If you are interested in adding more improvised weapons. I’d love to see a fechtbuch in the game: One big enough to lump people with. Failing that, a lecturn!
It is great to see someone cleaning the oils off the blade after handing it. Hand oils can really etch a blade and make look horrible at the very least.
Exactly why I like this series and the Firearms expert gamespot has, and can't stand the 10,000 "veteran navy seal ranger commando reacts to call of duty" videos out there
@@gharm9129go into your average chiv lobby and watch how high level players play. Then go into a Mordhau game and watch how the high levels there play. Mordhau has sadly become ballerina simulator at high level play.
why not have him react to Kingdom come deliverance? that is one of the only games I know of where armor actually functions like it should. also the game is supposed to be very realistic and historically accurate so I think he will like it.
@@classified9583 fun times when you're fighting someone in plate with a sword, but their helmet is open faced, so you win the fight with a couple jabs to the face. Edit: Or the fight with Runt, since he doesn't use a helmet
I've never played Chivalry, but one thing I noticed from the video is how often weapons get thrown. The attacker throws his shield at the defender during the ship attack, the chair gets thrown (possibly just to dispose of it), and at least a few blades get thrown at people. I'm surprised David didn't comment on any of that, as it would be interesting to know the historical uses and practical benefits of getting rid of your weapon (or shield) in exchange for a single ranged attack. You see that maneuver often in video games and movies but when you think about it, it seems like a very risky play for comparatively little reward.
Throwing weapons is a meme but you'd be surprised how much use you could get from discarding your primary weapon in favor of a shorter weapon like a dagger or club. Big weapons usually are only stronger in that they have more range, hence why spears are often the best weapons. But take that advantage away and the reach advantage turns against you. Btw, I made this all up. Ask a better person than I
Throwing 'melee' weapons comes up in a few manuals, Fiore for example, where he launches the longsword like a spear. Talhoffer as well, I think. I assume because they have a much more practical weapon to fall back on such as a dagger. Or maybe it's a case of "current problem is solved by throwing sword. If that works, I can find solution for next problem later, If it doesn't work, I'm dead."
I would love to hear what he has to say about a swordbreaker, seems like such a rear sight so I'd think it'd be interesting to hear the history and techniques. Great video, love this kind of content.
Are you talking about the dagger with teeth to capture the blade? There aren’t many original examples and people who’ve sparred with them say they *can* work but aren’t very good. Though that’s more of a rapier and renaissance thing and my main study is longsword.
I want more of him, both hee an Johnathan are great cause they give there honest opinion on the weapons in the game and give some what detail explanation
I'm no expert... but I believe a heavy enough axe could use the blunt end to concuss opponents through armor it couldn't cut through; like a war hammer. We still don't have Black Panther style kinetic absorption armor. A good whack still hurts.
@@RyuichiNoGekido concussions are a very complimentary issue. And when it comes to footballers, if they get a concussion it probably means they would have died of traumatic brain injury on the field without the helmet.
Impact from a chair even if you're armoured will still cause damage be it concussion to you're head or enough impact to legs or arms to break or cause micro fracture can numb you're limbs causing you to be less effective especially if you're blind sided - so no a chair is not useless imo
You massively underestimate the extent to which plate armour protects your body. Unlike that chair weighs an unreasonable amount, it's never going to do more than stagger you.
Im aware of the glorious mustache named David Rawlings, but Gamespot never tells us who the person he's attatched to is. Is nobody else curious who the human is, and how he became David Rawlings carrier?
Kingdom Come Deliverance is a good historical setting that actually takes place in 1406, so have weapons of all kinds, like long and shortswords, axes, maces, bows. You even get a dagger for assassinations
Kingdom come Deliverance is a good idea, but the execution is rather poor. The gameplay is great, but their arms and armour are based on reenactors, not on historical art or extant pieces. This wouldn't be bad if they were high quality reproductions, but that's not really the case. Most of the armour really lack the fine details and proportions, and this is painfully obvious on the frankenstein bascinet they put in game. It is both side and center hinged, and would not work.
The whole weak point thing isn’t in the game because of cosmetics with different armor sets. And most weapons have a flat damage value to preserve game balance. However, blunt weapons deal increased damage to footmen and especially knights, who are more heavily armored than archers and vanguards. This usually comes at the cost of being slower, and they’re unable to cleave multiple enemies on normal strikes.
There did wear gloves, right? So why not hold on to blades with them? They could even add metal to save from cutting. Though this would probably make it inconvenient to use. Studded leather armor ftw!
"Studded leather" wasn't a thing, historically. That's a modern misunderstanding of brigandine armour, which was a leather overcoat with metal plates sewn and riveted inside. From the outside, it looks like a leather coat covered in metal studs. But the "studs" are actually holding the metal plates in place.
I think if the armor in the game protected like real-life armor, no one would play the game, because everyone would run around like invincible tanks. In games like this, the player must have a chance against the opponent on the battlefield, and the game must be, you know, PLAYABLE.
I've heard this said a dozen different ways, but how do you pronounce "Falchion"? There's a UK way, US way, hard K sound, no K sound, CH sound, SH sound. Asking the master to put this one to rest for us.
I'm sure he's super knowledgeable about historical arms and armor, but the way he talks about video games I think shows he has no idea how games work. The idea of needing to go for less armored parts of the body is great, but that's just not possible in the vast majority of video games. People are moving around too much, and you don't have the level of control over your weapon that you have in real life, you can only swing it in preset animations and directions. If we were talking about shooting less armored parts of the body that's one thing. But melee weapons can't really function like that. You can't get your blade between the plates of a knight's armor cuz it's just not modeled like that either.