"The musics are badass" Yeah, that's because it was done by Tommy Tallarico, as usual for the period. The guy had a policy where he refused to release a soundtrack unless he could sit at home rocking out to himself.
It's a TAS run mate. Tool Assisted Speedrun. It's a programme playing it mate not a person, it would be impossible for a person to put the correct inputs in on tome to do it, that's how he's flying along the hand rails 👍
Oh the 80's in its glory! Oddly enough, the bad Genesis sound drive looks cool on this game because it sounds robotic, this game is difficulty as hell, as a kid I never passed the second stage.
This is probably the most fun Robocop game to ever exist and there's a very simple reason - Robocop can move fast. In every other game, they tried to follow the cardinal rule of Robocop's character design that he has to be a slow, immobile lump of steel in order to give the impression that he was indestructible... And sure enough, every time they did that, the games just weren't fun to play because most of the enjoyment of playing shooting games is being able to dodge enemy bullets and return fire (which Robocop simply couldn't do). RvT was the only game where they said: "Screw it, we know this doesn't really make sense but we've got to make a video game that's playable, make it so."