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Takenobu Mitsuyoshi - “Daytona USA (Model 2)” Full Soundtrack [Oscilloscope View] 

acrouzet
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A huge thank you to Skye for recording the .wav files used to create this visualization!
Tracks:
00:00 / Let's Go Away (Advertisement)
00:56 / Start Your Engines
01:26 / The King of Speed
06:06 / Let's Go Away
10:13 / Sky High
14:22 / Pounding Pavement
18:16 / Breakdown
18:24 / Bitchin'
18:34 / Check It Out!
18:44 / Sweat
18:53 / Rolling Start
19:26 / Dreaming of Daytona USA
20:00 / Could You Fly
20:33 / Pounding Pavement (reprise)
21:08 / G,A,M,E,O,V,E,R
21:18 / David Goes To Victory Lane
21:41 / A.B (After Burner)
21:47 / EXN (Exhaust Note)
21:54 / G.F (Galaxy Force)
22:06 / GLC (G-Loc)
22:14 / GPR (GP Rider)
22:21 / H.O (Hang On)
22:29 / ORS (OutRunners)
22:37 / O.R (OutRun)
22:42 / P.D (Power Drift)
22:52 / R.M (Rad Mobile)
23:01 / S.C (Stadium Cross)
23:08 / S.F (Strike Fighter)
23:15 / S.H (Space Harrier)
22:22 / SMG (Super Monaco GP)
22:28 / TOR (Turbo OutRun)
23:35 / V.F (Virtua Fighter)
23:44 / V.R (Virtua Racing)
23:53 / SHO (Super Hang On)
24:01 / VMO (Vermilion)
24:08 / E.R (Enduro Racer)
24:16 / T.B (Thunder Blade)
24:25 / QTT (Quartet)
24:31 / SDI (S.D.I.)
24:39 / F.Z (Fantasy Zone)
24:42 / Let's Go Away (hidden)
24:54 / Pounding Pavement (hidden)
25:06 / Sky High (hidden)
25:18 / The King of Speed (hidden)
25:36 / Awaiting Your Entry
Requested by Ozaleto.
You can view a list of all of the requests I have yet to get to here: docs.google.com/document/d/17...
Oscilloscope visuals created with jimbo1qaz's corrscope program.

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30 июл 2024

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Комментарии : 114   
@wilddogtc2058
@wilddogtc2058 4 года назад
0:45 That was fun to watch
@Laundry_Hamper
@Laundry_Hamper 4 года назад
14:21 is also 😙👌
@adminfebhost
@adminfebhost 2 года назад
i vote for 19:13
@dougggtheoof
@dougggtheoof 3 года назад
28 channels?!? This thing is a *U N I T* . *Slaps roof of Yamaha Soundchip* "That bad boy can fit so many samples in it." Mitsuyoshi: "Just as my power requires." *Activates lens flare*
@1a1Manzana
@1a1Manzana 3 года назад
Mitsuyoshi: Ah ah Yamaha soundchip goes brrrrrrrrr
@TheLoveMario
@TheLoveMario 3 года назад
This is the YMF292 right? (same chip used in the Sega Saturn) This absolute unit has *32* PCM channels, yes this game doesn't even use all of them. Plus, multiple channels can be hooked up together for FM synthesis (yes, Sonic Jam doesn't do *any* sound emulation) and there's no limit to this: you can even have a single 32-operator FM channel if you want. Absolutely bonkers. Source: en.wikipedia.org/wiki/Yamaha_YMF292
@dougggtheoof
@dougggtheoof 3 года назад
@@TheLoveMario The more you know! Thanks for this. And I always thought Sonic Jam sounded different from most other Saturn Games and now I know why.
@RWL2012
@RWL2012 2 года назад
@@TheLoveMario the Saturn has the single 32-channel YMF292 PCM chip (but unfortunately the Saturn versions of Daytona use CD Audio music) but no, this Daytona arcade machine has two, 28-channel YMW-258-F PCM chips for a total of 56 sound channels (28 for music and 28 for sound effects and speech). so here, all 28 "music" channels are (one of the two chips is) used. As for what you said about Sonic Jam on the Saturn - that's not right either sorry. The FM synthesis on the YMF292 uses *samples* as the waveforms that are modulated together rather than the on-chip-generated waveforms that the Mega Drive / Genesis' YM2612 / YM3438's FM synthesis modulates together. I believe the "added content" music in Sonic Jam is a mixture of sample-based and "streamed" PCM music on the YMF292, while the music in the classic Sonic games is simply CD Audio recordings of a Mega Drive / Genesis playing the music.
@DenkyManner
@DenkyManner 2 года назад
@@RWL2012 The Saturn versions of the Daytona music are *far* superior to the arcade originals though. They are the definitive versions and don't sound tinny and weird. The originals are a fascinating technical curiosity but not great sounding productions.
@worawatli8952
@worawatli8952 6 месяцев назад
I think soundtrack of this is the most optimized music ever made, not just efficient, but is very artistically done to the hardware limit. Sega's Daytona USA was peak arcade game, insanely high framerate and life-like sound, only downside is 90s 3d polygons limit.
@_lun4r_
@_lun4r_ 2 года назад
24:42 DAYTONA USA COMING SOON ONLY ON SEGA SATURN
@mypkamax
@mypkamax 3 года назад
Without seeing this visualisation, you'd think this is CD music. I'm impressed to find out that the Daytona USA soundtrack is a series of MIDI files!
@RWL2012
@RWL2012 3 года назад
The Saturn version is CD Audio but I prefer this original arcade PCM chiptune version
@aetd106
@aetd106 Год назад
It's not MIDI but it's similar - every "song" is a series of programmed instructions that tells the sound hardware what sounds to play and when. Each drum hit, synth sound, voice clip etc. are raw audio samples (sort of like WAV files) stored bit-by-bit on a ROM chip - there's no "file structure", each sample will take up x bytes and the next sample will start immediately after. The sound "CPU" will read the sound "program" and tell the other sound hardware to play the sounds in sequence, sort of like MIDI, but can also loop indefinitely by jumping back to a certain point of the program.
@santitabnavascues8673
@santitabnavascues8673 Год назад
Not midi, but "Mod" files. They store simple sound samples and play them with changing frequencies and volumes and effects, thus producing really high quality music with few resources, the diference with Midi is that the midi instruments are "standard" whereas mod samples are unrestricted
@jaezu
@jaezu Год назад
@@santitabnavascues8673 You probably mean General MIDI, which is a different thing. MIDI by itself is just a protocol, whereas General MIDI is a standard that defines what instruments should be used.
@SmoggyLambGG
@SmoggyLambGG Год назад
How many channels does the arcade hardware support? Where do the sound effects go (race cars, pit crew chatter, etc.)?
@monx
@monx 3 года назад
This soundtrack is a landmark technical achievement in the history of music
@MixerVM
@MixerVM 4 года назад
It's like every new note is played on a different channel. Excellent visualisation though, as always.
@RETROMAN-YouTube-Channel
@RETROMAN-YouTube-Channel 4 года назад
I wonder why they chose to do that.
@acrouzet
@acrouzet 4 года назад
This is probably due to the sound engine used to create the soundtrack. Switching channels allows for subsequent notes' decays to overlap, creating a more polyphonic sound (if the empty channels are available).
@Razerblue6
@Razerblue6 4 года назад
acrouzet Correct, the engine will play a note on the first available free channel in range of the current index. This essentially means that if a note was played it will play on channel 0 and another note is issued while the sample has not finished yet, it will look if channel 0+1 is free, if it isn't then channel 0+2 etc. When a new note is issued and no free channel was found, channel stealing applies. This also is essentially how most if not all MIDI modules work, so it won't surprise me if the sequence data is MIDI or something closely resembling it.
@RETROMAN-YouTube-Channel
@RETROMAN-YouTube-Channel 4 года назад
@@acrouzet Huh... neat!
@TheRealHedgehogSonic
@TheRealHedgehogSonic 3 года назад
@@acrouzet Huh. I always thought it was dev intentional to spread the notes all over the place for the illusion they were always there. Kind of to prevent the player from noticing some of the channels being cut off from sound effects.
@TakuikaNinja
@TakuikaNinja 4 года назад
*"DAY~I~TO~NA~~!" chants intensify*
@ericdobek37
@ericdobek37 4 года назад
Everybody sing it "DAYTONAAAAAAAA LET'S GO AWAY (LET'S GO AWAY)! DAYYYYTONAAAAAAAAAAAAAAAAAAAAAAA!!! WE HEE WEE YA HEE! WEE HEE!!!" God I love this soundtrack, thank you to you and the guy that requested this!
@robinhoodproductionsltd.1633
@robinhoodproductionsltd.1633 3 года назад
As a Floridian, this music reminds me of the Daytona 500 or the Daytona International Speedway located in Daytona Beach, Florida. Big shoutout to mister Takenobu Mitsuyoshi for the vocals made by a Yamaha soundchip! It is truly the Mario Kart of Volusia County and to SEGA as well! DAYTONA~~~~~~! Rolling START~~~~~~~~~~~~~~~~~~~~~!
@oinker1695
@oinker1695 2 года назад
@@robinhoodproductionsltd.1633Its actually based of that track. I'm a nascar fan and its used in a nascar arcade game
@cheesedood5313
@cheesedood5313 Год назад
Im gonna sing the the «rolling staaaaaaaart» in my friends cover of the king of speed he is making. Its a dream come true lol
@leothehuman_9476
@leothehuman_9476 2 года назад
1:20 fucking amen break, it's on everything and it makes everything sound good.
@assistentin
@assistentin 2 года назад
I also think it's used extensively during "Start Your Engines"
@SilentOnion
@SilentOnion Год назад
The amen break is a gift from god
@bsgsmusic3451
@bsgsmusic3451 4 года назад
1:18 Oh hello, you! Welcome to Fact Hunt!
@retrogamer33
@retrogamer33 4 года назад
Larry Bundy Jr
@indigotyrian
@indigotyrian 4 года назад
@@retrogamer33 oh word? I thought this was about Nostalgia Critic
@ashkirby8896
@ashkirby8896 4 года назад
Wow, that’s a large amount of channels in that oscilloscope view! Awesome!😄🤩😎👌
@Naltrex
@Naltrex 4 года назад
I knew this tune sounded like a ringtone, now I know why!
@RWL2012
@RWL2012 3 года назад
@@Naltrex which tune...?
@ashkirby8896
@ashkirby8896 2 года назад
@@Naltrex Okay, whenever you post this, Ima block you!😠😡
@mikeytesh9613
@mikeytesh9613 2 года назад
I love this soundtrack Takenobu Mitsoyoshi is an awesome composer xx
@heroinpenguin666
@heroinpenguin666 6 месяцев назад
Unbelievable what great music they were able to create with simple fairly low quality samples.
@RazorEdge2006
@RazorEdge2006 Год назад
The sound chip used for the game was the Yamaha MultiPCM.
@mrbendawg
@mrbendawg 2 года назад
This FEELS like its at the right speed too! Love love love it.
@njsynthesis
@njsynthesis 3 года назад
Something I never noticed before was the Amen Break sample snuck in.
@Zylenxx
@Zylenxx Год назад
NGL after trying to make remakes of this set of songs, i realize theres no easy way to compile vocal's only especially when the channels are THIS chaoticly playing samples LMAO
@ZX3000GT1
@ZX3000GT1 3 года назад
24:42 AFAIK this is actually used. If you set-up the game to advertise the Saturn version, this will play.
@Krazy8ts
@Krazy8ts 19 дней назад
24 music tracks leaving room for button sounds of the first 32 bit got I love SEGA
@casperthemarioforeverfan7341
@casperthemarioforeverfan7341 4 года назад
24:42 *DAYTONA USA* AVAILABLE NOW ONLY ON SEGA SATURN
@alonsojett
@alonsojett 4 года назад
Man this looks really awesome
@novostranger
@novostranger 2 года назад
And everyone back then believed it was CD music
@twistedcranknation
@twistedcranknation Год назад
This is a perfect visual example of showing how you can make more diverse audio by switching instruments through tracks on the fly.
@TheMuzykant
@TheMuzykant 2 года назад
Thanks for introducing me to another great composer.
3 года назад
18:53 19:26 20:00 Welcome to victory lane! You made it!
@saladplainzone
@saladplainzone 4 года назад
i love this
@katie2940
@katie2940 4 года назад
Ok this is epic
@RWL2012
@RWL2012 3 года назад
28-channel PCM with random channel assignment, love it haha - shame the Saturn version(s) mess up the music when technically it could have sounded like this (like it should), but no they went with "better" CD Audio :/ The King of Speed and Sky High are actually decent tracks imo, shame they're at a low background level in-game and drowned out by the engine sound, not helped by the noise of the arcade / volume lower than it should be and stuff like that. the vocals sound kind of amusing because of the looping samples :P
3 года назад
18:16 18:24 18:34 A new winner!
@skylarzyx
@skylarzyx 11 месяцев назад
God this soundtrack is always gonna be one of my top favs
@BrandonFoy
@BrandonFoy 4 года назад
G A M E O V E R G-A-M-E-O-V-E-R GAMEOVERGAMEOVERGAMEOVER GAMEOVER
@SmoggyLambGG
@SmoggyLambGG Год назад
❗ Two chapters are mapped into existing chapters • SMG (Super Monaco GP) Conflicts with "H.O (Hang On)" at 22:21 *Position in video: **23:22* • TOR (Turbo OutRun) Conflicts with "ORS (OutRunners)" at 22:29 *Position in video: **23:28*
@santitabnavascues8673
@santitabnavascues8673 Год назад
Very interesting, although every sample could be played in the same channels always, they look like they're dynamically scheduled in real time
@TheMNrailfan227
@TheMNrailfan227 Год назад
Finally, some bars I can hear and watch
@Emolga2225
@Emolga2225 Год назад
oh so thats why it sounds like that
@twistedcranknation
@twistedcranknation 3 года назад
why is the best full song the unused one (Sad) Edit: Nevermind this is oner of the best easter eggs ever made in a game
@JTCPingas
@JTCPingas 3 года назад
Blue, blue skiiiieees!
@retrogamer33
@retrogamer33 4 года назад
Holy shit! How many channels and how many tracks, damn this must have took you f*cking ages!
@acrouzet
@acrouzet 4 года назад
28 channels, 45 tracks; took me about a day and a half to complete.
@retrogamer33
@retrogamer33 4 года назад
@@acrouzet Oh bloody hell
@retrogamer33
@retrogamer33 4 года назад
@@acrouzet Thanks for adding Lotus II (ST) to your list, much appreciation for your hard work.
@lefmike
@lefmike 4 года назад
sorry I didn't see the comment section any ways... this is good music oscilloscopes can measure good data just good music overall
@LaskyLabs
@LaskyLabs 4 года назад
Please tell me I can get the isolated samples. Pleeeease!!!
@credit0880
@credit0880 4 года назад
Is it jsut me or would this be an awesome screensaver?
@SilentOnion
@SilentOnion Год назад
ROLLING STAAAAAAAAAAAAA
@diskoflash2002
@diskoflash2002 2 года назад
I HIGHLY RECOMMEND DOING MORE AM2 OSTS! What’re the chances of doing Sonic the Fighters?
3 года назад
21:18 Now, list your name with the other champions!
3 года назад
0:56 Please, select a race course!
@morzemus1805
@morzemus1805 4 года назад
7:57 "Brain dead memes, brain dead memes...brain dead memes"?
@gustiwidyanta5492
@gustiwidyanta5492 4 года назад
I think its just like: WE HAH HEE WE HAH HEE WE HEE
@official.SeanUnits
@official.SeanUnits 3 года назад
No: We can't eat, We can't eat, We can't eat, We eat DAYTONAAAAAAA.
@afeathereddinosaur
@afeathereddinosaur 3 года назад
The most incredible thing of all is that even with me not hearing the segment with the song, I can perfectly make all the different things fit. For me it was the unoriginal EEE AAA EEE, so yeah
@rowboat10
@rowboat10 3 года назад
@@official.SeanUnits yes
@ThatGalNoxious
@ThatGalNoxious 10 месяцев назад
" We Cant Eat.. We Eat Cant Eat"
@carmatic
@carmatic 4 года назад
i wonder if it is possible to rearrange the oscilloscopes to have a meaningful relation to the actual music?
@lutyanoalves444
@lutyanoalves444 4 года назад
its probably assigned that way using some algorithm where the devolpers would run the song charts through. if you had the algorithm you could change it to say: the same two channels for similar sounds, so it wouldnt be jumpy. or just use the original charts themselves however you wanted after reverse engineering the "patched" ones in the game using the algorithm. it would maybe be easier if instead, the algorithm is running in the arcade machine itself during gameplay, in which case you could change the game and have it output however you wanted. that would require source code probably though, for daytona usa, i mean. or maybe the hardware does that automatically using some internal procedure to assign samples to unused channels at that point in time and decide which ones are less important and can be overwritten. in which case, an emulator fix could be done instead. much easier. i dont know which one you would need.
@kencover2040
@kencover2040 4 года назад
DOOT DOOT DOOT DOOT DOOT DOOT DOOT DOOT DOOT DOOT
@tanza3d
@tanza3d Год назад
any chance to download the files used for this?
@leololdb3299
@leololdb3299 4 года назад
What sound-chip did it used? It looks like a lot of PCM channels...
@RoddyDev
@RoddyDev 4 года назад
It used a Yamaha YMW258-F
@RWL2012
@RWL2012 3 года назад
@@RoddyDev two of them for 28-channel music and 28-channel sound effects
@RWL2012
@RWL2012 3 года назад
Please can you try and isolate the vocals...? :P
@ElGalxo
@ElGalxo 5 месяцев назад
How is this visualization made???
@noobtracker
@noobtracker 3 года назад
Those easter eggs are funny, are they triggered by entering that name? Also, 21:15 sounds really dumb.
@peashooterman3
@peashooterman3 4 года назад
28 channels bruh
@RWL2012
@RWL2012 3 года назад
allows the notes to be randomly allocated to channels to allow for overlapping note decays
@peashooterman3
@peashooterman3 3 года назад
@@RWL2012 yes
@cheesedood5313
@cheesedood5313 3 года назад
many racing games music is dog shit, but sometimes theres game like daytona usa that has amazing music
@vappyenjoyer24
@vappyenjoyer24 3 года назад
wtf did I just listen to
@user-nx4pw4yr2g
@user-nx4pw4yr2g 4 года назад
0:45 That was fun to watch
@user-nx4pw4yr2g
@user-nx4pw4yr2g 4 года назад
14:21 is also 😙👌
@user-nx4pw4yr2g
@user-nx4pw4yr2g 4 года назад
that epic ending with that amazing drum brake (0:45) has always blowned me away. Reverence and admiration to Takenobu Mitsuyoshi
@dava_arvarabi
@dava_arvarabi 4 года назад
why is this comment similar to the top one?
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