF SUPER LUCKY WITHOUT HAVING TO GO THROUGH 3 pallets and 8 mindgames => picks you up => hooks >>>>>>>>> 2 People quickly working on generators, Time wise. These two people get an additional 30-60 seconds easily, which means a single endurance state will cost you an entire gen. How tf are you people incapable of understanding this, you dont have to force mettle of man for instance. You can literally hook trade and get 2 stacks, if you are crazy fast you can get hit => unhook => dead hard the trade and run off with 2 mettle stacks ontop of NOT being downed. WHILE STILL 2 people can easily work on gens. You are missing a basic understanding of this games distance traveled and Killers vs Survivors miniscule speed difference in most scenarios.
@@brosephstinson1297 Dam man, someone's mad cause I don't think a particular survivor strat, which hasn't even seen in a lot in games, is that effective. Sir, please calm down, you don't even make sense, and I'll get to that in a second. Now that I got that out the way, let's get to your arguments. "The basic distance you get from getting hit in an endurance state by just running in a straight line => killer catches up => hits you again IF SUPER LUCKY WITHOUT HAVING TO GO THROUGH 3 pallets and 8 mindgames => picks you up => hooks >>>>>>>>> 2 People quickly working on generators, Time wise." Why would the killer need to hit an unhooked survivor with endurance when they can easily go for others, be expected to end chases quicker due to the killer base buffs, have more time to kill the majority of the survivors due to longer gen time? On top of that, there are general killer buffs to gen regression that incentivize going for chases, not camps/tunnels. "You can literally hook trade and get 2 stacks, if you are crazy fast you can get hit => unhook => dead hard the trade and run off with 2 mettle stacks ontop of NOT being downed. WHILE STILL 2 people can easily work on gens. " This is practically besides the point since the easy and optimal killer alternative is to go for other people, not the unhooker/unhooked, but I'll still respond to this since it shows, very funnily, how badly you play and think. A competent killer would wait out the attempt of the unhooker's DH and highly likely just down them after the survivor guesses most likely incorrectly, leading to a down, you absolute dumbass. This happens with the current DH, as well as the PTB DH. LOL "You are missing a basic understanding of this games distance traveled and Killers vs Survivors miniscule speed difference in most scenarios." I would reconsider doubting other's understanding of the game when you have none at all.
@@kevinreyes1499 I have over 4000 Hours in this game and won multiple tournaments and back in the day Facecamped OchiDO on stream with my P3 nurse more than once, had Not_Queen in our DbD Alliance discord to discuss problems with balancing. You have no fucking idea about this game. Sometimes you have no choice but to hit someone that unhooks as they are literally going to gang up on the hook before I can even charge a chainsaw or a blink to get away from it. SWF is the real problem and the game should be 100% balanced around 4 man SWF squads. Many times you will be forced to tunnel or camp or else you'll lose the game. Forcing bad trades from survivors is one of the killers strongest gamechanging tools. But go play with your low rank idiot solo survivors that still have to figure out what the "active button" for certain addons and abilities are. This discussion is over. Kill yourself, so there is one less Survivor sided person in this game.