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[TAS] Trackmania A01-Race - 23.80 

donadigo
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Presenting A01-Race in 23.80. After ~50-100k brute-force iterations I was getting pretty sceptical that this time would be achieved with the base run of trabadia's WR 23.83 run. There was simply no time to gain at the end and the search simply didn't yield any results. Recently however, I talked with Adrien how it could be possible to "split" the map into parts and optimize these separately.
I then implemented a trigger system into the script that allows to define custom triggers which act very much like fake checkpoints that the script treats like targets to optimize for. These triggers are useful because they can also act like a fake finish line and can be evaluated much precisely using the position of the car instead. This run used one trigger in the middle of the map, just after the first left turn at ~13s. I ran the script repeatedly to optimize for this trigger which is why you see a pretty big difference already after the first downhill compared to trabadia's run.
After optimizing the first part of the map, I then moved on to fixing the remaining part for the proper line and so that it could finish the map. This fixing resulted in a time of 23.82, which was behind 81, but I knew it only lost time at the end. Surely enough, after brute-forcing the fixed 82 run, the script came up with a time of 23.80 after just 1k iterations.
I'm pretty sure that .7x is possible, but it will require some fiddling again to achieve it.

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2 окт 2024

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Комментарии : 40   
@rollintm
@rollintm 3 года назад
looks like the .80 is behind the .81 before the CP? I smell a .79 xD
@lonesome3958
@lonesome3958 3 года назад
Tru
@Freezee
@Freezee 3 года назад
Yo, .79 was just done! :)
@Lassviigne
@Lassviigne 3 года назад
@@Freezee yo, link?
@Freezee
@Freezee 3 года назад
@@Lassviigne but man, 2 hours later he just did .78 apparently 😯
@trabadia
@trabadia 3 года назад
DAMN
@TycoualTM
@TycoualTM 3 года назад
With this amount of work we can say gg 👏 Hope the battle of TAS will continue
@masnysunshine
@masnysunshine 3 года назад
Oh my Fucking god
@TmSpeedy0407
@TmSpeedy0407 3 года назад
Amazing man! Comparison shows me that I can be quite happy with what I could do without a bruteforcer^^
@DELETE_CLUB
@DELETE_CLUB 3 года назад
absolutely bonkers =0 can you TAS the whole campaign?
@rephix6724
@rephix6724 2 года назад
and now its the wr time haha
@Poutrel
@Poutrel 3 года назад
Congrats man! Very excited about this new feature of your script, maybe you'll be able to do a patchwork of best sectors soon
@Alexander_Sannikov
@Alexander_Sannikov 3 года назад
wow, it's really cool. does it use some sort of gradient descent? or directional evolution? how did you find this solution?
@TMAllBest
@TMAllBest 3 года назад
and also what about tasint a01 without sd ? drarker did 23.97, which rollin thought it was humanly impossible
@TMAllBest
@TMAllBest 3 года назад
23.7x possible, and what about 18.xx now ? xD
@loupphok
@loupphok 3 года назад
Why you always take trabadia in the start, drarker's start is worse?
@uros3275
@uros3275 3 года назад
I'm here after traba's 23:75
@L4Bomb4
@L4Bomb4 3 года назад
How much time does it need to make a TAS run? And would you do more campaign maps? There are "almost" impossible cuts, which would be nice to see
@donadigotm
@donadigotm 3 года назад
I would really like to do some of the "impossible" cuts, but the reality is that TAS runs suck in a lot of time, even though in cases like this, it's more adjusting the code and waiting for the script to find anything rather than messing in game.
@DELETE_CLUB
@DELETE_CLUB 3 года назад
@@donadigotm stream it for ez views
@WindowsXP_YT
@WindowsXP_YT 3 года назад
23.7x maxed
@grcatm
@grcatm 3 года назад
YOO
@irxosm1
@irxosm1 3 года назад
get rekt from tas
@lzfix8188
@lzfix8188 3 года назад
That's insane! Great job :D
@Sypaka
@Sypaka 3 года назад
23.78, do it. Maybe try a softer landing. If your car ascends in a jump, airbrake will fix your angle, but as soon the car decends, airbraking balances the car out instead as long it's somewhat horizontal. maybe this will help you?
@Yogosun
@Yogosun 3 года назад
Jesus that's insane
@TMAllBest
@TMAllBest 3 года назад
do you think 15.61 is possible at cp1 ?
@donadigotm
@donadigotm 3 года назад
It depends on the exact context. If it is reach the CP by any means then this run will get 61 if going straight for it. If you mean getting that in a real run, then probably also yes, but I'm not sure if it would be synonymous with getting a better time.
@gugus8081
@gugus8081 3 года назад
:O Good job !
@AlexanderB41
@AlexanderB41 3 года назад
Very nice. You said the last optimization only required 1k iterations. How sure are you that you couldn't just let that run for 100k iterations and get a .79?
@donadigotm
@donadigotm 3 года назад
I ran the script for .79 for about 10k iterations after getting the initial 80 but nothing really popped up. I actually don't know if more iterations would yield the .7x (yet). Maybe the first part needs to be optimized even more.
@BlueRS123
@BlueRS123 3 года назад
@@donadigotm Maybe you could try for a better .80, and from there try getting .79? Or, get the best time from the .79 script, and then iterate from there to get .79
@damianromaniak3336
@damianromaniak3336 3 года назад
Nie jestem pewien czy auto i flaga świadczy że jesteś z Polski ( I am not sure that you are from Poland based on car and profil flag )
@donadigotm
@donadigotm 3 года назад
Tak, jestem z Polski :)
@VyrCZ
@VyrCZ 3 года назад
How to use that thing you have on github? i am dumb i didn't manage to open it/inject it to tmuf
@donadigotm
@donadigotm 3 года назад
What project do you mean? The TAS tool isn't publicised in any way yet.
@VyrCZ
@VyrCZ 3 года назад
@@donadigotm oh! I thought the project on your GitHub is complete working tool.
@donadigotm
@donadigotm 3 года назад
@@VyrCZ TMTrackNN is the repo for map generator, TMInterfacePublic is just TAS tool documentation, and the source for the actual tool is also in another repo but it's private
@ericdanielski4802
@ericdanielski4802 3 года назад
First.
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