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[TAS] Scooby-Doo: Night of 100 Frights - 100% in  

Harsh
Подписаться 1,9 тыс.
Просмотров 11 тыс.
50% 1

FAQ:
docs.google.co...
Scooby-Doo Speedrunning Discord:
/ discord
Night of 100 Frights Speedrun Leaderboards:
speedrun.com/n...
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This run has been a passion project over the past 6 months. Thanks you to the Scooby-Doo Speedrunning community for all the hard work put into optimizing the game over the years. I started my initial journey into Speedrunning 100% back in 2018. For a long time, I've always wondered what a "Perfect Run" of this category would look like. Fast forward to the present and we finally have a fairly good end product. There are certainly a few mistakes in movement in a few areas, just due to the slow nature of TAS-ing and the overall length of the run.
The TAS project routing initially began back in 2019, but it wasn't until October of 2021 when I actually began TAS-ing. I restarted this project twice due to complications with certain tricks, forgetting snacks or a warp gates, fixing desync issues, and in general not being satisfied with the movement in the final product that I was producing.
Finally, after taking a few months off, I got back into this project with a goal to finish it within a deadline. I started this file you're seeing now in Jan 23rd, 2022 and completed the TAS on February 6th, 2022 (14 DAYS).
The route was created with a combination of many great minds from the Scooby Community and each stage was individually routed with what the fastest way to get through the room possible is. I definitely have contributed quite a lot to this route and category over the years, but I do not take full credit for every optimization. Everything you see in this TAS, someone from our community has had an impact in someway and whether they helped shave off 2 seconds or 10 minutes, every second has been accounted for in this TAS.
While most timing/routing was done outside of this movie, the rerecord count (of at least 20,000) could accurately be inflated several times over, and some rerecords are a result of accidental reloading of save states.
I have easily spent more time and effort on this project than even any speedrun to my name. This TAS, starting out as a fun theorycrafting side project in an underdeveloped, underrated Scooby-Doo platforming video game, and evolved into one of the most rewarding, fun, and passionate experiences of my life.
An Any% TAS is on the horizon and I plan to complete that before the 20th anniversary of the game (May 22nd). I plan on putting as much, if not more, effort into that to make it the most satisfying run I can possible create.
Special thanks to HDBSD for creating the lua scripts used in the run for Pause Storage, Fast menus, and Lag Clipping. Without you, this TAS would surely not have turned out as incredible or ever have been released.
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RTA Standard Timing (Press New Game to Final Hit on Mastermind): 1:33:56
TAS Standard Timing (Power-on to Final Hit on Mastermind): 1:34:34
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Although the video file is 187,000 frames (From Power On to Verifying 100%), the actual run, timed from pressing New Game to defeating Mastermind accounts to around 173,000 frames.

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18 сен 2024

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Комментарии : 37   
@cudgle1633
@cudgle1633 Год назад
4:19 "Lookin' for shortcuts? There ain't no shortcuts around here." Should we tell him
@clairebennett9104
@clairebennett9104 2 года назад
*The More Scooby Snacks He Comsumes The Stronger He Gets*
@MichaelGraden
@MichaelGraden 2 года назад
Thank you for making this TAS, I have never seen one done for this game before and I appreciate all of the hard work put in!
@FlameAstro
@FlameAstro 2 года назад
I'm glad you enjoyed it. Certainly took quite a lot of planning.
@2011supergamer
@2011supergamer Год назад
Finally an uncommented run of this game. Even if it's a TAS I couldn't stand most of the other runs that were coming up when I searched it
@FlameAstro
@FlameAstro Год назад
Glad you enjoyed the video.
@darylhall19
@darylhall19 2 года назад
Very Good, well done!
@jinc.6180
@jinc.6180 Год назад
I searched for what people thought the best Scooby game was and this was recommended. I was going to play it myself, buuut I may as well see the entire game in an hour and a half--Haha! Thanks for this and good job. I love TASs.
@FlameAstro
@FlameAstro Год назад
Glad you enjoyed! This game was my childhood, could not recommend it more, especially if you love 3D platformers.
@jonahbrown5669
@jonahbrown5669 Год назад
This game scared me as a kid. Especially going into the manor for the first time, the creepy music with the moving pictures. Shit was scary as a kid 😅
@xFaffy
@xFaffy 2 года назад
Watch Mortal beat the time in next 2 days.. xD Glad to hear you enjoy TAS'ing and good job on completing the Hundo!
@FlameAstro
@FlameAstro 2 года назад
Any% soooooooon. haha thanks, it's been a lot of work, and I'm quite happy with how it turned out. Already, a few new tricks have been found since releasing this TAS. Just goes to show this game has plenty of surprises still remaining.
@xFaffy
@xFaffy 2 года назад
@@FlameAstro True True, This game never fails to amaze me.
@Tsiikki
@Tsiikki 2 года назад
Good job! on this TAS!! Games sound effects are very annoying after some time, not your fault tho!
@FlameAstro
@FlameAstro 2 года назад
Thank you :)
@DeviateOsrs
@DeviateOsrs 2 года назад
Fairly new to speed running and what not- from my understanding TAS is tool assisted speed run, so does that mean you basically code the entire thing before hand so it is input perfectly when doing the actual play through? If you want to go into more detail if you respond I definitely wouldn't mind, just super curious! Thanks and good vid :)
@FlameAstro
@FlameAstro 2 года назад
Heya. Tool Assisted Speedrun in lamens terms is if a robot were playing the game perfectly, where everything goes right. Essentially it boils down to I save state each level over and over until I get the perfect result. I play the game at 50% speed to ensure perfect movement while recording. There are some scripts I wrote to double my inputs such as with menuing. You’ll notice I have practically inhuman viable menuing when I do that warping glitch for example.
@Iexcon
@Iexcon 2 года назад
Shaggy had a stoke after falling off a pelican
@FelixDK14
@FelixDK14 11 месяцев назад
Do you think if Warner Bros got into the legal weed business, would they name one of their products "Scooby dooby"? I swear I'm not high typing this.
@wolfpackflt670
@wolfpackflt670 Год назад
The sound effects would drive me crazy fast. I'd turn that volume to 0.
@FlameAstro
@FlameAstro Год назад
Sorry to hear :( but that’s just part of the game. You get used to it the more you play this game.
@adrianmania173
@adrianmania173 Год назад
SCOOBYDOO❕NBNNMMN
@IShy2
@IShy2 2 года назад
21:50 The warp gate was right there, what was the point of using the warp anywhere glitch 😑
@FlameAstro
@FlameAstro 2 года назад
Saves a few frames of movement and allows me to collect the snack while in the menu.
@mattyb6903
@mattyb6903 2 года назад
At 30:48, does Scooby get invincibility frames after the power up?
@FlameAstro
@FlameAstro 2 года назад
Yup, Scooby games temporary invincibility frames everytime a powerup is collected or he is hit by an enemy/obstacle. Hence why I could run on water.
@adrianmania173
@adrianmania173 Год назад
ScoodyDooiNbnkoo
@adrianmania173
@adrianmania173 Год назад
ScoodyDoo13Abnmol
@kaydenallred4031
@kaydenallred4031 Год назад
I wonder why no one has made a scooby doo mystery mayhem or unmasked tas
@FlameAstro
@FlameAstro Год назад
Mayhem on Dolphin is prone to crashes and major desync issues. Also the Xbox version of that game has the fastest loads, and Xbox TASing doesn’t exist and emulation is poor. Unmasked is a bit of an interesting case. That game gets a lot of the major timesave from a glitch you can only perform by having a previous save file. As a result, it wouldn’t be a valid TAS in the sense of starting from a clean state.
@adrianmania173
@adrianmania173 Год назад
ScoodyDooiMbnjkkkkl🕶🐶🧑
@mechasonic3687
@mechasonic3687 2 года назад
Goofy sounds 💀
@FlameAstro
@FlameAstro 2 года назад
Gotta love licensed kids games :)
@bl9048
@bl9048 2 года назад
This was neither impressive or entertaining to watch.
@FlameAstro
@FlameAstro 2 года назад
Thank you for your very nice and insightful comment.
@MichaelGraden
@MichaelGraden 2 года назад
*nor
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