The video is much appreciated. Was pretty sure I wanted this game, now I'm certain I do and will go into it with a decent amount of familiarity. Great video. I wish all games had videos like this.
Very well done video. Thanks for taking the time to do this. I'm just uploading a review video and have linked this into it and mentioned it in the video.
Perfect job. Thanks. Because I'm like that, I feel the need to clarify that the 'Fantasia on a theme of Thomas Tallis' was written by Ralph Vaughn Williams. :P
When factoring the power systems loss due to hull damage (~ 15:00), the rules state (paraphrasing) to adjust the power curve until the power is non-negative (the video does not state this,though). However, normally the power curve can only be adjusted by 'one' position at the end of a power phase. I assume that power curve adjustment due to damage is different and can result in adjusting the curve by a larger amount... the other possibility is that if you need to adjust 'more' than 1 position, the ship blows up. Assuming the former...but unsure
+Talviir During the power phase you may adjust your power curve by one step. You'll note what makes each step different is the Speed of your ship. For a given speed, you may need to adjust the Power value for a ship if you've suffered power damage on your hull bar. This could make you have a negative value for Power, which would destroy your ship if you cannot slow down enough.
I have read this game has one side that has better ranged weapons than the other which means they can just keep the opposition at arm's length and just keep on killing the enemy. Is that true? Has it been resolved?
Hmm.. seems like a cheaper alternative to armada. I like armada models, but they are expensive unless you only intend to have the basics, and the movement is inaccurate imo
I found it one of the easiest wargames to teach and play. Very minimal rules headway. I think if you're not used to these hex and counter titles, it might be slightly challenging. I've never found that to be the case though.
@@AmassGames Oh, absolutely. People like to talk how innovative the impulse and turn system is (a concept which Star Fleet Battles preceded by a few decades), but the real innovation here are the writable units. It acts like a very convenient "heads-up display" of sorts. Gone are the days you need to constantly check a data card or a record sheet, as it's all there on the battlefield.