Tool-assisted superplay (TAS) of 2 rounds (22 stages) of Super Cobra arcade
Final score: 85760
The goal of the first round is to shoot all the enemies who are on the ground, while following the ground as near as possible.
The goal of the 2nd round is to not move much. I shoot almost all the flying enemies.
The video should be at 60fps. The scrolling should be smooth. If it is not smooth, try to view the video in full screen (It worked for me).
Sorry for the small glitch in the sound (some music notes are doubled), I did not find a way to have at the same time perfect smooth scrolling (60 fps) and perfect sound.
Notes:
-When the chopper is as near as possible to the ground, it is not possible to shoot things that are on the ground because the bullet pass under the hitbox of things. So you will see that I go up 1 pixel before firing.
-The hitbox of the fireballs of stage 7 seem to not be exactly centered. It is much safer to go under a fireball than over it.
-On the second round, the gas is depleting faster so that it is not possible to get the booty without a full tank of gas at the beginning of the 'Base' stage.
See tasvideos.org for more information on Tool-Assisted Speed-runs.
10 сен 2024