Mokujin only wakes up when threats like Ogre/True Ogre, Jinpachi and Azazel appeared. That means the Mishimas are not a threat and a waste of his time.
@@notapjl Unknown, you mean? Also, Jinpachi is a Mishima, the first of which to get screwed by the bastard Heihachi, so you screwed your own comment, dude.
The only one that I didn’t recognize immediately was Jin until he started moving. Funny, since I’ve fought Jin so many times, I should’ve known the second I saw it 😂
@@SilentKGaming it’s because his fighting stance look so normal that you can mistake by other characters like Paul,their fighting stance on mokujin look very similar
Ends the Roger Jr. battle with Wang's style, whom Mokujin mirrors in the following cutscene. Uses both Devil Jin and Jin styles to overcome Jinpachi. I love these little story acknowledgments! Getting to see all of Mokujin's win animations in full makes me smile, too.
1:03 Raven 1:25 Feng Wei 2:03 Marshall Law 2:29 Hwoarang 3:02 Yoshimitsu 3:44 Anna Williams 4:23 Ganryu 4:54 Wang Jinrei 5:45 Nina Williams 6:01 Lee Chaolan 6:45 Paul Phoenix 7:08 Kazuya Mishima 7:35 Ling Xiaoyu 7:59 Julia Chang 8:32 Baek Doo San 9:00 Steve Fox 9:51 Devil Jin 10:24 Jin Kazama
Imagine taking a stroll through the wildreness and you come across a piece of log fighting a kangoroo with boxing gloves talking in clicks and squeaks.
"Doesn't matter who's picked for me, I'll still win", the character. Even if we don't know they're saying, that Mokujin/Roger Jr. scene is further proof that *everybody* in these games is multilingual. It's kind of funny that both Jins got "picked" for the Jinpachi fight. Speaking of, that *10* consecutive fireball shit at the end brought back some painful memories of Jinpachi being a rotating turret that just kept going as you tried to sidestep him.
Stage 1: Raven/Feng Stage 2: Law/Hwarang Stage 3: Yoshimitsu/Anna 3:07 WTF!? Stage 4: Ganryu/Wang Stage 5: Nina/Lee Stage 6: Paul/Kazuya Stage 7: Xiaoyu/Julia Stage 8: Baek/Steve Stage 9: Devil Jin/Jin you're the best to use it but i'm the best to recognized their pose and moveset 🤣👍 I admit DJin was hard, I recognized the moveset but not the pose (recognized by the last scene) Anna/Nina are litteraly the same (recognized by the last scene) and i exchange Brian for Kazuya (recognized by the last scene) every other characters was recognized istantly
Combot: so is this character the reason why I wasn't in future Tekken games? Everyone: Not necessarily, but we also didn't want to have two characters that could use everyone's moveset in the game
10:12-10:15 Mokujin: "If you're gonna use blasts against me, *THEN FINE!!"* 10:55-10:56 *Cue a note of DBS' "The Final Death-Match" for each dodge here*
Mokujin its the funniest character to play when you are bored with your brother or friends. Try to fight each round with a completely random style and win. I still dont know why they havent added him yet.
I dunno about PJ, He was dubbed one of the worst characters, not sure how that'll go down with the community if PJ actually came out. Sure as hell wont stop me from playing him.
@@foxsteam Oh trust me, I know. But with most of the community, I feel as if PJ would just make them mad. Then again, any character that comes makes them mad.
So this whole time as Jin I could sidestep Jinpachi's fireball, and then go into zen to dodge the 2nd? That could've saved me 20 minutes and a headache
Announcer: "Will Mokujin ever be free?" Me: *remembers at the end of Tekken 3 when Mokujin was playing the arcade cabinet then got beat by his wife in front of his child*
essentially, tas (standing for tool assisted speedrun) is tool that allows you to do inputs frame by frame as well as rewind and if im correct manipulating rng, allowing people to make perfect runs of games, showing full extent of whats possible