Grab your pitchforks, for Nintendo has aggrieved true GAMERS again! www.patreon.com/Nerrel Discord: discord.gg/g9kkJpQ 0:00 Intro 2:00 Lag testing vs pj64 4:39 Controls 5:46 Emulation errors 9:21 Nintendo fandom 11:12 Closing thoughts
Nintendo has fixed most (but not all) of these issues in the 2.0 update; I'd like to revisit the service down the road and do a followup video, but for now it's encouraging to see that they are taking the feedback seriously.
I feel like people in the emulation community have a habit of grandstanding, which is why people dismiss complaining. The problem is that it calling it “bad” makes people think it’s worse then it actually is. Here we are with a product that isn’t “bad” yet you won’t make a video on that will you?
I bought 1 year when I got a switch to solve some nostalgia urges temporarily, but I won't be getting it again and I've gone out and bought an Original console
@@upstairsswimmer5591 No, not long enough. They've addressed these issues in a very timely manner. "Not long enough" would be more than six months after they released the expansion pack. I praise Nintendo for adequately listening to the backlash
Well that isn't fully true, emulators due to having different architecture require much more cpu power/resources, reason why ps3 emulator is so intensive on cpu, while ps4 emulator is much less stable but "runs" better
@@dramaticmudderer5208 I understand that. But the problem is that Nintendo has done this before on the Wii. If the Wii can emulate N64 perfectly fine, I think the Switch is more than capable. Heck, even the Gamecube was able to emulate N64 games correctly.
@@Jaylen510 Yes but you missed my point I'm not talking about the switch or nintendo anything I'm talking about how it isn't "easy" to run on anything like they think just because the n64 has way less power needed to run compared, hope I'm not being rude
Honestly I think it's totally fair to expect companies with access to the source code, original documentation, and dev kits (both for the source console and target console), massive budgets, and the best hardware engineers and programmers they can find produce at least a more accurate emulator than even the most dedicated fans. Reverse engineering console hardware is orders of magnitude harder than working with the original development resources. I can't even fathom how many corners Nintendo would have to be cutting to get results like this, it's unacceptable to me even as someone who prefers to give the benefit of the doubt.
Yeah, I couldn't agree more. On one hand you keep hearing about how they've got more money than they know what to do with, but then they expect people to pay even more for their poor online service to get access to some rushed stocking filllers. This feels like something they would've done to try and justify the original pricing but instead they're charging extra. What the hell.
The N64 was a pretty complex system that was released almost 25 years ago. Even the people who worked on it would have a hard time jumping back, even if Nintendo has the documentation and original source code and software involved (and I'm saying "if" because preserving data or media over decades is not as cut-and-dry as one would hope, even for big corporations and studios). Yes, they do have the means to make it possible and by _god_ I wish they did. But realistically, it's a lot of work that would involve a lot of manpower and money - the kinda money that they'd hoped to save in order to make MORE money. I can at least understand that. And I'm glad they still offer the cheaper online service, not forcing this bad system on anyone. Not that I'm defending Nintendo on this. They still could have done a thousand times better than they have, even without acknowledging and letting in fan emulation. Corporate Nintendo is absolutely ruthless right now and it sucks.
@@MrFoxInc Nintendo is amazing at keeping their documents in check, actually. Key example is Ocarina of Time 3D, a game that used the original source code as a base and just built off of that. They certainly have the documentation for it stored somewhere, they just didn't bother enough to do so.
@@DanielFerreira-ez8qd I remember reading that too, but I don't think they specified what "as a base" really means. Even if they had access to the source code, that doesn't necessarily include its documentation, so I don't think it's safe to say that Nintendo has been neat and tidy since 1998. Plus, I don't think Grezzo used the source code (and documentation) as is. There's so many (substantial) differences between OOT3D and OOT, and I don't suppose they developed OOT3D in C, so it's more likely they started "from scratch" and reverse engineered some stuff using the source code as a reference. I could be wrong, of course. But I think Gen 5 games like that have just the right scope for something like that to still be feasible.
@@MrFoxInc They couldn't have recreated it, as far as I'm aware, since there'd be some strange decisions involved. Big example: the rain still falls on the plane you're standing on instead if the floor.
More noticeable is that Dark Link starts out very transparent since he's the reflection on the underside of the water, but as the fight progresses, he becomes more opaque and… well, darker. Is not just a visual effect either, since he fights a lot more passively at the start and gets increasingly aggressive as the fight goes on. Furthermore, his health scales with the amount of heart containers you have. That's pretty amazing, I always love when bosses get a buff to compensate for players going for a little grind to get stronger. And actually it's something I wish they had done for Breath of the Wild too. Don't get me wrong, Calamity Ganon is pretty difficult, and they set it up so while you can go anytime, is so impossibly difficult for a first time player to the point that they need to explore the world looking for ways to get stronger until they feel comfortable and powerful enough to win, down to cutting the final boss' health by half. But I wish that Calamity Ganon also got a bit stronger as Link grows in power (ie: you're taking longer to get to him, so Ganon has more time to properly rebuild its body and stuff) not to the point that the fight is just as difficult as going in naked, but also not to the point of being trivialized if you got super good stuff.
And like all good stereotypical greedy heads of a corporation, they'd rather hoard it all to themselves to support who knows what kind of shallow lifestyle than invest anything on improving their subpar products and services thinking people are stupid enough to buy it anyway. And because social media has brainwashed people into being mindless consoomers and shills, I'm afraid that they are right.
Wow, I forgot the Wii had a fully functioning Gamecube within it, complete with controller ports and memory card slots. I shouldn't be impressed by that over a decade later but I am.
@@woobgamer5210 Nintendo did manage to patch one issue before dolphin! Of course, dolphin had to do it in a way that didn't break the entire rest of the library...
@@tiktok-mc2nq It is, but I mistaken. It actually does four consoles: GameCube, Wii, Gameboy Advanced, and N64. Although I haven’t tried the N64 myself.
@@tiktok-mc2nq I’m not sure, like I said I haven’t tried the N64 emulator as the only games on that console I play are OOT and MM which are available as GameCube ISOs with HD retextures.
Fog being broken is totally unacceptable, since it is a part of nearly every single N64 game, and the reason for that is because the N64 was not powerful enough to render far off stuff so they covered it up by adding fog. It's quite literally in there to cover up issues with the system's limitations, so if you take it out you make nearly every game that uses it look significantly worse.
The GTA remaster devs didn’t learn this lesson either. Yes, fog existed due to hardware limitations but the games themselves were developed to utilize that fog
@@Leathal The difference is, apparently Rockstar believed that having the fog removed is what actually the original game's vision "realized", as BS as that sounds.
The only game that looks better without fog is Morrowind. Modders have made that game look so good with Distand Land rendering. I'm pretty sure many other old games can look good without fog as well, but they would need an entire rework for it to be worthwhile. The limitiations that were covered up by fog need to be addressed, places where fog was used atmospherically need exemptions, etc. This would all take effort and time, and AAA-developers have shown that they do not want to spent that. Better leave the fog untouched if you don't want to rework a game from the ground up.
I assume this will come up, so I'll address it now- I double checked that GlideN64 was accurate enough for these comparisons by checking against angrylion's LLE graphics. In every case it was, so I had no reservations about using it to represent the OG visuals. Also, a dataminer has confirmed to me that yes, Nintendo used a LUA hack to remove the Winback memory pak warning.
Our Emulators are better at not only emulating Nintendo games better than official Nintendo emulators but also the original hardware itself... Even the most recent Nintendo consoles 🗿
I think most people who rabidly defend stuff like this just really wanted the servicr to be good and are just pretending it is so they dont have to confront the fact they were ripped off.
ParaLLEl for retroarch is my goto N64 emulator. It's angrylion+M64P but optimised, it even runs on smartphones if they support vulkan. Banjo Tooie and games like it would probably struggle. But there isn't a game I've tried that doesn't run on my 4790k + GTX 1080, and I've tried basically the whole library. It's fantastic to see the games look the way they actually looked. It only took 20 years, but N64 emulation is finally great.
"now they're even a decade behind their own emulator" this is probably the largest kick in the nuts. also, to anyone defending with "it's not that bad." i would be inclined to agree...*iff* nintendo weren't charging extra for it, let alone 2.5x the price of normal online, which is a bit lackluster as is
I'm sorry but online isn't a "bit lackluster". It's under effing whelming. This stupid Peer 2 Peer "solution" that Nintendo has always gone with for their online games is such a garbage move from such a financially huge company. It would cost them more than it does now to implement dedicated servers for their online games but people would be actually be able to play their fucking games online. Without this stutter fest crap that has existed since the Wii.
I would have probably been happy with Nintendo and felt Switch Online finally is getting better, because they added 64 and they're giving DLC to people for free if you have Switch Online, but then they announced it's a separate subscription. What the hell, instead of fixing the base subscription you make a new one that cost x2 the original.
"it's not that bad." isn't as good as an argument as people think. All "it's not that bad." tells you is "this item/service isn't quality enough and you shouldn't expect it to be good"
You know it wasn't edited right? This is a common Nintendo practice, we lost our newborn for a copy of Mario maker 2, it was a highly worthwhile trade deal
Back in the Wii U era, we had Mr. Iwata, a man who cared enough to make sure issues like these never happened, or at the very least, were fixed very shortly after. Remember when he cut his own salary in half to prevent layoffs when the 3DS didn't sell well? Nintendo has become much darker and greedier since Iwata's unfortunate departure.
Unfortunately these once cherished relics become a shell of their former selves. The new guard having a drastically different vision than the forebearers.
We can see this trend continue if we look at nintendo's reliance on contract work. Overworked with the fake promise of one day becoming an official nintendo employee.
I've said it again and again. The switch only exists bc of Iwata. Everything after has been Nintendo's downfall. There's hardly acclaimed games released, nor any direction within their development at all. Once a company becomes financially successful, there's no incentive to improve or not screw over consumers.
I'll never understand blindly defending a corporation. Ive always gravitated towards PlayStation and Nintendo because I like the games more, but I've never had any bad will towards Microsoft, and I've definitely never blindly defended Sony or Nintendo when they fuck up. We should hold companies accountable for knowingly screwing their customers.
It seems to be a weird relationship in their minds they genuinely think Nintendo are their friends and would never screw them while turning a blind eye to the 17 wieners Nintendo stuck em with
Microsoft making people pay for their RRoD fixes really effing pissed me off, that was ridiculous. They only changed and started doing it for free (and refunding those they charged) when a class action lawsuit was brought against them. These companies all have their ups and downs. I would say microsoft/xbox is the most consumer friendly at the moment as far as subscriptions, censorship, backwards compatibility, and cross platform play are concerned. Companies like Epic and Bethesda meanwhile are treating their PC customers worse than Microsoft and Sony are, it's bonkers. Gotta vote with your wallet. Trend chasing really doesn't make the product any better but a lot of people go day 1 so they can feel "cool" and they are the same ones who don't hold the companies to account, and rather hop onto the sunk cost fallacy and defending trash bc they were easily separated from their money.
You sir are a true gamer, I 100% agree I mostly play Xbox but some of my favorite games are on PlayStation and Nintendo, they’ve all messed up here and there we gotta hold em accountable
Ive grown up with nintendo and playstation, but mostly get nintendo and PC now. nintendo for their 1st party games, as most are solid, and PC for the complete freedom, mods, texture fixes (from fans). Not to mention cheaper in the long run since theres multiple stores competing against each other
Nintendo is weird. On one side they fight pirates, emulators and fan projects more than anyone which makes me think they do care and still see money to be made from old titles. And then, when it comes down to actually give people said games in a store or service, it feels like they barely care enough to do the minimum and expect everyone to be grateful for having the chance of paying for it.
@@edchampagne1806 how do they have no competition now? there are current, up to date emulators for every generation of their consoles. and there are still switches that can be soft modded to run pirated games. They shut down sxos but that doesn't mean anything, people in the piracy scene hated sxos anyway.
@DavidAvila-zt8fh The only reason they fight pirates and take down fan games and emulators is simply to make sure they don't lose their copyright. Someone made a video about Nintendo's history with copyright infringement. Check it out. It's a good watch
The layering of two loaded textures to create a new one while saving memory is a really cool trick, I had no idea about that. Shame that it and so many other effects are messed up on the online service.
The fact you pointed out that the specular reflections are broken is horrifying to me because if I hadn’t known they were broken, I would have assumed they always looked like that because everything was janky at the time.
Unfortunately that's not always the case. Often times companies may take the lack of sales as an indication of a lack of interest, rather than a need for improvement. This has been especially true for Nintendo.
According to Modern Vintage Gamer, apparently back on the Wii they had a dedicated N64 porting team for this stuff that was carried over from the Gamecube versions of OoT. These folks would do per-game work with their emulation, to make sure everything at least played mostly right for such a time. The guy in charge then left Nintendo shortly around the Wii U era, and since then Nintendo's thrown universal emulation at the problem with LUA scripts to handle per-game fixes, which combine together to result in this sloppy mess where nothing works consistently.
Interesting info. It would make sense with how poor it got after the Wii. Does Wii U use these Wii versions? The hardware is similar but also just different enough to hypothetically cause the issues it has
I genuinely don't believe the use of Lua scripts and universal emulation is the cause of everything being worse. Amateur emulators can do exactly this and it works fine. That's one thing I wouldn't really agree with MVG.
Hey Nerrel, thank you for not letting the 'just enjoy it crowd' get off scott-free. I used to be a Nintendo AND Sega simp and I'm big enough to say, I was wrong about modders and emulation. After learning about emulation from talented and incredibly smart content creators I got red-pilled and grew up when it came to shortcuts Nintendo and its moneygrubbing competitors have been taking for years. And that's why they demonize emu and mod communities: because fans always do it better than the companies. Thanks for your work in your videos.
Ah yes, it's because the fans are doing it better. It has nothing to do whatsoever with *_wholesale theft of intellectual property_* or anything, not at all.
@@CoralCopperHead dear golly jee, the multi-billion dollar company who no longer sells this old game that was released years ago on hardware no longer being manufactured will have a big cry if i download a emulator and a rom! I'd hate to hurt the feewings of a multi-billion dollar company as they might lose 'money' on a product they refuse to sell anymore! 😫😫😫😫😭😭😭😭
I actually like the Super Mario 64 port. With my drifting joycons, it allows me to tap into my terrible childhood skills, getting me a more nostalgic experience!
Nah, then they would be validating fan made emulation. It'd be easier to sue them into oblivion. It's a shame there's legal precedent protecting emulators.
@@DeusVult838 Because Project64 is released under the GNU General Public License Version 2, which states that the source code of the software has the be available for all users. Nintendo would have to make these people write an entire new emulator because I highly doubt Nintendo would want to make any of their software open source.
I love the idea that Nintendo has to compete with these emus that they inspired, because now they're left trying to make money off of what someone else has already made free
Except for the fact that he tried really hard to make emulation on PC look scary by using clips of him trying to install texture mods on an emulator when in reality it takes like 5 clicks and can be done in under a minute...
@@weegle. Don't know about texture mods, and emulators can be overwhelming, yeah, but all you need is the software, enter it, press "File" select the rom/iso, and there, enjoy
@@weegle. Are you talking about his Majora's Mask texture pack video? He straight up says both in the comments and in the video that you only need to listen to the first two minutes, the rest is just extra stuff to make it better
"And then there just striaght up fucking bugs." 5:46 The way Nerrel said it and the Mario 64 Bowser Boss ost made that statement all the more satisfying.
The best part of this whole thing is that it's a mandatory year, no monthly. There's no trial. Meaning that once people subscribe, and they will bc it's Nintendo, they aren't obligated to put in any extra effort for the rest of the year. Doesn't matter if you're not playing it. I don't even think it matters that much of next year's round of subscription are far lower, they would have made their money already.
Most people buy switch online just so they can play games online. Not defending the horrible emulation but putting down ALL people who buy it is way too harsh. Imo they should make the online component free and just have the nes, snes, n64, and genesis games paid. Or even better, the entire switch online package is free along with fixed n64 emulation and more options in general, but it would be impossible for Nintendo to ever think about going pro consumer ever again after the wii u.
first he predicts the price tier of the 64 games, then he preditcs goldeneye online, nerrel, can you predict a new, better, backwards compatible nintendo switch? for science
Wow, the closing 'skit' is absolutely incredible and deserves to be released as it's own video. I feel like a lot of people won't make it far enough to enjoy that masterpiece.
Microsoft deserves the biggest round of aplause on this regard, they're literally the only big company willing to preserve their legacy going all the way back to the Original xbox on modern hardware
@@Fabriciod_Crv Sony and Nintendo's legacies in 2008 were already years longer and four to ten times more unwieldly than Microsoft's job *today*. Manifesting Star Fox 2 from the depths of floppy drive hell is alchemical compared to Microsoft's task of keeping Halo map data and Blinx the Time Cat texture packs on a back-up hard drive. You are correct that Microsoft has done a good job but you're comparing them against companies with an exponentially harder job of doing the thing you're telling them to do, a bit like praising the US for smoking Fiji in the space race.
That's because they are third place. Remember what they did, when they were on top? I think it was called Kinect. Never put too much trust in these giant companies. They are not and never will be your friends.
Graphics programmer here: fog (at least the way it's done in OOT) is not an expensive process. It's extremely cheap. They weren't running volumetric fog simulation with Ray marching and junk like you might get in a modern game. It's just a function that blends a pixel towards a color based on its distance from the camera. The reason it causes problems is that it's dependant on you emulating the graphics setup correctly and passing the right buffers around to the right places. Which can be difficult, because the N64 used an architecture that's very different from the architecture found in modern devices, and the rendering of these games likely used a lot of tricks that were very hardware specific to squeeze out performance
Can be difficult yet there's so much documentation from community emulators and their own wii emulator on how to do this correctly. The too hard to understand part doesn't hold up anymore because N64 emulation has now been solved with Paralell64 RSP and both mupen64 and project64 getting decades of updates.
@@gvulture1277 Nintendo has the original source code and documentation too. If they wanted to know how the N64 made it's fog effects they have more info than any fan. Plus they likely still have some of the original staff who worked on OOT on their payroll.
Yeah fog was actually in games to improve performance (by obscuring the background), Silent Hill looked amazing for its time and had as much fog as any game for generations. In emulators it's sometimes a different story.
@@tycoughlin735 Nintendo of Europe does all the emulation work and my guess is that most of the documentation is lost and/or in Japanese and a proper translation would be too costly in terms of time and other resources. Japanese developer are known for losing/throwing away everything after a certain amount of time i.e. source code etc.
The most baffling takes I saw regarding the price and hardcore defense of Nintendo's Expansion Pack was "It's cheaper that it's competitors". Meanwhile Game Pass already exceeds the Switch Online offerings and they work. And today I learned that Link loses his reflection in the Dark Link room.
@@AndrewChumKaser but I'm not talking about emulators. I'm talking about Microsoft and Sony's online services. I'm fully aware that Nintendo is at war with its fans when it comes to game preservation, emulation, or that dreaded piracy. I'm dumbfounded that they thought this was a better deal and it ended up being much worse
Hardcore Nintendo fans barely play on anything that isn't a Nintendo console so anything negative they have to say about the other brands are often silly lies they've heard from their copium-filled echo-chambers.
@@fat2slow One of the guys at Gamexplain bought 3 YEARS of the $80 family plan, just because he was too lazy to type "N64" in the search bar after accidentally backing out of the "thanks for your purchase" screen that links to the app. That's how far gone some of these guys are.
That summarizes the gta trilogy perfectly. It’s not that egregious and can be fixed easily enough but boy the price tag is certainly clouding judgments.
as you said, they saddest part of all this is that this is a "premium" service with a price closer to PS and Xbox services. Y'know, when the switch had the "oh but it's cheaper" excuse
$50 annual is $4.17 per month. I guess TECHNICALLY it’s closer to PS and XBOX services, but I’d hardly say it’s “close”. I get this thing isn’t as good as it could be, or possibly even should be. But everyone’s acting like it’s not extremely cheap compared to the others. I’d be willing to bet a lot of the people complaining have spent more money in skins for their Xbox and PS games.
@@scottnewman1300 Xbox live is $60 dollars a year. That ten dollars. That’s super close. And that before getting into to the fact that either you don’t understand what you are talking about or you are actually just that disingenuous that you would lie about the cost of things. Yearly subscription‘s tend to be cheaper per month when compared to month subscription because they have you locked in for 12 months. That’s how they get you locked in it also makes you less likely to cancel.
@@scottnewman1300 possibly? 50 dollars for genesis games that are literally free on the app store with ads and available already on the switch and other consoles with better and cheaper collections, and terribly emulated n64 games that don't even have proper saving and are somehow worse than 15 year old emulation?
honestly, as far as emulation goes, I think the ideal situation would be for game companies to cooperate with fan emulation projects and try to make them compatible with their own game consoles, and then just sell the ROMs on whatever digital storefront they have. This probably won't happen, but it sounds like the simplest solution.
I like Sega's approach with their collection of Genesis games on Steam; the roms aren't encrypted or anything, they are just sitting in a folder with a regular format so you can run them with any emulator you want, so if the emulator included with the collection sucks (which this collection has two of, and they both do suck) you can always just launch RetroArch.
Sony could have done that but... didnt they just went ahead and ripped it. Nintendo though?, I think they wouldnt want to give credit to any fan emulators as they're the bane of the earth and thus try everything in their power not to use them.
@@SpookeyGael Actually they can still make money with open source as proven with ID software's old games. If anything it keeps the games alive alive for free since fans will maintain it for modern systems and features rather than you having to do work to keep it up to date. In nintendo's case I don't think they'd want to because they're a platform holder but I think every other company should do this with every game older than 10 years.
Nerrel is such a pleasing critic to listen to, his tone is both calm and stern making him feel more confident than uncontrollably angry, and he understanda everything aboit the topics he discusses. he doesn't say anything until he has the words prepared to do so. fantastic work, Nerrel, this is yet another great video
@@Hysteria98 That's because BT audio has lag unless it's using the APTX LL codec (in the source transmitter and receiving device) of at least 200ms. I'm not sure if the codec can be added in a firmware update, but it is proprietary tech so Nintendo would need to pay a licensing fee which they hate doing. You, as the user, would also need to have headphones with that codec.
So, from what I’ve seen and heard, the reason the GameCube and Wii’s Virtual Console games were so good (at least, compared to Nintendo’s current VC) was because the guy who ported them over did it on a game by game basis. Since there were only just a few games that needed brought over, they decided to do them individually, which allowed them to make sure they ran as intended. But he left around the Wii U era, and Nintendo decided instead of porting them individually, it would be easier to make an all-encompassing emulator to run these games, which is why they’re so much worse on Wii U. They didn’t put in the time, effort, and resources into crafting a good emulator, and just put one together that worked enough to play the games. If I remember correctly, it even has code running in real-time to patch bugs and glitches caused by the emulator, making it run even worse. And of course, nothing changed when porting it to Switch. I 100% agree that Nintendo shouldn’t have to live up to the emulators that have had decades of work put into them, with entire communities dedicated to figuring out piece by piece how these old consoles worked. But Nintendo’s not even putting up a fight; they have the time, money, and resources to make a decent, or even good emulator for the Switch. It doesn’t need to offer anything special, or even have detailed settings to tweak. All they really need to do is run the games as intended on the Switch, and offer good online play, and it’s an instant buy for a majority of people. Because what Nintendo lacks in features they can make up for in convenience. You don’t have to scour the web and figure out how to set up and emulator and map controls and download drivers and ISOs and netcode, the heavy lifting is already done. Sure, it *IS* the better way to play and always will be due to how customizable you can make it, but YOU have to put that work and effort into getting it all up and running, and not everyone is up to do that. You can spend hours, days, or even weeks setting up your entire N64 library on your PC at your desired specs, versus downloading the N64 app on your Switch in a few minutes and start playing Mario Kart with your siblings online. Nintendo is in a prime position to make a ton of money while pleasing a bunch of people, yet they under delivered so hard, I’m pretty sure it helped influence RU-vid to remove the public dislike count. I just hope they actually fix it like they’re saying and not just give it a new coat of paint without addressing the main issues.
"They recently shared that Switch has made so much more money than expected that they have to figure out new ways to spend it." I know how you can spend that money, Nintendo! Dedicated multiplayer servers!
You realize you'd have to reprogram the entire multiplayer code of a game to make that work, right? There is no switch you can pull that turns peer to peer into server multiplayer.
"I'm a big fan of Gonetz, but he's just some guy in Russia doing this for fun" 😅. I remember when GLideN64 was initially announced, was super excited, glad it's now mainstream.
This time, I don't think that Nintendo's getting away with this. Switch Online Base had the excuse that "it's the only way to play online multiplayer on the Switch." Since the price is so much higher, the quality is so poor, and that many of the games in the Expansion Pack are available in a better state elsewhere on Switch, I don't see this doing that well, especially being a premium option. But you can never doubt Nintendo die-hards, it may do well.
On Nintendo as a whole honestly Sure, the wii-u failed commercially and the switch is selling like hot cake But you can't convince me that things aren't much worse now with every bad aspect they used to have doubled and then some! and on top of that they feel MUCH more corporate now compared to the Wii/Ds/Wii-U/3DS era :/ I really really really really REALLY dislike this new Nintendo.. And I honestly fear what will happen in the future Also I wish Mr.Iwata was alive man.. Not even necessarily working for the company Just alive and enjoying his life with his family He really deserves it :'/ I miss my weird banana staring president!
Sadly this lashing out against any critique is starting to be more widespread. Same behaviour i seen with GTA Trilogy Definitive Edition, its some moronic "counter-culture' of "protecting" companies from "entitled fanboys/gamers". It's saddening.... especiallty seeing how horrible situation around modern game development is, being even more leniant an enabling laziness and negligence of publishers while they charge more and more money for worse content
Yeah and it happens everywhere from gaming to tech to movies. Somehow these delusional fanboys think companies with tens of billions of dollars need protection from the dreaded 'toxic fandom' which used to just be called consumer criticism. I've read some comments that seriously make me depressed about the future. Like people saying "-insert billion dollar company- cares about me." People used to understand that you should never trust giant companies to care about anything more than money. Now, people are actually more naive than ever.
I hate how the defense now a days isn't about quality, but rather "Well now it's portable!" You could use a low end laptop to emulate all the n64 games and even then many of these games had DS or 3DS remakes that already made them portable
I would've understood a bit more with the emulation part because "piracy bad," but the legit handheld ports throws me for a loop. Did these people just up and stop paying attention to the hardware that had been coming out over the past 15 years?
This. I can literally play all of these games on my phone if I want to. I mean, sure, the touchscreen controls are godawful, but it's more functional than some of the hot garbage Nintendo's currently putting out.
I beat Majora's Mask for the first time on the Nvidia Shield Portable. And I'm pretty sure the majority of phones can run N64 games nowadays with ease.
Nintendo is the Disney of video games at this point. Ppl just need to stop kissing Nintendo's fucking ass, it's completely okay to be critical of a company and still enjoy their products, but at the same time ya gotta put your money where ya mouth is and show them, "hey fix this problem and we'll be willing to buy it once it's fixed" and shit like that
Oh my god, this entirely. They won't stop doing stuff like this until people stop rushing out to buy the thing on launch day. This isn't just a problem with Nintendo, it's a problem with the game industry as a whole. If Fallout 76 and Cyberpunk 2077 didn't teach people, than I hope Pokemon Scarlet and Violet will.
I forgot how good the original OoT looked for its time, Nintendo should have more respect for such a landmark title and present it as close as it was back then to new audiences.
I never knew how good the original OoT looked for its time; I only ever played it on the collector's edition on the GameCube, which, as I'm only learning now for the first time while watching Nerrel's video, didn't emulate the shine effects.
A lot of contemporary titles (mid-to-late 5th gen releases) had a lot of care put into their visual presentation to make up for the limited hardware, only for future re-releases to screw up those effects and make them look worse than they did before. At least people pointing out these issues make you appreciate all the care that was put into the original versions of these titles.
It actually looked pretty bad on n64 because that was 240i picture. Like Video CD quality. But if the original n64 version is rendered in HD on an emulator. It looks remarkably detailed and sharp.
@@Knightmessenger It's 240p (and sometimes 480i for other games), and it really doesn't look half bad on the typical CRT it was designed for. At a reasonable viewing distance the scanlines and soft pixels help blend the image together surprisingly well.
@@ozzyp97 even playing it back in 1999 on a CRT, I thought it looked blurry and not great. I thought Melee on the gamecube looked amazing, like it couldn't get any better. Then when I got the Zelda collector's disc, I was blown away at how much better the n64 games looked. Finally I could see the game graphics without looking through a shower glass or something. It was like seeing a movie on dvd for the first time. Heck parts of Majoras Mask looked like they could be as good as a gamecube title.
It’s truly a sad sight to behold seeing all these “top tier” triple A companies release such utter shit products because they know there are no ramifications
Because you buy regardless. =_= It's why I tbh am harsh on everyone these days cuz Im getting tired of it. I havent touched for some time any newer hardware from the big 3 .
@@brandonchavez9924 Thats a bot meant to seek attention and you just fell for it. Just report it, don't reply because that's what the bot's user wants to see.
Version 2.0 seems to have fixed a lot. Water Temple is completely fixed now, fog as a whole is back in both OOT and SM64, the Watt bugs in Paper Mario are gone, even the alpha textures have seemingly been fixed. Obviously the service shouldn't have launched like it did, but it's good to see a lot is being done to actively improve the package like was the case with 3D All Stars.
I think you’re right on in criticizing Nintendo as being cheap rather than the devs for being lazy. People have a serious problem with failing to blame the people in charge just cause they feel remote. I got it, I enjoy it, but I’d like to see them take the criticism seriously.
@@BBWahoo exactly , everything Nintendo, or any company, puts out on sale was just a series of purchases they made. It’s like blaming the event staff at a crappy wedding. Everyone knows it’s the bride and groom who went cheap if the food is bad.
@@BBWahoo Except more money doesn't equate to good. People can do amazing with low funds if they work with it well. You have to take in account a lot to make a product.
@@GrandCorsair Facts. You can’t say anything to those clowns. As someone who grew up on Pokémon, it’s sad to see what’s being excused in the franchise just because it “sells a lot” so everyone’s opinion about how bad it is must be wrong.
Thankfully we have Metroid Dread and hopefully Pokémon BDSP to enjoy, but sadly Nintendo being aggressively anti consumer since 2018 is making me think twice about ever buying their hardware again.
Lol... I don't think I've ever had as much fun on RU-vid as I have had watching this video. Dude you're straight entertainment, plus those factx, are actually pretty scientific with all the side by side comparisons. This dude 100% deserves a like and subscribe. *I HAD to edit this... That Queen Gohma clip... Wow. You can REALLY see the differences. Thank you for that*
Nintendo's pride about their own products boarders on narcissism at points. They're so stuck in their own ways and there's no reason why they shouldn't hire top talent for their products. I actually wouldn't mind paying the $60 for the expansion, but that's just it, it's not expansive whatsoever. Why Nintendo doesn't hire people that have done the hard work of emulating games better than the company that made said game just blows my mind. They could make an actual push to stop piracy if they just accepted the fact that people who aren't a part of a multibillion dollar company have put in more talent/effort than they have.
When Nintendo actually puts the time, money and effort into things, they can produce amazing things. Problem is that Nintendo is very prone to being cheap and lazy. There are so many things they can fix about their ecosystem and the Switch with their billions of dollars. But they would rather do nothing, take money from casuals and let the fanboys defend them.
I thank you for being one of the few to properly contextualize the amount of work that goes into fan projects, and demonstrating the issue isn't that the emulation isn't as good as a decades old labor of love and charity, but that they seemingly didn't try to accomplish the bare minimum past getting the game to run in general.
Cognitive dissonance is a powerful thing when people try to defend Nintendo's shortcomings. It is a real problem, and I'm glad I didn't invest. I actually want to thank you for introducing me to better avenues and getting me more invested in emulation. I look forward to putting together your MMHD texture mod.
I’m also glad I didn’t invest in it as I don’t want to pay 30 dollars just to play online and have stuff I won’t even use often, and yeah I feel like some people are trying to defend it, and it doesn’t matter if they are using results or “shilling” as the toxic hate base uses, but yeah a lot of Nintendo fans are toxic with how they say everything is good no matter what, even if it’s shit.
It's hard for some people to rationalize "thing bad" while also "thing good". Complexity is scary, so if a company makes a lot of games I like, they definitely do everything else right, right?
Ok I clearly have Mother on the brain, because i saw "cognitive dissonance" and my mind immediately jumped to the fan game before the actual term cognitive dissonance...
I feel it's especially egregious here because Nintendo has legal access to n64 hardware documentation. Unlike emulator devs, who have to go through a lot of clean room bullshit to legally use N64 stuff, Nintendo can just refer to their own documentation and specs and just do it.
@@autobotstarscream765 the Gigaleak has hardware documentation included in it, even if Nintendo doesn't still have it it's not hard to find and they can freely use anything within it as they please
That doesn't mean much in practice. That still won't emulate potential microcode present in each game to add features and things. Having hardware documentation doesn't mean you have devs that know what to do with them.
The only thing Nintendo is going to learn from this experience is that fans just aren't interested in old emulated games and they will drastically cut future releases to only a handful and never again until the next hardware iteration with the same handful of games and the same emulators ported over and with none of the bugs patched out.
RE: "The games look just like I remember it!" - While memory is a funny thing and can warp over time, I think there's something else to be said - that emulation was how most people were introduced to these games to begin with. Or, at least, their most recent definitive memory of it. Sure, you may have played MK64 on an actual cart even in the late 200Xs, but many people got OoT and MM via the VIrtual COnsole or just straight up emulated it as best they could. So it's hard to argue with someone when they say it "looks like I remember it" because....they might very well not be lying.
This is the case for me. I grew up with PlayStation so I never really played the N64 outside of emulation or the Virtual Console. I'm way more familiar with the razor sharp emulator look than the blurry soft look N64 games actually have.
It's because there used to be one lead dude behind their emulation efforts on GC and Wii who left before the Wii U, so instead of reusing his emulator they went and made a brand new one for Wii U and... well, the rest is history.
Nerrel, you need to get updated about N64 emulation on PC mate. For a few years now, the best choice has been m64p. It requires no configuration or plugin juggling. In RetroArch you can also use mupen with Parallel RDP/RSP enabled, under Vulkan. These solutions are far better and more accurate than the standalone Project 64 or Mupen with GlideN64. Parallel is just perfect and requires no configuration. It can even upscale, despite being a LLE graphics plugin and it's also much faster than Angrylion.
Exactly this. Angrylion is basically just a beta version of ParaLLEl-RDP and RSP. By offloading all the work to your GPU instead of your CPU, you get extremely good performance compared to that. You get accurate graphics at full speed and it looks exactly as it does on real hardware. For extra sharpness just disable "VI Bilinear". It looks like you used "VI Deblur" on one of those HDMI mods for the N64. The only thing is that it's extremely low level emulation, so some visual glitches pop up when you increase the internal resolution because those effects depended on the low N64 resolution, and you cannot use high res texture packs. But you get no more graphical glitches unless they literally also happened on N64, and basically every game works now. The problem with N64 emulation being "I have to adjust settings/plugins for literally every game because they all have some sort of weird issue or display bug" is finally pretty much solved. ParaLLEl-RDP and RSP just work, and it's of course better than whatever Nintendo's current offering for N64 is.
@@DarkBowser64 I tested a lot of games (more than 50) with Mupen+ParaLLel RDP/RSP at 2X upscale and so far, the only upscale glitch i saw was in the Mountain level in Beetle Adventure Racing. So i think it's safe to use if you want a bit of extra sharpness in most games, though it gets a bit more demanding. My i5 4670 + 1060 seems to handle that pretty good do far. However, some games will crawl, forget about an upscaled Conker, for instance, with this plugin. Oh and i also forgot to mention, another bonus of upscaling with ParaLLel is that you never get those texture gaps and upscale artifacts as you do with GlideN64. There are options to fix them in GlideN64 of course but they are on a game-by-game basis but with ParaLLel i forgot about this issue completely.
In regards to the netcode thing. Retroarch actually has a GGPO like feature(rollback netcode) built in for netplay so even it that emulators are just better.
Fog is literally one of the cheapest possible effects lol what is that dude saying that it's too intense for switch hardware. Not even close to whats going on
No, he's saying Nintendo has their heads so far up their own ass that they never bothered to implement it. The EMULATION ITSELF is bad, not necessarily the console its running on
@@wizkidgamer9942 yeah sorry if I wasn't clear, nerrel plays a quote from another RU-vidr that says something along the lines of "the fog effect was just too intense to emulate on the switch hardware" as a way to defend the emulation. I'm on nerrels side here
Actually, fog can be quite expensive depending on how it's implemented. In the case of the n64 though, its probably just a linear fog, which is the cheapest method, so you're still right. Volumetric fog, among other implementations, can be incredibly expensive though.
@@deadturret4049 I mean yeah, the sky's the limit as far as potential ways to render fog. You can do a physically accurate simulation that would be more expensive than anything else in the scene. Im pretty sure they didn't though
I used to be ashamed of being Nintendo fan back then because all of my friends who played COD and FIFA didn't really get the appeal of Nintendo games but for the past few years I've been ashamed of Nintendo because of all the bullshit they've been pulling. What a disgrace.
Tbf they're better in some areas and worse in others than the average video game company. You shouldn't feel shame for liking their IPs. Gaming industry is kind of cursed in it's current state :/
Gotta say, Nerrel never over dramatizes things. I have seen a lot of RU-vidrs talk about the same topics but they tend to not point out some good points and sometimes bad points. You are very professional Nerrel.
I was glad to see we were getting N64 Online finally, and I was more than willing to pay extra for it. Then the actual price came out. Yikes. Then the emulation quality came out and it was worse than the Wii U's. Yikes again. Then I saw the absurd lag. Yikes overdrive. So, you know what I did? Not a week after, I re-bought a Wii, and I'm now in the process of installing Virtual Console games on the Homebrew Channel. I'm devoted to the idea of physical media and preservation, and I never emulate simply out of my own conduct, but if they're going to rob me, I have no problems robbing them of what they're not even making money off of.
@@sirsammy9800 No, homebrew N64 emulators on the Wii stink. It's better to just get the Wii Virtual Console versions, which are not hard to find, and install them to the Wii using homebrew. But for NES, SNES, and Genesis, it's pretty good.
UltraHLE was unbelievable when it first came out. Sure it ran like ass compared to what we’re used to now, but being able to boot up a current gen game like Mario 64 on the same PC hardware that still couldn’t properly emulate some SNES games at full speed felt like black magic
Duuuuuuuuude the part about Nintendo fans defending it is *exactly* what happened with Sonic Colors Ultimate. That was an absolute mess of a remaster that screwed up the visuals in almost every way and fans were quick to say "I didn't notice it so it doesn't exist!!".