I remember when I finally played mg 1 and mg 2: solid snake on msx emulator my mind was blown realising that they the vr training music was originally from the msx games
Variety 1; I guess you can save some time but not make the rest of the chokes at the end, try to make two chokes sometimes, so the last one is one or two chokes. Loved Variety 2, 3, 4, & 5. Variety 6: you should've crawled straight to the goal after killing the last guard instead of going all the way around. This stage have different patterns (different guards patrolling point), it deserves a speed run for each (You play form the beginnings assuming it is one of the patterns, and if it is not you restart until you get the pattern you are aiming for). and a general speed run that finds out which is it and change accordingly (still 3 speed runs all starting the same way, but change afters you know what pattern it is). Loved 7 & 8 Variety 9 (Shouldn't wasted more than one bullet on each target) Loved 10 & 11. There in no time count on the remaining levels, however: Level 12 I don't' know if it is better to hit their knees first then the head like that they get shot twice before wasting your time falling on the ground and getting back up once again, but I liked that didn't even allow him to pass the corner : ), and the impressive Snake while Meryl is killed. Level 13 was fast.
Wow Zero Record on Puzzle 4 (Y) Puzzle 5, I hope you counted the walls you break, and see how much bullets one wall need, to see how many bullets you should have left at the end. Puzzle 6 loved it. Essh, even with a TAS in Puzzle 7 you cant collect the Claymores the first times the lights are away, Did you check it? OMG OMG, You Nailed puzzle 9