Also I would recommend to switch your close combat radar mode to vertical scanning instead of square. Cant tell how many times fighter jets tryed to rate fight me and got 70-80° R-73 launch to the back.
@@akhilleusz3980 radars have long range and close range modes. In close range mode your radar will hard lock the first target it can find inside its scanning area, ally or enemy. Its meant to be used in a dogfights. By default its usually a small square area, close to your jets flying trajectory, but some radars have different scanning patterns, that is supposed to help you getting lock on your target when you just spinning with an enemy in rate fight. Kopyo-25 ("lance-25" - su-39 radar pod) also have a vertical scanning pattern, which is supposed to help you getting lock without need of pointing your nose straight at the target. Helps alot in dogfights. Su-39 doesnt have hmd, if we are not taking in to account ability to lock tv/ir missiles/bombs from 3rd person, which is a common ability of all jets. I hope you understand the point. Im not very good at english, sorry.
@@CobarGG Your english is fine but I still understand whats going on. I know that you can set the range of the radar for how far you'd like to search but that isnt made up of 2 parts but rather in km range. I didnt know that the jets had 2 different search modes
@@akhilleusz3980 im just trying to say that you also can adjust scanning angle on most modern radars. In long range PD and TWS modes it helps you find a balance between scanning area and scanning rate. But in CQB mode its more about finding good shape of scanning area. Usually you have "small square" for targeting precisely enemy right Infront of you, "look up/down" for attacking enemies above or below you respectively (thats the mode I was talking about) and "big square" for locking separated targets in general front direction.