Better separate, because 1.Switch NEVER be so perfectly inserted 2. It can be changed lately without changing topology. P.s. this topology is, well, bad. You need to clean it. Even if it's for renders - just do it, it's not hard but important
Aslong as you apply the scale before hopping in edit mode its fine i guess, but yeah ive seen many people using bevels on a object with uneven scale values
@@axa122 if you have different Scaled Axies and you use Bevels, toSphere and other Tools, they may not function as you want to, and see, to be "deformed" just try it out by: Take a cube and scale it in Objectmode by Z axies Go to Editmode and there you try scaling it rougly to its original scales now just grab a few Edges and try out the Bevels, you should see the difference if you take a normal unedited cube and give it bevels aswell. Applying rotation is something you shouldnt do exept you were just rotating by 90 degrees or you know what you are doing. Applying position will set the Origin of your Object to the center of the world 0,0,0 but instead of that you might just want to change the origin directly
@@fluiglp5615 @Ardian Firmansyah thanks both of you. I understand now. That beveling problem has bothered and puzzled me for months why it didn't work like normal. no wonder why my beveled projects looks like ass.