@@ChromeCobra420that's not what they meant. We all know TAS are all mechanical but the inputs still have to be made by a human . What the OP comment meant was Megaman 3 must've been pretty optimized and well put if even a TAS had to take 30 mins to complete
Top Man's stage always cracked me up because of how obvious it was that they ran out of ideas. "Uhh, what else can we do with tops? OK screw it, giant cats and a bunch of jungle textures and stadium lights."
due to the robot masters being fan submissions, the developers often just made levels and then assigned robot masters to them with minor changes made to fit them more. ever notice how heat man's stage is essentially just a sewer?
Maybe this factors in too but in development someone tripped on a cord of Keiji Inafunes computer and fucked up what was the original background of Top Man’s stage so he had to re do it again real quick
I discovered this as a kid actually. For some reason I tried to slide and jump right after that screen transition and found that weird glitchy existence.
My first Mega Man experience, and my favorite Mega Man of all-time. Every stage song, a banger, including Wily's entire Castle. I played the living ish out of this game growing up. And, not only for the challenge, but for the soundtrack as well.
You can actually use top spin without taking damage. If an enemy dies in one hit, mega man won’t take damage. You can actually see this tactic in action at 2:56.
The fastest time I beat in my own Speedrun was like a low 44 minutes this was when I have the weird space jump glitch and the up climbing motion was very slow when it happened to me that’s why I ended up beating it quickly in 44 minutes. Update: After not speedrunning Mega Man 3 for a long time I now beat my old record and now my fastest time is now 42:57 which is my new fastest time.
it's a testament to how much of a rush job mega man 3 is that not only does it run faster without the music playing but there are multiple easily accessible bugs that can clear the music for a time
You do realize the 6502 is both the main CPU AND the sound chip/CPU? It’s not like the Mega Drive where you can make another microprocessor the sound CPU (that being the Z80). The NES was extremely limited in general. Even bigger games like Battletoads is susceptible to massive performance issues, no matter how impressive it is.
@@LunaMinuna no joke. Hard man's ability is technically the super effective weapon to top man, but it is so slow, it essentially would kill a speed run.
Mega Man speedruns get REALLY interesting once Rush and the Sliding mechanic were implemented. Mega Man 1 didn't have much, Mega Man 2 had zips because of the Item, but Mega Man 3 now has you rhythmically pressing Down+Jump while also trying to figure out the best Rush routes
1 didn't have much? What do you mean? Elec, Ice, Flame, Bomb and Guts stages all have zips, and so do all the Wily stages. The only one that doesn't really have anything is Cut. Every stage after that has glitches and zips, and a lot of them.
this game's speedrun being "interesting" can be more attributed to it being incredibly rushed and held together with duct tape than introducing rush and the slide
29:28 Dr wiley enters the battle and the first thing he sees is megaman trying to slide under him. 29:30 megaman is unable to slide under wiley machine 3 at the moment so he starts violelnty shaking 29:34 megaman finally slides under the wiley machine 3 29:43 wiley decoy gets his springs handed to himself by megaman
Wow that was beautiful! I used to play this when I was a kiddo. Brought back memories of just how bad I was at it hah. Still beat it after many many attempts!
@@solarflare9078 bruh try use it on Wily or Shadow man the INTENDED weakness and in all of the video i have seen Wily is basically impossible to avoid damage while Shadow Man bruh he a fucking ninja no way you can hit him and walk away
@@Megaman-2407 Did you even read the parenthesis? Also, Wily with Gamma can also be killed with Search Snake and Shadow Man with the Shadow Blade, as the video clearly shows.
@@Chadius But in the next level, he had Rush Jet with full energy from the start. THAT, I don't understand. I know the regular glitch where you get Rush Jet, but with empty energy.
You just beat shadow man, scroll to his weapon on the sub screen, and move over to the spot where Rush jet would be, then correct power ups to fill it up. Secret of the pros. ;)
@@Yakushii what's hard to understand about that? It simply carried over into the next level, and all weapon energy gets refilled when you start a new stage.
Speedruners try to cut down on lag where they can through gameplay. Mario 64 runs typically adjust the camera on dire dire docks because of this reason since the submarine causes lag. You can still see lag on top man's stage when more than one of the Met dozens spawn, they just kill most things before they cause lag
@@heroteen16 That's on a cart twice as big as this though; the base game was already trying the deal with the memory restrictions on the 3Mbit cart the game was in.
@@heroteen16 Theoretically, yes. However, it can't be played on hardware right now because NES flashcarts can't handle games higher than 512KB/4Mbit. (Apologies for the late reply)
I Remember having a family computer and having like those cartriges that hold a lot of games, and coincidentally, It had megaman 3. Literally only Megaman 3. and something was really off about it, I Couldnt take damage from ANY source, aside from things that instantly kill you like voids and spikes and stuff. Odd.
Enemy hitboxes (the parts that can actually hurt you) are sometimes smaller than their graphics suggest, so it's possible to slip by an enemy despite it looking like you should be hitting them.
It isn't a guy playing it, it's a bot playing it that these 2 have made to run this game. They can go frame by frame and do what they want to do, then have it run the game using those inputs those chose. It takes weeks and months to set it up, then the bot does it automatically.
Mega Man 3 isn't hard at all. The doc robots, maybe, but it's otherwise of average difficulty. Nowhere near among the likes of Mega Man 1, Mega Man 4, Mega Man & Bass, Mega Man 9, Mega Man 11, etc
As far as I remember , games like castlevania has two version. 1st ver: Lost 1 hp when U take 1dmg. 2nd ver : Lost 2hp when U take 1dmg. More like region variants. Jpn ,US