Since this is straight from the Spectator it doesn't show the selection screen :( can only show the icons. www.deeplol.gg/summoner/kr/T1%20%EC%A0%9C%EC%9A%B0%EC%8A%A4-0102/matches/KR_7090997890 if you hover your mouse over the augments you can see the name
Rhaast Kayn with 4-5 lethality items in arena is unbeatable as long as you don't int. At that point kayn just one shots everyone while ulting and getting back any hp he loses
@@noobmasteryoyo5136 I am talking about when kayn got 5 items. A jax cannot one shot a 5 item red kayn. In fact its the opposite. Not to mention every singe kayns ability heals and his ult basically heals to full hp while his q and ult does max health dmg. He even one shots tank at that point. You don't understand how op late game red kayn with lethality build is in arena
Heyo, how're you doing ? Good videos as always :) I'm curious on the technical side of things if you needed to adapt some of your ProHUD to work in Arena or if it was a smooth transition.
hey! thank you! It was mostly smooth, only items, KDA and Champion Portraits had to be rebuilt from 0. The Buy Phase UI is also built from scratch and it's impossible to show the items of the Champion you selected so I had to put the loading animation. But compared to the normal ProHUD version this takes a lot longer to record/edit because the team colors change randomly between rounds, so I have to load up the game with Blue Side selected, record all the rounds they were on the blue side for both players, and load up the game again on the Red Side and do the same thing, basically had to record this game 4 times and then when editing match everything to the normal timeline. oh and sometimes the game swaps the items position for no reason, like what should be Zeus Items are now the enemy items so I have to pay attention to that too at every round ahah So yeah, adapting the original ProHUD wasn't very hard but the recording/editing part is a lot more time consuming
@@TodayontheKoreanServer That's still a decent amount of rebuild needed At least you don't have to do the whole recording process twice because you need slowed down gameplay in order to achieve 60 fps right ? I hope your pc can handle that those days !! These are still some pretty big limitations imposed by the game, hopefully those things will be fixed in the near future. Thanks again for all the great work for many years now !