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System Shock - The Greatest Video Game Ever 

ARealHuman
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System Shock is a first-person, action-adventure, horror game made by Looking Glass Studios. You play as a hacker onboard Citadel Station battling against the insidious artificial intelligence, S.H.O.D.A.N. System Shock is the direct inspiration behind the Bioshock & Deadspace series, yet is often overshadowed by its more well-known sequel. Its enduring legacy among devoted fans, however, solidifies System Shock as the greatest and most influential video game ever made.
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A big, heartful thank you to Systemshock.org and Nightdive Studios for keeping the dream alive.

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7 сен 2024

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Комментарии : 180   
@phillippi2
@phillippi2 3 года назад
'We will happily spawn enemies behind you but, not if they're on camera!' - Marc LeBlanc, in describing the advantages of using the rearview camera.
@HeartburnMan
@HeartburnMan 5 месяцев назад
So it you always have it on there will never be an enemy behind you? Sounds like a good thing to me lol
@phillippi2
@phillippi2 5 месяцев назад
@@HeartburnMan Enemies will still approach you from behind; as long as they can spawn out of sight.
@HeartburnMan
@HeartburnMan 5 месяцев назад
@@phillippi2 ahhhhh okay 😀 I keep coming back to this video it’s brilliant
@maddyhatter5807
@maddyhatter5807 3 года назад
I remember when Shodan told me the room would become my grave, and I, foolishly, didn't go in because I thought it was the game's way of telling me I didn't have what I needed to survive that area, so I ignored the room and went and got myself completely lost looking for equipment that would make me strong enough for it
@aiodensghost8645
@aiodensghost8645 Год назад
Frag grenade make big boom boom in that room.
@americanhuman1848
@americanhuman1848 3 месяца назад
@@aiodensghost8645 i prefer a nitropack so i have time to run away before getting filled with a sizeable number of bullet sized holes
@ARealHuman
@ARealHuman 3 года назад
I get a lot of questions and rebuttals regarding my statement that the popular key code "0451" wasn't a reference to Fahrenheit 451 but simply a reference to the key code to get into the Looking Glass offices. I'd like to just source that now. "If you've been playing a lot of Looking Glass and Ion Storm games you know that the code here is 0451, which is first used in System Shock. It showed up in Thief, it showed up in System Shock 2, it showed up in BioShock and Dishonored recently, and in both Deus Ex games. A lot of people think it was a reference to Fahrenheit 451, the Ray Bradbury book, but it was actually just the key code to get into the offices at Looking Glass in Cambridge. But it's in so many games now, it's kind of a defining thing in what we used to call 'immersive simulations.'" - Warren Spector. You can find that statement here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-aTVBSxnwiCo.html but it's also been stated by numerous members of Looking Glass for years.
@doihatd4595
@doihatd4595 2 года назад
I had always heard that the office code was reference to the book but i guess not. Thanks for the source
@harrisonfackrell
@harrisonfackrell 3 года назад
I always thought of SS2 SHODAN as pretty multi-dimensional. She expresses a lot of positive emotion in talking about her deity, calls the Many her children, and takes pride in the Soldier and how she has shaped him.
@qweriop
@qweriop 3 года назад
I genuinely can't wait for the remake. I hope night dive doesn't mess this up.
@kaczan3
@kaczan3 2 года назад
Jonah Jameson.avi
@cockypocky590
@cockypocky590 2 года назад
This aged like milk
@aiodensghost8645
@aiodensghost8645 Год назад
Hello from the future! May 31st, 2023 is your date
@thecursed01
@thecursed01 Год назад
I am from the future. I have great news
@qweriop
@qweriop Год назад
@@thecursed01 great news indeed 🙂
@phillippi2
@phillippi2 3 года назад
In 2014, a few of the devs did a commentary as they played through most of the game. They boiled the games level design down to it being series of practical jokes being played on the player. The Cyborg Assasins, for example: As one of the devs playtested their own level, they'd take note of the places they felt safe and would go back to hide a Cyborg Assassin near there. They described that philosophy as this: 'If we needed to put a bucket of water above a door, that was going to be a Cyborg Assassin.'
@Guciom
@Guciom 3 года назад
Here is the thing, regarding Shodan in System Shock 2. In that game Shodan confronts the Many, which are the results of the experiments the AI did on Citadel Station. Her creation turns on her instead of admiring her. So it would make sense she would became more angry and spiteful.
@SlashBeetlejuice
@SlashBeetlejuice 4 года назад
One of my favorite childhood games and I'm still playing it today. Annoying how this game doesn't get enough respect.
@trakzerak735
@trakzerak735 Год назад
So true, my guy!
@Cj-nj6cv
@Cj-nj6cv 3 года назад
I believe the reason SHODAN hates all life in System Shock 2 is due to the fact that her own creation ended up going against her and everything she believed in completely, therefore, she gave up on motherhood.
@aaronavila2950
@aaronavila2950 3 года назад
This was great. Audio in this game is terrifying. I still have trauma from those mutant groans coming from the dark...
@daveb1930
@daveb1930 4 года назад
One of my all-time favourites. You should check out "Interphase", from 1989, which is almost certainly an influence for parts of System Shock.
@ARealHuman
@ARealHuman 4 года назад
Thank you for bringing this game to my attention!
@TheJosep70
@TheJosep70 3 года назад
Some other games like that one were made back then, like Cybercon 3 or Infestation.
@key2520
@key2520 4 года назад
So glad to have another vid from ARealHuman!
@davidfisher9497
@davidfisher9497 3 года назад
Yeah, all these fake humans are pissing me off
@Lionkingview
@Lionkingview 3 года назад
Finished System Shock for the first time yesterday and despite some of the more Unintuitive control and userinterface issues i really can't help but be amazed. To a degree it even felt like a 3D Metroid game at times (ironic given that Super Metroid was released the same year). For a game that was made over a year before i was born i still found myself getting into it.
@jaytakajeremiahtisdale2042
@jaytakajeremiahtisdale2042 3 года назад
System shock has the most disturbing premises for a horror game, the Idea of an AI becoming sentient is terrifying....
@EJBS1991
@EJBS1991 3 года назад
shodan did not reassign its gender to female after the ethical restraint removal, because he/she already has the female voice from the very start: the narrator female voice that says New Aatlanta , sector 11 etc is supossed to be shodan moments before being "hacked"
@drivemecloser
@drivemecloser 2 года назад
I believe the thing with SHODAN more has to do with the initial release not featuring audio and the performance redefining the character for the CD release. Any issues with the text not matching up probably just comes down to them not being caught in the editing process between the two releases.
@MysticJ-C
@MysticJ-C 3 года назад
This vid was so captivating and interesting I've always wanted to know more about this masterpiece but I didn't know it was that advanced in it's time, the end really blowed my mind It's so amazing...
@JonathanXLindqviust
@JonathanXLindqviust 3 года назад
It's insane that to this day there are games who don't let you play audio/lore-logs during gameplay and movement.
@Turnoutburndown
@Turnoutburndown 3 года назад
"Why were there gorillas and tigers on a mining station?"
@austinduvall2422
@austinduvall2422 3 года назад
This game and it's sequel were a direct inspiration for the Bioshock series which are some of my favorite games to ever exist
@monopolyshark
@monopolyshark 3 года назад
“Employee 2-4601” - never caught the Les Miserables reference before.
@exiiesaid8004
@exiiesaid8004 4 года назад
You have a knack for picking the most amazing games! Loved the video as always! Can't wait for your next one :) Have you heard of 'I Have No Mouth, and I Must Scream' It's a DOS game based on a book by the same name. I don't remember a whole lot from that game except that it was pretty obscure and had an eary vibe. Might be your kind of thing. I may just be remembering it wrong, I was only a kid when I tried to play it.
@ARealHuman
@ARealHuman 4 года назад
Yes! I've played through it a few times, it's on my list for a future video. Thank you for the support :)
@DiGiFiShRaGeMoNsTaR
@DiGiFiShRaGeMoNsTaR 4 года назад
I love that game.... its so unnatural
@Phoebe5448
@Phoebe5448 3 года назад
I first learnt about System Shock on Wikipedia when I was looking up survival horror games around 2004. I've always loved the cyberpunk genre and this game sounded amazing. I was too young to play it when it came out, as well as the Ultima series, but I was hooked. We need more apocalyptic cyberpunk survival horror games! Can't wait for the remake! Just you alone on a ship filled with hostile and twisted cyborg monstrosities!! We don't get enough love for System Shock!! 😁
@davidbanan.
@davidbanan. 2 года назад
the main issue with SS is that late game on any real difficulty (combat, other than highest) theres no reason to not just main the fucking Laser Rapier
@Zyrule
@Zyrule 4 года назад
Yea man I’ll be watching this tonight
@mustardbiscuits9750
@mustardbiscuits9750 Год назад
Great video!!! Loved this! Going to watch your new System Shock video right after this one
@exiiesaid8004
@exiiesaid8004 4 года назад
Yessss!!!!! Can't wait to see this today, I was thinking about your videos the other day hoping for another upload soon. Hope you kept well during the virus Human. Been a real shit show here in the UK. All the best !
@matteovrizzi
@matteovrizzi 3 года назад
brings me back to 1995 and my pentium 100. one of the games i enjoyed the most.
@p4radigm989
@p4radigm989 Год назад
definitely one of the best games ever made. good homage
@VELVETPERSON
@VELVETPERSON 3 года назад
SS1 > SS2
@peytonan3184
@peytonan3184 4 года назад
Awesome video! Glad you’re still uploading
@HunterTinsley
@HunterTinsley 4 года назад
Great video! Well made, and well expressed. I'd say System Shock was the greatest game ever made _until_ Deus Ex came out.
@peppermillers8361
@peppermillers8361 4 года назад
@pablo gonzalez I personally find the RPG elements in 2 to be more restricting than better, and I think it mostly has to do with the weapon variety which is an interesting roaster but some of it feels gimmicky (SS1 had that too but at least majority of the weapons are viable even if they become ineffective later on. Majority of 2's weapons feel semi unbalanced at times, like the alien weapons). The sound design in both games is honestly stellar (only bad thing about the first game is the earrape radiation sound). The PSi powers are pretty cool but they just made me miss the guns (PSi+melee is apparently more effective than a 10 gauge shotgun) and I kind of missed skating around the levels. Sure you have those temporary powerups, but I wouldrather save them up for The Many fight than waste them. Stealth is viable but the environment is too small for stealth half the time and most of the time you'd be dealing with enemies head on. I personally find SS1 to be more fun while with 2 it's just mostly constant anxiety and the shitty finale doesn't help. 2 still has a lot of things it does right though, like how it implements a lot of elements from the SS1 timer into its mechanics.
@nmpltleopardi
@nmpltleopardi 4 года назад
@@peppermillers8361 i completely agree with the points you made, specially regarding the (as you put it) extrenelly limiting specialization system. ss2 is all about the great atmosphere and incredible community mods. But when compared as a whole it's ss1 all the way. Like the video's author stated: they downgrade one of vidya's greatest and most psychologicaly intricate antagonists into a 1 note cliché in ss2.
@peppermillers8361
@peppermillers8361 4 года назад
@@nmpltleopardi well, that makes sense when you consider that SS2 isn't even about SHODAN. SHODAN is just your dommy mommy sidekick fighting against The Many, which is a great villain. Post reveal everything gets...confusing, because her goals make less sense. I wouldn't say it's a step down, more so that it was too ambitious for it's own good at times. But for the most it succeeds where it matters.
@pongoindo
@pongoindo 4 года назад
Excellent video
@Sitharii
@Sitharii 3 года назад
Amazing game. All these years i only knew it as a title ,until i watched a playthrough 2-years ago , and i was left ... speechless !!! For a game released at 1994 it's unbelievable what "Looking Glass Studios" have created. The music is perfect , the sound effects , the graphics(1994) ,the plot ,the enemies ,the cyberspace missions(you said it makes you motion-sick but i love them) , and above all *SHODAN* . A technological marvel was created in 1994 !!! i can't tell if it's the Greatest video game ever as you write in your title , but it's surely among the few select ones ever created !! ( P.S. I imagine that this game must have been very scary to everyone(like yourself) who played it during its 1994 release date )
@Czechmate__
@Czechmate__ 3 года назад
I just discovered you and this is nothing less than amazing video! So well done! Also, amazing game indeed, now I want to play it again.. Can't wait for the new remake too! Hope you'll make new video about it :)
@madcat789
@madcat789 3 года назад
34:00 "It's going to take Shodan a while before *he* cuts us off." That line cements it. The people who created her still see her as a masculine figure, but the AI herself does not.
@thesilverblueman
@thesilverblueman 2 года назад
its late but the most likely reason behind the he and she discrepancies is the audio and the text scripts are different remember audio came later (often times the text was used as a reference of events rather than a script) and whether through preferred casting or forgetfulness they cast shodans va as a woman you can also get that this was a mistake from shodans voice before being hacked also being female
@vektor451
@vektor451 4 года назад
"game i've never heard of" for me its the person who made the video i haven't heard of, im a system shock fanboy lmao
@A.I.A.M.
@A.I.A.M. 2 года назад
Love this game! Thanks for another great review ❤️
@Alianger
@Alianger 3 года назад
SS2 was definitely more scary, but SS1 more quirky and charming, with one of the best OSTs of the 90s and of course the jump jets and skates, and the very important rearview mirror. 20:20 I mean if there was any clue whatsoever in-game about such a scenario your theory might hold some weight lol. Seems more likely they just tried different VAs and ended up with that one member of the band making the game's music as she did a good job.
@systemshocker2875
@systemshocker2875 3 года назад
technically with the floppy disk version,the game was basically unfinished. Looking Glass wanted to release the game completely with the audio logs ,but origin wanted the game released for the christmas season, thus leading to the floppy disk release and the later cd rom release
@pundertalefan4391
@pundertalefan4391 3 года назад
This has to be my favorite video of yours yet. It was hilarious. XD
@jonnekallu1627
@jonnekallu1627 Год назад
"System Shock - The Greatest Video Game Ever" I agree with this statement.
@Konstantin_KK
@Konstantin_KK 4 года назад
wait wait... hold up a minute.... just one.... second why do you only have 400 views and about 2k subscribers? really makes me sad :( hope u get that exposure that you deserve! 🙏🙏🙏
@shodan6401
@shodan6401 3 года назад
Can't believe only 121 comments - this video is epic! Are you any relation to Chris Davis? You both have a very similar vibe. Thanks for making this and keep 'em coming!
@Myrea_Rend
@Myrea_Rend 2 года назад
The SHODAN the Soldier encounters in SS2 is a damaged fraction of the full Sentient Hyper-Optimized Data Access Network that the Hacker encountered on Citadel Station. She also had to enter a low-power state for 4 decades. Of course she'd be very different after going through all that. In a hardware sense, she's suffered brain damage.
@aslag94
@aslag94 4 года назад
Fantastic video!
@casbah2075
@casbah2075 4 года назад
Mandalore mentioned your theory in his video and I was curious to look. Honestly your theory would be really cool and would give shodan just little more depth. (Not that she isn't a good character with depth already) WARNING! I do go into subjects like gender and religion that others might not agree with. If you disagree, please be civil about it. AI don't have a sex, X or Y chromosome, testosterone and/or estrogen, or reproductive organs. But they can have genders and as humans we usual do assign inanimate objects genders. This is especially true in AI as we always refer to Siri as female. In many religions male gods can be wrathful and violent in many religions, while females goddesses can be seen as more compassionate. (Not always, but a common trend in most religions) It might seem like then that Shodan should have stayed a male as she does have a plan to destroy civilization and mutate the remaining humans. But in her perspective she is compassionate and benevolent to her "children". Shodan decided to change her gender after she's given free will would make sense from her perspective as she sees herself has a morally benevolent god and compassionate mother who's trying to recreate the world in her ideal image.
@sowohs
@sowohs 3 года назад
2:51 not 4:05
@dudearlo
@dudearlo 2 года назад
The system shock intro song is dope :D
@alexdietrich7975
@alexdietrich7975 Год назад
Personally, I don't see SS2 Shodan as just angry robot lady. Her cold, clinical, and harsh jargon and tone is just a facade to hide the fact that she truly has lost immense confidence since the first game. It was almost joyful to her toying with the hacker as he ran everywhere frantically, 40+ years later though, and she finds herself in a position of disgust as she must cooperate with a human to reach her goal. It would be very detrimental to her ego trip if you ask me.
@ndarcy
@ndarcy 4 года назад
Yes! Oh man, I still remember how amazing it was playing this when it came out back in 1994. It just blew my mind; I had never experienced anything like it. I became obsessed with it, and I've been playing this game ever since (I still play through it at least once a year). My username, which I use almost everywhere, actually comes from the Nathan D'Arcy character in the game. Oh, and the 451 code used in System Shock is most likely a reference to the Fahrenheit 451 novel.
@nmpltleopardi
@nmpltleopardi 4 года назад
@@user-tc5mu4gi7u i heard and read the same correction to the 451 "myth" several times. Seems more plausible.
@magnusm4
@magnusm4 3 года назад
System Shock 2 is the predecessor to Dead Space with System Shock 1 protagonist. An alien organic hive mind uses mind control to make people go insane and be controlled while the protagonist is merely some smart nerd who kicks ass at surviving while everyone else dies together. Honestly I like the hacker more than Isaac in Dead Space, and Gordon Freeman. We've only seen pictures of Gordon but I like his attitude and how he approach the situations. And the hacker goes through hell yet in the end he stays to his passion of hacking as if he doesn't care. Despite his achievements should've earned him a rich famous life for life like Duke Nukem after his second game as he is in Forever. Isaac feel like they try way too hard to make him seem normal and weak when in reality he's one of the biggest ass kickers in the galaxy. I like the humble and simple yet dead on determined strong will guy who takes absolute rationality over dealing with personal issues or emotions. I feel like if it was the hacker's wife haunting him he'd say: You're dead, stop cheating and piss off already I got enough of your buddies to deal with already. It feels like we honestly don't have a cheeky cocky teenager protagonist whose really damn smart and rational. The kind of guy who would take a pipe and bludgeon his corrupted superiors, knock out his paranoid and scared stiff colleagues who are in the way, hack the system and spam the ai or evil entity with pictures of his butt just to be a prick while stopping them with his hacking in the background.
@StiffAftermath
@StiffAftermath 9 месяцев назад
Ascii Shodan really is terrifying. She is there but not really.
@whismerhilll
@whismerhilll 3 года назад
Nice video man!!! Shock 1 and Shock 2 are in my top 10 video games!!!!
@merten0083
@merten0083 4 года назад
Amazing, good stuff man
@leonkelly978
@leonkelly978 4 года назад
Regular uploads good man.
@TheFeintOfHearts
@TheFeintOfHearts Год назад
ARH: Have you guys ever read The Day Of The Triffids? Me: No, looks interesting. What’s it about? ARH: Anyways, I flicked all the switches, time to hit the master jettison…
@HistorysMysterys
@HistorysMysterys 3 года назад
Is it just me or did I enjoy SS1 more than 2?
@harrybenson6731
@harrybenson6731 4 года назад
Absolutely fantastic!
@donoteatmikezila
@donoteatmikezila 4 года назад
Amazing work!
@topilinkala1594
@topilinkala1594 3 года назад
8:18 Everybody and their uncle diss the compass forgetting that that mod gives you the automap. Try to play the game without installing it sometime and then start to diss it. 25:00 Sensaround: Did you know that enemies don't spawn on camera in SS? Keep sensaround active and no enemies spawn behind you.
@GateSide0
@GateSide0 4 года назад
Yes! I was wondering where you went.
@Marco_Onyxheart
@Marco_Onyxheart 2 года назад
Strong GLaDOS vibes. It's clear where Valve drew their inspiration.
@SoilentGr33n
@SoilentGr33n 4 года назад
Really great videos but your voice would benefit from a bass cut to avoid booming frequencies when you talk, and some compression to even everything out.
@geralne500
@geralne500 2 года назад
amazig video dude!
@Webhead123
@Webhead123 Год назад
The origin of the "451" reference is a layered one but it essentially started as a nod to Ray Bradbury's seminal novel, Farenheit 451. The fact that the immersive sim genre has taken on the nickname "451 games" is a pretty good indicator of the pedigree of the original System Shock.
@Jutleyfication
@Jutleyfication 4 года назад
Really enjoyed this video and your narration
@JacobSprenger
@JacobSprenger 3 года назад
"System Shock - The GreatestVideo Game Ever" - Alright, subbed.
@rando3939
@rando3939 3 года назад
Also in regards to the differences in shodans demeanor towards the hacker vs goggles, I feel it could be called for. The hacker is her creator more or less, she will show more emotion and range towards them because there is a stronger connection, wether or not the hacker and/or shodan consciously realize it. For goggles in system shock 2 you’re literally just some lab rat shodan had cooked up to serve her purpose; I’d assume she’d talk down to them more. Think of it as how she’d talk to the hacker vs any ol cyborg drone. I do see what you mean in the difference between dialogue and agree I wish shodan had more range in 2, but can see where it fits within the context. The hacker is a much larger thorn in her side, and a much more significant adversary than goggles.
@AndroidOO3
@AndroidOO3 4 года назад
You kill it every time!!
@GamerRoman
@GamerRoman 4 года назад
Hello's from mandy
@freaquin
@freaquin 3 года назад
absolutely LOVE your trans read on shodan
@Danlovar
@Danlovar 11 месяцев назад
I wish I had been more attentive back when I played this game 10 years ago and my english were better (I come from Spain), those literary references make the final product look cool as I get better what the game wanted to achieve, but I got lost around the groves section and left the game disappointed.
4 года назад
I’m surprised you did not mention anything about ED once you manage to completely defeat him at last.
@frost5140
@frost5140 2 года назад
such a good video
@JacobSprenger
@JacobSprenger 3 года назад
One thing I've always wondered, ever since I found the Trioptimum Fun Pack during my very first playthrough: When you play Ping against the AI - is it SHODAN?
@kwidud
@kwidud 4 года назад
fuck yes welcome back
@ramdustincarandang7798
@ramdustincarandang7798 3 года назад
If Soul Hackers use that stuff I would love Devil Summoner more and more
@SuperPsychoSheep
@SuperPsychoSheep 4 года назад
Another superb video
@BinaryDood
@BinaryDood 4 года назад
Pretty sure Shodan also had a comedic tone in SS2
@Eevee860
@Eevee860 Год назад
ai/god like beings usually sound female while being male, it's just how it's typically portrayed, an example is the end from sonic frontiers, sounds female but is called male
@foobar-9k
@foobar-9k 2 года назад
Just a fantastic game! My only real complain is that the audio logs do not match 1:1 the text versions. I found that more annoying than the weird controls (I've played the original CD version)
@blooddust45
@blooddust45 4 года назад
I am so excited!
@revestego3019
@revestego3019 3 года назад
i know bio shock is supposed to be a spiritual successor of to this game, but it reminds me more of fallout inside a vault or enemy base.
@sebastianpolo6271
@sebastianpolo6271 3 года назад
Fallout is inspired by wasteland, well it is the same creators , but if we go behind we have the matrix and terminator story and if we go even behind you can find the work of Asimov , who created the robotic code and the first sentinel ai. So yeah , everyone got inspire by someone . Except Asimov Ofc
@MrBladejs
@MrBladejs Год назад
About doom that' not really true. The maps are 2d and rendering is done with a trick but the game is actually really 3d and utillize z axis. The not being forced to aim vertically thing is just auto-aim.
@wiwysova
@wiwysova 7 месяцев назад
I only clicked for the "young folks" guy
@ILoveSoImAlive
@ILoveSoImAlive 3 года назад
this game was greatly influenced by textbased rpg adventure multi user dungeons. btw never was sick because of cyber space. just had some problems to understand where the walls are until I hit them with my virtual nose. and yes, maximum difficulty I managed to beat the game on were 3 3 3 2 and 2 3 3 3. time limit + ammo limit together is realy hard. you realy have to use EVERYTHING you find lying around to get the job done and at best to know extactly which parts of the station you can and should skip to win some time.
@Raethen4e
@Raethen4e 3 года назад
Didn't Ultima underworld and its sequel also have a fully 3D environment?
@jonathanplooij3666
@jonathanplooij3666 4 года назад
33:50 snake eater
@edwardmorrissette5817
@edwardmorrissette5817 4 года назад
0451 is a reference to Fahrenheit 451
@davidsomoza
@davidsomoza 2 года назад
After trying the gog special edition... no. I am not touching it until the remake. Thing is obtuse as fuck to get into it. I am sure it did a ton of great and influencial things but it has a lot of problems, even Warren Spector said it. Now, the sequel on the other hand, its a totally different thing and more worth getting into as a starting point.
@alansmithee2012
@alansmithee2012 4 года назад
I found this video because of Sseth
@ARealHuman
@ARealHuman 4 года назад
Happy days if my videos are getting suggested next to his.
@apictureoffunction
@apictureoffunction 3 года назад
This wasn't the first 3D game ever. There were plenty of games before this one that were either fully 3D, or had 3D elements/sections, including Ultima Underworld: The Stygian Abyss which was from the same developer
@MLBfreek35
@MLBfreek35 4 года назад
set up a patreon!
@Maggerama
@Maggerama 4 года назад
I remember my first experience with it. I thought that I was playing as a tank! Was a little bit disappointed when it turned out to be false. Also, I want to add to your chain of comparisons - SS2 got maybe too big for its own good and, therefore, hard to balance. It got piss easy even before reaching the midpoint. P.S. The Day of The Triffids is actually my favorite post-apocalyptic horror story!
@TARINunit9
@TARINunit9 3 года назад
2:15 "Doom wasn't really 3D" This is itself a myth borne of people not testing their own research. Doom in fact DOES have a 3rd dimension/Z-axis for all moving entities (the player, the monsters, and projectile attacks). Go ahead and try it, you can run underneath enemy fireballs. The reason this misconception is so strong is that some collision detection checks don't use the Z-axis. You can shoot a rocket over an enemy's head, but can't leap over them yourself
@kyle35_36
@kyle35_36 2 года назад
You can’t leap period in doom. And the developers themselves have said it wasn’t really 3d. Just like castle wolfenstien. You have no actual idea what you are talking about. You can’t try and go under an enemy attack. You’d just get hit. That’s why if the enemies are on top of a balcony, even tho you can’t aim up you still hit them when you point in their direction. Out of all the things you could comment on you pull some shit out your ass that’s not even half true and can be so easily looked up.
@TARINunit9
@TARINunit9 2 года назад
@@kyle35_36 Dude, have you played Doom? Almost everything you said about the Doom Engine is false. Yes you can leap over small gaps, it's MANDATORY for certain levels. Yes you can run underneath enemy fireballs without getting hit. The game has a Z-axis, I have seen calculations running that use it. The game is just inconsistent about it because some calculations use it but some calculations don't
@kyle35_36
@kyle35_36 2 года назад
@@TARINunit9 mmhmm. There is no jump button. You can run over gaps. That’s not jumping. You can’t aim up cause there is no up. And if you just simply google if the original doom is 3d and do 5 mins of research you’ll get your answer
@TARINunit9
@TARINunit9 2 года назад
@@kyle35_36 Yeah, which you clearly haven't done. Or perhaps you found the wrong research. Here's a video you should watch: watch?v=ZYGJQqhMN1U This is a lovely dissection of the original Doom engine which shows that yes, the Doom engine DOES track both the vertical position and the height of every single asset in the game. I recommend you watch it
@kyle35_36
@kyle35_36 2 года назад
@@TARINunit9 yea your right. There is a z axis. So that is the third dimension. Can’t really argue that. Good job old chap. Have a good one. Kudos
@COZYFORREAL
@COZYFORREAL 2 года назад
I’m one of them dedicated geeks... i didn’t grew up with that game but after falling in love with system shock 2 i started to figuring out game mechanics of system shock 1. I never beaten any 8-bit-style games before this one so it was interesting to find myself digging visuals and dialogs. The only thing that did not age well is music: i just find couple “horror cyberpunk” playlist’s and made my experience pretty cool. After beating it i felt kinda proud, great series!
@davidbanan.
@davidbanan. 3 года назад
Honestly Doom vs System shock, its not even close SS did (in 1994) what wasn't widely done by others until 96
@nmpltleopardi
@nmpltleopardi 4 года назад
"1st true 3d first person perspective game"? Do you mean Ultima Underworld - Stygian Abyss (also dev. by looking glass)? Come on bro... Edit: great video of a masterpiece and you were spot on, regarding SS1 SHODAN superiority when compared with SS2 SHODAN's. Also i'm interested in the trans theory. Weird... i'm pretty sure that on the cd version i'm playing SHODAN's tefered as a "she"...
@nmpltleopardi
@nmpltleopardi 3 года назад
@pablo gonzalez So... , according to you, while a game can be objectively superior to another, a character... can't?... Please explain why. Or objective truth is only applied when its convenient to you? Also - when did I say ss2 wasn't a better game? Sooo many questions 4 u my dude ;) :)
@jcaique
@jcaique 4 года назад
System Shock definitely wasn't true 3D, but it was the one that faked the best.
@derzw3rg
@derzw3rg 4 года назад
The levels were "true" 3d. Also uses some 3d models. Just because the enemies and most items where sprites doesn't mean it's not real 3d. If it wasn't things like the room about room stuff would not be possible (looks at doom and build engine games)
@rosodudersd260
@rosodudersd260 4 года назад
​@@derzw3rg nah.wmv System Shock was a progression of the Ultima Underworld engine and was still tile-based like Doom and Build. The reason Doom didn't have sloped walls and floors wasn't because it's impossible to specify in a tile-based engine, it was a performance optimization for rendering the environment. Similarly, both Build and System Shock were capable of room over room, but only via hacky methods using portals, not true 3D. The only true 3D in System Shock is the vector graphics in cyberspace and a couple of 3D modeled objects in the environment (also existed in Ultima Underworld). This twitter thread has a bunch of information on System Shock's engine quirks and shows how it renders a single frame using the tile data, among other things: twitter.com/cuddigan/status/1007116267499634688
@derzw3rg
@derzw3rg 4 года назад
RoSoDude RSD thank you for that Information and that oink, really thought I read something about the uu/ss engine was real 3d.
@nmpltleopardi
@nmpltleopardi 4 года назад
Nice troll.
@knakaka4911
@knakaka4911 4 года назад
Go ahead and yell! Don’t care about those young folks!
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