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Synth, SynthDef, Routine - Week 6 Fall 2020 MUS 499C - Intro to SuperCollider 

Eli Fieldsteel
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Covering SynthDef/Synth, and using Routines for basic time sequencing.
Midterm Exam: uofi.box.com/s...
Midterm Exam Solutions: uofi.box.com/s...

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28 сен 2024

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Комментарии : 10   
@wernervonbier5958
@wernervonbier5958 3 года назад
starts at 6:36
@zorvanstardust2356
@zorvanstardust2356 2 года назад
New idea for a Fieldsteel channel: all of these great tutorials but shaped with an Env.asmr... could take over RU-vid, I reckon'.
@johanneslidenberg2409
@johanneslidenberg2409 4 года назад
If you would want to sent the same signal to output 0, 4, 6, 7 and 9, would you then use an array in Out.ar or create 5 new synths? which is more efficient?
@elifieldsteel
@elifieldsteel 4 года назад
I think the most sensible way to do this is keep the SynthDef simple, with one Out.ar bus argument. Then, make 5 Synths, initializing their bus indices as desired. I don't think either is more "efficient," but keeping the SynthDef simple retains more flexibility. (you can build a complex structure with simple blocks, but you can't build a simple structure with complex blocks).
@lefkpr7520
@lefkpr7520 2 года назад
I have noticed that .pause and .stop have not a very consistent functionality. - When applied on Routines, stop is a permanent action as you said. We cannot send the .resume later to continue the Synth evaluation from the last point. There is no support for .pause on Routines. - On Tasks, .pause and .stop seem exactly the same(in both causes we can then apply .resume to continue ), and neither of them is a destructive method. - On Pbinds, .stop and .pause both allow to continue, like in the case of Tasks. - Only on a Pdef, from my understanding, happens what seems more natural: The message .pause allows .resume later, but .stop is a destructive action.
@elifieldsteel
@elifieldsteel 2 года назад
True, and I can see how this would feel frustrating from certain perspectives. You're describing polymorphism (or something very nearly adjacent to polymorphism), a cornerstone of object-oriented programming - it describes a design feature that allows different objects to respond to the same method in different ways.
@johanneslidenberg2409
@johanneslidenberg2409 4 года назад
I like how you waited till week 6 for explaining synthdefs. Makes a lot of sense I think
@SoundEngraver
@SoundEngraver 2 года назад
Thanks, Eli, for streaming these courses. I've gotten into the habit of using the Pattern class. Is there any scenario in SC where Routine is preferable?
@elifieldsteel
@elifieldsteel 2 года назад
Most things that can be done with Routines can also be done with Patterns, and vice-versa. Whether one is better than the other is a matter of context and preference. Frankly, patterns and routines are closely intertwined. They have a complex relationship, and it's not really a situation that is best summarized as "should I use A or B." Stream is a parent class of Routine, and by playing a Pbind or calling 'asStream' on a Pattern, you're effectively creating another type of Stream. Consider, for example, the Prout class, which is technically a Pattern, but relies on a Routine to determine its output specification. You'll also notice that the help documentation category is titled "Streams-Patterns-Events," which also reflects how Routines, Patterns, and a few other classes are all mingled together under a general "sequencing" umbrella.
@SoundEngraver
@SoundEngraver 2 года назад
@@elifieldsteel I appreciate that, thank you! It's been good to review the basics again.
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