Hey, can you tell me how you went from 4 to 22 on the Melusine with your Restore ? I'm very new to the game and I don't get it. Melusine's base is 7 and you went down to 4, so that's in my understanding it's 3 heal + another 3 extra heal. Or maybe it's based on total damage received ? Thank you
I know this is an older comment, but this is just how you ideally play Melusine with Restore. You want to play Melusine early and in between two cards. At the end of your turn, Melusine damages adjacent units by 1 and then increases it's BASE POWER by 1 for each. So you play Melu early round 1 and it's at base power of 7. If it's between two units, then at the end of that turn Melu does 1 damage to each and gains 1 base power for each. So adjacent units are -1(unless they have armor or are Sigvald) and Melusine's base power is now 9. At the end of each turn, this occurs so it's base power is growing while it is doing damage. Melu has an order, where it damages self and creates rain. Restore "Heal(s) an allied unit, then boost it by the amount it was healed." SO you get Melusine up to the highest base power you can manage. Then you start clicking the rain order/damage it yourself. THEN you use restore to get that value back. I.E. a 18 base power melusine, is damaged down to 8, so when you restore it it HEALS by 10 (back to full base power) then it boosts by 10.